Architect Archive

A working system...
Achleigh_Seinnhai 0 replies Sat Sep 20, 2003 2:38 pm
Devs said anything about a raise or lower command?
Ramlinx 4 replies Sat Sep 20, 2003 1:18 pm
Silvrhand for architect correspondent! Notes
MatrixCPA 2 replies Sat Sep 20, 2003 5:26 am
Structure Factory Exploit, get it while it is hot!
Quadork 9 replies Sat Sep 20, 2003 5:19 am
What can we build out of what!?
Victorcroc 2 replies Sat Sep 20, 2003 4:52 am
Saving the Profession Decay Solution
Sedryn 45 replies Sat Sep 20, 2003 12:57 am
Guild halls for sale on Ahazi!
SilofUSDA 0 replies Fri Sep 19, 2003 10:33 pm
is anything really gained by experimenting?
ExarDun 2 replies Fri Sep 19, 2003 7:19 pm
Guide for novice architects
waldou812 1 replies Fri Sep 19, 2003 7:12 pm
Need Screenshots Of Small, Medium, And Large Chemical Extractors...
ShotgunSteven 2 replies Fri Sep 19, 2003 10:17 am
Point of view from non-architect
Ranxero 1 replies Fri Sep 19, 2003 10:05 am
Installation 4 bugs.
heliosrex 8 replies Fri Sep 19, 2003 9:35 am
Revert button on harvesters?
Rubelicon 1 replies Fri Sep 19, 2003 9:35 am
Humor: For my next trick...
l33thaxx0rnam3 2 replies Fri Sep 19, 2003 8:21 am
Quick Question about harvesters
Nerfmenot 7 replies Fri Sep 19, 2003 8:17 am
What resources should a soon to be novice architect stack up on?
RotorofCorRng 21 replies Fri Sep 19, 2003 6:57 am
need help and advise (guild hall)
creaturefinder 2 replies Fri Sep 19, 2003 12:36 am
Stairs?
GrandMufTartkin 2 replies Fri Sep 19, 2003 12:34 am
Extraction Experimentation on large harvesters.
OlekSkilgannon 4 replies Thu Sep 18, 2003 5:08 pm
Ballot box terminals?
Manaman 9 replies Thu Sep 18, 2003 4:06 pm
question for architecs
nobounds 4 replies Thu Sep 18, 2003 3:58 pm
I was emptying my vendors store room when all items went poof!
crobsahm 1 replies Thu Sep 18, 2003 3:50 pm
Shopping Lists
IPourBooze 1 replies Thu Sep 18, 2003 2:02 pm
Walls in Factories Temporary Fix
Cheracc 21 replies Thu Sep 18, 2003 1:35 pm
Info..Resources
Methodical 2 replies Thu Sep 18, 2003 12:42 pm
Humor: My current devious plan...
l33thaxx0rnam3 19 replies Thu Sep 18, 2003 12:11 pm
Architectural Garage Sale on Starsider
PrincessThea 1 replies Thu Sep 18, 2003 12:08 pm
STAT MIGRATION advice, please!!!
BlackAndy 0 replies Thu Sep 18, 2003 8:12 am
No news is good news?
Zarcath 11 replies Thu Sep 18, 2003 7:59 am
what plants and trees can you make
RandomSHO 2 replies Thu Sep 18, 2003 7:59 am
A Shop Counter
CandaVespin 3 replies Thu Sep 18, 2003 7:55 am
Purchased Crafting Stations Skipping Steps 4 and 5
Gothykgypsy 8 replies Thu Sep 18, 2003 6:57 am
Artisan mission question
A1M1 5 replies Thu Sep 18, 2003 6:44 am
Advice Cannot move crafting
TorbinGJK 0 replies Thu Sep 18, 2003 6:10 am
guildhall
friedneckbones 3 replies Thu Sep 18, 2003 4:39 am
Four Ideas to Improve the SWG Economy
ConaryMor 14 replies Thu Sep 18, 2003 3:06 am
Furnature III and the ballot Box. where is it?
Boltar1 11 replies Thu Sep 18, 2003 1:29 am
Why does making a factory item cost twice the resources?
Novak2k3 7 replies Thu Sep 18, 2003 1:26 am
My Large house is full at 250 items (help please)
Arthor 8 replies Thu Sep 18, 2003 12:57 am
How much to sell factories for?
Scortch 24 replies Thu Sep 18, 2003 12:56 am
crafting stations using optional items problem
ONiall 7 replies Thu Sep 18, 2003 12:39 am
I have to thank the dev's
XwingRogue3 2 replies Thu Sep 18, 2003 12:15 am
Urban Planner may not require Master Architect
TeikoSun 15 replies Thu Sep 18, 2003 12:07 am
looking for starsider architect
your-mama 4 replies Thu Sep 18, 2003 12:05 am
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