Architect Archive

Thread: Structure Factory Exploit, get it while it is hot!

Quadork
Thu Sep 18, 2003 1:05 pm
#1

OMG, the structure factory crate exploit works great! I can't believe that they haven't fixed this obvious hack yet!


Come to think of it, all the dev's would have to do is fix the structure factory so that it pulled items out of factory crates instead of allowing manual entry of components! So easy!





N PercH N
KoA: We're so uber that people take out restraining orders on us!

CandaVespin
Thu Sep 18, 2003 1:09 pm
#2

EIther I'm slow, or you're extremely vague. I have no idea what you're talking about. WHat Exploit? What hack?



Danvar Wookiee Master Architect
Rat Whackers Industries, Theed, Coronet & Tsarin
Chilastra
http://www.ratwhackers.net
Gedd
Thu Sep 18, 2003 1:24 pm
#3

Methinks someone is trying to get the devs to look at getting factories to pull from crates quicker than normal.


Although I'll say that since the last patch almost everything I've run through the factories have, in fact, pulled from crates. The only thing not working for me at the moment is wall schems won't pull structure segments out.




__________________________________________________________________
Gedd - Master Architect, Kettemoor
Now selling furniture and installations in the new WanderTech Mall!
Located SE of Coronet City on Corellia (705, -5425)


Quadork
Thu Sep 18, 2003 2:24 pm
#4

Gedd: which is exactly the one that this is aimed at



N PercH N
KoA: We're so uber that people take out restraining orders on us!

CandaVespin
Thu Sep 18, 2003 2:28 pm
#5

I thought that might be the case, but a lot of you poster folks on here (including myself) are just plain wierd. So was looking to clarify (c:



Danvar Wookiee Master Architect
Rat Whackers Industries, Theed, Coronet & Tsarin
Chilastra
http://www.ratwhackers.net
Philomorph
Thu Sep 18, 2003 4:10 pm
#6

Obviously this guy read the previous post about calling all bugs an exploit to get the devs to look at them.


However, I certainly don't want them to make it so the input hopper only takes crates! Not everything I put in there had to come from a factory.




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
l33thaxx0rnam3
Fri Sep 19, 2003 4:30 am
#7

MUHAHAHAHAHAA





Anchorhead Southpoint Mall
Just SW of the Anchorhead Shuttleport: -139 -5684
"I assure you, if there were any Rebels here, they would be competitively priced."
Ohi Tinacki (Master Architect & Merchant) / Cayid Cosserris (Master Smuggler & Commando)






AzidarNath
Fri Sep 19, 2003 5:27 pm
#8


Did you know that a whale's p-e-n-i-s is called a "Dork"?


Did you know that the word "Depp" is German for "Village Idiot"? I wonder if Jonny Depp knows this?


At a penny a-piece, that's my two cents worth.





------------------------------------------------------------
Korbyn Daxx
Master Shipwright
Daxx Shipyards, 200m East of Rebel Outpost on Rori, Bria.
------------------------------------------------------------
Blethezar
Fri Sep 19, 2003 8:29 pm
#9

Gedd, walls work fine if you use 10 crates of structure components. Currently factories will not pull multiple items from 1 crate to make anything.



Ronac Master Artisan / Architect / Merchant (Scylla)
Ronac's Architectural Emporium
Neg 6499, Pos 3387; Southwest of Theed
Madagain-Bria
Sat Sep 20, 2003 5:19 am
#10



Blethezar wrote:
Gedd, walls work fine if you use 10 crates of structure components. Currently factories will not pull multiple items from 1 crate to make anything.





Ronac if this is true you are my hero!

Gonna try right now,

Plato-Bria



IGN Madagain
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