Architect Archive

a few things about factories
Ayami-Ayami 3 replies Tue Sep 23, 2003 12:01 am
components for medium naboo house?
Chesapeake 2 replies Mon Sep 22, 2003 11:17 pm
guide to factories???
WesoStarwalker 1 replies Mon Sep 22, 2003 11:09 pm
People that are selling houses for 10K You are RUINING the market
Sirskater 90 replies Mon Sep 22, 2003 10:02 pm
Anybody have tips for building an aquarium?
Solanis_Wing 1 replies Mon Sep 22, 2003 9:56 pm
How many lots is a factory?
huevon5031 1 replies Mon Sep 22, 2003 8:48 pm
Chilastra How much you charge for a Chem/food factory?
GhostfaceeChil 1 replies Mon Sep 22, 2003 7:35 pm
was there a change in the resources it took to make a house??
lourageous 0 replies Mon Sep 22, 2003 7:12 pm
90,000 Player houses in SWG Dev verified
Kriterian 16 replies Mon Sep 22, 2003 6:00 pm
A Lesson in Economics (All Architects should read)
Padashar 4 replies Mon Sep 22, 2003 4:46 pm
3cpu
SilofUSDA 29 replies Mon Sep 22, 2003 2:08 pm
Cannot seem to find the answer.
Stealth42o 2 replies Mon Sep 22, 2003 12:40 pm
Harvester Limitations, and other Ideas.. Coments Welcome.
Goff_McMerrii 14 replies Mon Sep 22, 2003 12:38 pm
Corbantis Low-Grade Ore
SpaceKidAmnesiac 3 replies Mon Sep 22, 2003 12:32 pm
WHY EVERYTHING IS SOLD AT 3 CREDITS PER REC
jwa7170 4 replies Mon Sep 22, 2003 12:00 pm
Floorplans for a buyer
TheGreatEgnuol 20 replies Mon Sep 22, 2003 11:29 am
how do you mount items on wall
RaZoR617 2 replies Mon Sep 22, 2003 11:20 am
Redemption for architect?
Strangel 1 replies Mon Sep 22, 2003 10:10 am
Crit Failures on Final Combine
VarRoncill 47 replies Mon Sep 22, 2003 9:59 am
Question about factory made walls.
Epsilon9991 4 replies Mon Sep 22, 2003 8:59 am
Struct fact issue, is there a workaround?
Ciordia9 4 replies Mon Sep 22, 2003 5:38 am
Harvester maintenance and gather rates
SpaceKidAmnesiac 8 replies Mon Sep 22, 2003 3:45 am
PE formula
Scortch 5 replies Mon Sep 22, 2003 1:30 am
What a G-**edit** pain it is to place Harvesters these days!
Virtus 7 replies Sun Sep 21, 2003 10:55 pm
Question to Architects (from a buyer)
Nadiel26 10 replies Sun Sep 21, 2003 8:28 pm
FLAT LAND? PLAYER CITIES?
jwa7170 1 replies Sun Sep 21, 2003 4:55 pm
Can someone explain something?? :)
QubeZero 13 replies Sun Sep 21, 2003 2:12 pm
NO HOUSE for architects?
Sterma 54 replies Sun Sep 21, 2003 2:06 pm
We all know it's true.
XwingRogue3 4 replies Sun Sep 21, 2003 1:07 pm
Multiple Critical Failures: Try This
TGPO 3 replies Sun Sep 21, 2003 12:03 pm
Amoli's Updated Pricing Guide (Intrepid)
Pulsareus 3 replies Sun Sep 21, 2003 11:09 am
I need some Architect advice...
MojoDarkAle 14 replies Sun Sep 21, 2003 10:03 am
More than 100 items in factory/schematic?
Scortch 6 replies Sun Sep 21, 2003 9:41 am
Looking for Architect Apprentice on Scylla
Sunakk 0 replies Sun Sep 21, 2003 9:22 am
Top Ten Reasons To Be An Architect . . .
AzidarNath 8 replies Sun Sep 21, 2003 7:54 am
WTB Food and chemical crafting staion, on Kettemoor
DudeSicko 0 replies Sun Sep 21, 2003 4:49 am
Pleading ignorant on how a Fusion Reactor works.
johnautry613 6 replies Sun Sep 21, 2003 4:04 am
how many lots does a PA hall take up?
Caijal 5 replies Sun Sep 21, 2003 1:30 am
PA halls setting alliegance broken?
Hordin 5 replies Sun Sep 21, 2003 1:29 am
Can't destroy till hopper is empty? it is!
Sendari-Starsider 5 replies Sun Sep 21, 2003 12:42 am
Question on medium flora harvesters...
Jigrah 14 replies Sun Sep 21, 2003 12:05 am
Have instalations 4 but no fusion/ion Heavy mineral...am i buggged?
Seneardon 10 replies Sat Sep 20, 2003 11:07 pm
I'm retiring for a while. Here's why.
Neilla 4 replies Sat Sep 20, 2003 10:52 pm
Making ore mining units in my factory but no crate?
DozerSE 9 replies Sat Sep 20, 2003 10:37 pm
Question re: Large Generic style 2
BigBlackWolf 0 replies Sat Sep 20, 2003 7:41 pm
**** Resource shop now open, good stuff here****
Pushzer 7 replies Sat Sep 20, 2003 6:59 pm
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