Architect Archive
a few things about factories
Ayami-Ayami
3 replies
Tue Sep 23, 2003 12:01 am
components for medium naboo house?
Chesapeake
2 replies
Mon Sep 22, 2003 11:17 pm
guide to factories???
WesoStarwalker
1 replies
Mon Sep 22, 2003 11:09 pm
People that are selling houses for 10K You are RUINING the market
Sirskater
90 replies
Mon Sep 22, 2003 10:02 pm
Anybody have tips for building an aquarium?
Solanis_Wing
1 replies
Mon Sep 22, 2003 9:56 pm
How many lots is a factory?
huevon5031
1 replies
Mon Sep 22, 2003 8:48 pm
Chilastra How much you charge for a Chem/food factory?
GhostfaceeChil
1 replies
Mon Sep 22, 2003 7:35 pm
was there a change in the resources it took to make a house??
lourageous
0 replies
Mon Sep 22, 2003 7:12 pm
90,000 Player houses in SWG Dev verified
Kriterian
16 replies
Mon Sep 22, 2003 6:00 pm
A Lesson in Economics (All Architects should read)
Padashar
4 replies
Mon Sep 22, 2003 4:46 pm
3cpu
SilofUSDA
29 replies
Mon Sep 22, 2003 2:08 pm
Corbantis MDE Droid Storage Compartments FULL (99%) Experimentation
KevLarr
3 replies
Mon Sep 22, 2003 12:49 pm
Cannot seem to find the answer.
Stealth42o
2 replies
Mon Sep 22, 2003 12:40 pm
Harvester Limitations, and other Ideas.. Coments Welcome.
Goff_McMerrii
14 replies
Mon Sep 22, 2003 12:38 pm
Corbantis Low-Grade Ore
SpaceKidAmnesiac
3 replies
Mon Sep 22, 2003 12:32 pm
WHY EVERYTHING IS SOLD AT 3 CREDITS PER REC
jwa7170
4 replies
Mon Sep 22, 2003 12:00 pm
Floorplans for a buyer
TheGreatEgnuol
20 replies
Mon Sep 22, 2003 11:29 am
how do you mount items on wall
RaZoR617
2 replies
Mon Sep 22, 2003 11:20 am
Redemption for architect?
Strangel
1 replies
Mon Sep 22, 2003 10:10 am
Crit Failures on Final Combine
VarRoncill
47 replies
Mon Sep 22, 2003 9:59 am
Question about factory made walls.
Epsilon9991
4 replies
Mon Sep 22, 2003 8:59 am
Crates, some things in, somethings not, why? Can we put this on a list?
Ciordia9
1 replies
Mon Sep 22, 2003 5:49 am
Struct fact issue, is there a workaround?
Ciordia9
4 replies
Mon Sep 22, 2003 5:38 am
Harvester maintenance and gather rates
SpaceKidAmnesiac
8 replies
Mon Sep 22, 2003 3:45 am
PE formula
Scortch
5 replies
Mon Sep 22, 2003 1:30 am
What a G-**edit** pain it is to place Harvesters these days!
Virtus
7 replies
Sun Sep 21, 2003 10:55 pm
Question to Architects (from a buyer)
Nadiel26
10 replies
Sun Sep 21, 2003 8:28 pm
Critical Failures? I think not. Bug/Exploit to avoid losing resources.
Kithron
23 replies
Sun Sep 21, 2003 6:48 pm
FLAT LAND? PLAYER CITIES?
jwa7170
1 replies
Sun Sep 21, 2003 4:55 pm
What resources do you use the most and what stats are important?
Jamesm
17 replies
Sun Sep 21, 2003 4:29 pm
Can someone explain something?? :)
QubeZero
13 replies
Sun Sep 21, 2003 2:12 pm
NO HOUSE for architects?
Sterma
54 replies
Sun Sep 21, 2003 2:06 pm
We all know it's true.
XwingRogue3
4 replies
Sun Sep 21, 2003 1:07 pm
Multiple Critical Failures: Try This
TGPO
3 replies
Sun Sep 21, 2003 12:03 pm
Amoli's Updated Pricing Guide (Intrepid)
Pulsareus
3 replies
Sun Sep 21, 2003 11:09 am
I need some Architect advice...
MojoDarkAle
14 replies
Sun Sep 21, 2003 10:03 am
More than 100 items in factory/schematic?
Scortch
6 replies
Sun Sep 21, 2003 9:41 am
Looking for Architect Apprentice on Scylla
Sunakk
0 replies
Sun Sep 21, 2003 9:22 am
Top Ten Reasons To Be An Architect . . .
AzidarNath
8 replies
Sun Sep 21, 2003 7:54 am
WTB Food and chemical crafting staion, on Kettemoor
DudeSicko
0 replies
Sun Sep 21, 2003 4:49 am
Pleading ignorant on how a Fusion Reactor works.
johnautry613
6 replies
Sun Sep 21, 2003 4:04 am
how many lots does a PA hall take up?
Caijal
5 replies
Sun Sep 21, 2003 1:30 am
PA halls setting alliegance broken?
Hordin
5 replies
Sun Sep 21, 2003 1:29 am
Can't destroy till hopper is empty? it is!
Sendari-Starsider
5 replies
Sun Sep 21, 2003 12:42 am
Question on medium flora harvesters...
Jigrah
14 replies
Sun Sep 21, 2003 12:05 am
Have instalations 4 but no fusion/ion Heavy mineral...am i buggged?
Seneardon
10 replies
Sat Sep 20, 2003 11:07 pm
I'm retiring for a while. Here's why.
Neilla
4 replies
Sat Sep 20, 2003 10:52 pm
Making ore mining units in my factory but no crate?
DozerSE
9 replies
Sat Sep 20, 2003 10:37 pm
Question re: Large Generic style 2
BigBlackWolf
0 replies
Sat Sep 20, 2003 7:41 pm
**** Resource shop now open, good stuff here****
Pushzer
7 replies
Sat Sep 20, 2003 6:59 pm