Architect Archive

Thread: Why does making a factory item cost twice the resources?

Novak2k3
Wed Sep 17, 2003 4:41 pm
#1

I just started up my first factory (structure). I placed the required resources to make 4 small structure storage modules. After pulling the crate module that had 4 items, i proceeded to test them on a deep crust chemical. Dragging the crate to the icon box on the deep crust build screen didn't work. I double clicked the crate, which caused one item in the crate to disappear. I then dragged a non-factory storage module onto the build icon, and it placed it. Now i release i need to make a non-factory small storage module, and a factory version, then combine them to place them on the icon. Why won't just the crate factory made item work instead of having me make double the items?
toolman70
Wed Sep 17, 2003 6:25 pm
#2

Ummm , are you taking the items out of the crate? Then putting them into the box ?


I read your message a couple times , it's pretty vague . When you said you put the carte into the schematic slot thats where I think you went wrong



Hope that helps .

Novak2k3
Wed Sep 17, 2003 9:57 pm
#3

ah thanks for clarifying that, but now i ran into another problem.


I dropped the crates in the house to make inventory room for wall segments, and now i can't pick the crates back up.


Only option on the radial is examine, is this an architect bug? I already tried logging out and back in

Vyper51
Wed Sep 17, 2003 10:06 pm
#4

Umm, no. That's rather odd....sounds like either you have some latency with the server, or you're not adminned, which can't be. My guess is actually it's latency, or the item is slightly in a wall.



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ZamOceanjogger
Wed Sep 17, 2003 10:16 pm
#5

Ihave the same problem, it is to do with dropping 2 items together on the same spot... i.e. drop 1 item and you don't move you just drop the 2nd item so they are exactly on top of each other.


Seems like the system stacks / orders the items so you have to pick the 2nd one up first but it won't let you select the 2nd one, only the first one and therefore can't pick them up.


I keep meaning to lookup the key to cycle through 'outside' items to see if I can select the necessary crate that way and use /pickup or whatever the type command is, but keep forgetting and so don't know if this is the solution.





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Jyss
Wed Sep 17, 2003 10:37 pm
#6

you cant pick them up because they are not visible.. target the thing and use /move forward 1 or /move back 1 until its seperated from the obstruction blocking your view (wall or another item) and u can pick it up





Jyss
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Scortch
Wed Sep 17, 2003 11:24 pm
#7

Ok, after you get it back off the floor.


You need to dbl-click the crate to take the items out of the crate. They will show up in your inventory. You then take the individual items and use them in your build schematic like you would any other component.


On a mineral mining harvester for instance, it needs 6 identical small storage modules so, I just dbl-click the crate until I get 6 out and then I can add them to the harvester schematic like I normally would. You can actually dbl-click the crate while in the final combine part and they will seperate and then you can add them all at that stage.


Creadux
Thu Sep 18, 2003 1:26 am
#8

Simple solution to "stacked objects" being unretrievable ... target it type /move back 5 , then select the radial menu normally and pick it up. It has to do with items dropped in the same spot not giving you the radial menu. Why ? God himself only knows.


As for the factory thing ... I'm sorry but I seriously can't decipher what your driving at. Where did a deep crust chem extractor some into play ? You trying to make one with crated walls ? You need to double click the crate in order to get one out to place into the schematic. They sometimes take a while to pop out of the crate due to lag. If you double click and the number of items in the crate goes down and back up again real quick I would suggest doing something else for about a half hour. There is an issue where the DB doesn't seem to write factory made stufffor a little period of time and they become unretrievable till the server does the next hard save.

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