Architect Archive
Thread: WHY EVERYTHING IS SOLD AT 3 CREDITS PER REC
1. "Hey, if you bring me the materials, ill make u a house for free"
2. "Let me put harvesters in your name, and give me the cash it tkes to run them, and ill use the recs to make you a house"
END RESULT => price of a house=price of the recs=3 credits per rec
Powercrafters drug everyone, including themselves backwards through a cornfield.
Might also consider 3k limit on bazaar / 1000 units = 3cpu for those that aren't creative at math.
Unfortunately, you have a maximum number of slots on the bazaar so you want to put as much on as possible. I understand you are selling less for more your way but poeple want money fast. They like fire and forget mercantilism. ![]()
I agree, we need to charge for for the skill requirements but we have a hard time explaining that we do get critical failures every once in awhile so that has to be factored in as well.
Shylok
Lowca
UPSWG
yea i agree, resources are raw materials....finished products should cost more
just because the rate of common resources seems to be 3cpu....why should that be the rate of the finished products? can you imagine if this was how it worked in real life (someone told me a story yesterday about something called real life, still trying to figure it out)
but its too bad cause this will most like never change
nice post though