Architect Archive

Free standing lights work! sort of....
Gaffhook 3 replies Tue Sep 09, 2003 3:26 am
Arch Couch Not Movable!!!
Scortch 4 replies Tue Sep 09, 2003 12:58 am
0 dev's in this forum?
silvrhand 1 replies Tue Sep 09, 2003 12:50 am
looping a great survey macro?
EdgeWolfbane 2 replies Tue Sep 09, 2003 12:39 am
Critical Failures Have Increased--Help
Moudeeb 17 replies Tue Sep 09, 2003 12:23 am
house confusion, please help
PureJeanius 2 replies Mon Sep 08, 2003 11:09 pm
Crafting with identical components
Kursi 2 replies Mon Sep 08, 2003 10:40 pm
Suggestion...Minimum Pricing
Marstil 22 replies Mon Sep 08, 2003 7:23 pm
Giving up artisan skills?
CanOminer 3 replies Mon Sep 08, 2003 7:14 pm
ideas:
Taelo 0 replies Mon Sep 08, 2003 6:33 pm
Current Theories on Criticals
Wargfang 8 replies Mon Sep 08, 2003 4:36 pm
Items stuck in crates!
Qwiglee 0 replies Mon Sep 08, 2003 1:48 pm
Self Unpacking Factory Crates
TeikoSun 8 replies Mon Sep 08, 2003 11:58 am
Owning more then one house
Kaldeth 2 replies Mon Sep 08, 2003 9:51 am
New Feature...What do you guys think?
ZP-3O 7 replies Mon Sep 08, 2003 9:22 am
Dissapearing Resources when cancelling a crafting session.
Antonhs 3 replies Mon Sep 08, 2003 7:38 am
Re-Deeding Houses
PaperMonk 1 replies Mon Sep 08, 2003 7:36 am
Question about houses I am not an architect
Airyanne 3 replies Mon Sep 08, 2003 7:32 am
Some ideas and comments
BambooJedi 3 replies Mon Sep 08, 2003 7:21 am
Architect Market
Senta 8 replies Mon Sep 08, 2003 7:15 am
High Efficiency Moisture Vaporators
GreyDov 5 replies Mon Sep 08, 2003 7:00 am
Sign Posts
Jaywil34 6 replies Mon Sep 08, 2003 6:38 am
Staying in business : Idea's for Houses/Installations and such.
FlameWulf 5 replies Mon Sep 08, 2003 6:13 am
HoW About Custom Furniture????
DarkLordSylth 5 replies Mon Sep 08, 2003 5:22 am
Something happened to experimentation since last few patchs
Droidmaker666 3 replies Mon Sep 08, 2003 4:57 am
Some questions about house.
gui 2 replies Mon Sep 08, 2003 3:48 am
Devs, holocorn or whoever, is this normalf or crits?
Rheet 7 replies Mon Sep 08, 2003 3:30 am
quality on factories? help please?
GreenLonghorn 3 replies Mon Sep 08, 2003 2:27 am
What is the limit each house can hold?
Zombie14 6 replies Mon Sep 08, 2003 2:21 am
An isea for a deteriorating housing item
disgruntledone 2 replies Mon Sep 08, 2003 12:53 am
idea for architect
AzidarNath 4 replies Mon Sep 08, 2003 12:50 am
This Master Architect needs some help...
Zenjant 2 replies Mon Sep 08, 2003 12:42 am
Economy question from a non-crafter
Tathir 3 replies Mon Sep 08, 2003 12:40 am
Fusion Generator Bug?
NeoJarlaxle 2 replies Mon Sep 08, 2003 12:32 am
Game Wrecker Bug for Me
Nakorthebluerider 3 replies Mon Sep 08, 2003 12:21 am
Only torches can light homes-Has this been brought up before?
Dave122 5 replies Sun Sep 07, 2003 11:53 pm
Corellian and Naboo PA Halls?
FLATLINEDEATH 6 replies Sun Sep 07, 2003 11:29 pm
Critical Fails and Quality
Sunakk 1 replies Sun Sep 07, 2003 8:12 pm
What is the Best way to gain XP?
Morath777 3 replies Sun Sep 07, 2003 5:39 pm
How many lots do the super harvesters require?
Meds 5 replies Sun Sep 07, 2003 12:59 pm
Housing versus Item storage versus slot useage. Any ideas?
Telsat 2 replies Sun Sep 07, 2003 11:32 am
Is anyone else sacred of urban planner?
Sirskater 1 replies Sun Sep 07, 2003 11:18 am
Structure Factory Crates
Jatdrago 9 replies Sun Sep 07, 2003 9:43 am
Novice architect, help me!
Turkeh 12 replies Sun Sep 07, 2003 9:41 am
How to make a building a med center
Mortos 1 replies Sun Sep 07, 2003 8:31 am
Whoever designed the house floorplans...
Gallbearer 1 replies Sun Sep 07, 2003 7:34 am
WTB: 2 Med Chem, maybe 3, and Moisture Vap on Bria
TonPhannan 0 replies Sun Sep 07, 2003 6:52 am
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