Architect Archive
Thread: house confusion, please help
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PureJeanius
Mon Sep 08, 2003 8:58 pm
#1
I bought a house, and placed it earlier today with lots of problems since i have no fighting skills. Finally found a nice spot with lots of ofther houses not far from theed. I ran off happily to run missions only to be messaged later by two scout friends that my house was crawling with aggros. I was just wondering if this is a bug? should i have placed the house somewhere else? is there something specific i should look for?
I have no idea how i'm going to take this house down if it's full of things that can kill me hehe, but once i do should i even bother with a house as a tailor with no skills to protect myself?
Any help would be appreciated
Kia' Vivi ~ Bria
Gallbearer
Mon Sep 08, 2003 10:49 pm
#2
You just need to wait for the aggros to de-spawn and go away, unfortuneately.
When our guild first placed our hall on Tatooine, the area had NOTHING... the nexy day we returned to find that we had placed the hall in an area that constantly spawns MOBs and Pirates that killed most of us in one or two hits.
Wasn't fun.
I think that every structure in the game should have a warding-off ability to keep Mobs away... the more structures in a spot the more powerful this field is.
When our guild first placed our hall on Tatooine, the area had NOTHING... the nexy day we returned to find that we had placed the hall in an area that constantly spawns MOBs and Pirates that killed most of us in one or two hits.
Wasn't fun.
I think that every structure in the game should have a warding-off ability to keep Mobs away... the more structures in a spot the more powerful this field is.
Scortch
Mon Sep 08, 2003 11:09 pm
#3
I am beginning to believe structures, especially harvesters, are spawn magnets. There have been so many times I have placed harvesters with nothing around. The next day, the area is swarming with agro mobs.
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