Architect Archive
Thread: Devs, holocorn or whoever, is this normalf or crits?
I got an order for a solar gen and a heavy. I failed on 2 solars in a row made a solar and then failed on the Heavy. I mean, Please, this can't be normal, The odds are so against that kind of failure, isn't it? This kind of thing makes me want to quit my profession and the game in general.
Rheet, when did this occour? If it was in the past 48 hours it's even more confirmation that something is highly borked with crafting. Everyone I know (Weaponsmiths, armoursmith, Droid Engineers, etc.) have been crit failing like crazy since this latest round of patches and reverts. I myself bombed 2 small houses in a row (i never fail a small!), and then bombed a freaking heavy chemical. Talking with others they said they were lucky to get 4 out of 10 items they were trying to make. Anyway if i were you i'd hold out and let the problem get fixed and in the meantime just stockpile factory made items. ![]()
-Leto
Nothing has changed as far as I can tell.
Failures usually occur in streaks. Once you fail, make some furniture or chance cubes or something cheap till the streak ends. I have had up to 5 fails within a few minutes time - but they don't really hurt when you are making desk lamps ![]()
Last week someone advised me to craft until I have a crit then make the 'big thing' as two crits in a row are rare (ive had one once). Now I hear they happen in patches/streaks....arrgg 'tis time for some lucky socks...
This weekend I had 3 wall crits in about 15 walls.
I made a factory and while it was in the 'hopper' got the SWG Disconnect of no-ness and poof no factory.
I waited till the patch...made it again....and the patch got rolled back....moving me back in time 30 mins and unmaking the factory.....also warping me BACK to 0,0.
I then made it again and sold it...my buyer asked how much ore it consumed...I didnt have the strength to explain this particular factory cost naboo one of its moons !
Ah well...I made Inst and Houses IV in the process and as a painkiller....if you reckon it hurts to be an architect go speak to a droid engineer...they get sod all xp per build and nobody (and I mean nobody) wants their knackered products.
Cheers,
Bob'the Builder
In 2 days:
6 small houses
1 medium house
63 walls (630 Stuctural Modules)
Failures:
11 structural modules
Of course my crafter has a effectivness of +12.93
What is the effectiveness of your crafters?
Check the effectiveness of your Crafters, not the Stations. I was not even at a Station the past few days while doing my walls. The Crafters are what detirmine failure rate.
All you people who have been have so many criticals, were you standing in front of a Station? If so perhaps there is some sort of bug increasing failure rates when using Crafters in conjunction with Stations?