Architect Archive

Thread: Self Unpacking Factory Crates

TeikoSun
Fri Sep 05, 2003 1:41 pm
#1

Are factory crates eventually going to be able to unpack themselves inside a factory's input hopper? I'm getting carpal tunnel making wall modules.

Johani
Fri Sep 05, 2003 1:45 pm
#2

I hear rumors that they are suppose to do that now.


SUPPOSEDLY ... (I've heard mixed results and don't wanna try it) if you unpack one from the crate .. stick the item and the crate in the resource hopper, it "auto" uses what's in the crate.


I've also heard people say it's worked for them one time but not another. So it seems independable.


You can try it though.

Tempest
Fri Sep 05, 2003 7:55 pm
#3

I would be happy if you could just double click it in the input hopper to empty like you can in your inventory and have a 500 item limit in the hopper so you could make a decent sized run of wall units.



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Cheracc
Fri Sep 05, 2003 9:45 pm
#4

I've only started doing it about a week ago, but I haven't had any problems with using crates in the input hopper. The only time it doesn't work is with fresh crates, if they have the "can't get items out of crate" bug. Just don't drag them straight from the output to the input hopper. If you want to use a crate you just made, pull it into your inventory, make sure you can pull an item out of it, then dump the crate into the input hopper. Always worked for me...


BlackPearl
Sat Sep 06, 2003 12:35 pm
#5

Today, I was ABLE to make Micro Sensor Suites from crated components.


I was UNABLE to make Walls from crated Stuct Mods.


I think the problem with walls might have something to do with needing more than one struct mod per slot in the schematic. The Sensor Suite only uses one of each component per combine, the wall needs 10 struct mods.



Oh BTW, both of the above examples was putting the ingredients into the input hopper in the order that was on the master schematic in my datapad.

Jaywil34
Sun Sep 07, 2003 8:17 am
#6

I have not been able to get the structure module crate to unpack in the hopper no mater how many times i have tried.



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GreyDov
Mon Sep 08, 2003 12:31 am
#7




I think the problem with walls might have something to do with needing more than one struct mod per slot in the schematic. The Sensor Suite only uses one of each component per combine, the wall needs 10 struct mods.






I wonder if it would work then to put 10 crates of structure mods in. hmm. I think it is caused by the same thing that doesn't require structure mods that have the same serial number in factory built wall module. Just a guess, but while we're hypothosizing.




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BlackPearl
Mon Sep 08, 2003 4:26 am
#8

You could try ten crates, but it didn't even take out one of the mods from the crate i had there, it only took the metals.
TeikoSun
Mon Sep 08, 2003 11:58 am
#9

Hmm... it might not if it wasn't a successful run. I'll try running 10 crates simultaneously to see if that works.
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