Weaponsmith Archive

Thread: New macro that works with practice...

Winidous
Thu Sep 11, 2003 11:51 am
#66

"Also, Winidious, did the /nextCraftingStage command just suddenly start working for you, or did you do something to make it work? And if so, could you enlighten me and probably some other folks who are wondering? =) Thanks"


-GBMan


Well GBMan, here's what i found. When i originally worked the macro by filling in the slots during my pause section in crafting, that i got 2 messages saying "Crafting Session has ended!" or something like that. This is due to the "createPrototype" command being used twice. Now if all of you follow the code exactly, and all of your pointers are correct, the same messages will appear for you. Now watch your XP when you do this as compared to if you did the crafting manually. You'll notice they are the same, EXCEPT if you fail. If you fail in the macro, y ou will not get a message nor xp. This differs from manual because you do get the message for a fail. When i first ran the macro, i believe that when i crafted i failed and thought that since I did not get xp, that the macro was at fault. Instead of trying again, i immediatly ran to the boards saying that perhaps the /nextcraftingstage command was a fault. Well while i was waiting for a reply to my post i found that it does work when i tried it again.



so basically if you first don't succed, try the motha again


I think many of you will find this to be the BEST thing to happen to us grinders yet.


good luck




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Eryk
Thu Sep 11, 2003 2:04 pm
#67

Ok - now it gets really wierd...


So I created a macro for tailoring, and for armorsmith. I do the ribbed shirts for tailor (of course) and the armor repair kit for armorsmith. Both have the macros set up identically, except for of course the schematic number. The tailor one works like a charm. The armorsmith one doesn't work. It keeps giving the message "Failed to Start Crafting Session." However, the individual "minor" macros work just fine. Its the MegaMacro that is still giving me trouble. Yet, the tailoring one works just fine. ?!?!!??!?!?!!?


I have checked for typos, nada, zero, zippo. Then I checked again for typos. Nada, zero, zippo. Finally, I checked for typos again. You know the drill.


Could it be that the piece I want to grind with is unhappy with being used that way?


I am lost. Any ideas would be great. And, once again, great macro!




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Eryk
Thu Sep 11, 2003 2:10 pm
#68

Well, nevermind the past post. I deleted the MegaMacro, remade it, and now it works fine. Master Armorsmith, here I come! (Wish there was a better grinding object that didn't take hide...:smileysad



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SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired.

- I support killing your Jedi, over and over.
SENSEI-YOSHI
Thu Sep 11, 2003 4:11 pm
#69

Would there happen to be a /ui command for selecting resources on the assembly line, instead of double clicking them?



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dcpaceatl
Fri Sep 12, 2003 6:56 am
#70

I f you edit your macro to include:


/createprototype practice no item;


/createprototype practice no item;


/createprototype practice no item;


It will work next to crafting stations. If your are not near a station it ignores the extra /createprototype line is ignored/ has no effect.



Hope this helps.

Frooniumdrive
Fri Sep 12, 2003 2:50 pm
#71

Well, for me, at least, I have had a bug from day one with having Crafting tools in the lower hotkeys. After crafting from a Shift-F key, I find that I can no longer run, only limp *no pun i swear* away in a bizarre lilting gait and there are a bunch of other wierd things that happen that I can't recall. No idea if they fixed this, it was still screwing with me after the Big Update.


It is probably all personal choice, but I don't like having to hit anymore keys than necessary. I have reposted a cleaner version of MajorGrind that includes a Dump button. If anyone is coming to this discussion late and wants to see a version of this without combing through the thread.


Here is the reprint:


The way I have it now is


Grind1:


/ui action toolbarSlot00; /pause 1; /sel 91; /pause 4; /nextCraftingStage; /nextCraftingStage; /createPrototype practice no item; /createPrototype practice no item;


Grind2:


same thing only change Slot00 to Slot01


Grind3 through Grind 5:


same thing -> Slot02 through Slot04


Majorgrind:


/ui action toolbarSlot05; pause 8; /ui action toolbarSlot06; /pause 8; /ui action toolbarSlot07; /pause 8; /ui action toolbarSlot08; /pause 8; /ui action toolbarSlot09; /pause 8; /ui action toolbarSlot10;


Grinddump:


/dump;


Now, place 5 crafting tools in the first 5 slots (Slot00 -> Slot04)


Place Grind1 -> Grind5 in the next 5 slots (Slot05 -> Slot09)


Place MajorGrind in Slot10 (second in from the right)


Place Grinddump in Slot11 (last slot in the row)



You need to be away from a crafting station, including any droids that count as stations and houses that contain stations. When you are ready to stop, just hit F12 to run the /dump command.


You'll have to determine which draft schematic you want to use (my /sel 91; line)



fly safe,


Frooniumdrive


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Shock-N-Awe
Fri Sep 12, 2003 8:55 pm
#72

heres a question.

you said /sel 56 was your ribbed shirt. how do I tell what numbers coincide with the different items. Is it in the item creation process? Is there a command I can put in to have them all listed? I wanna try out this grind but I need to know what to grind first




NOOOOOOOOO

Shock-N-Awe
Fri Sep 12, 2003 8:59 pm
#73

nm, i see a post asking that same thing....so I have to count the ammount of items in my datapad from left to right regardless? so droids, all my waypoints, and any other trash....im still not completely sure that the previous question answered my question now that I think about it.




NOOOOOOOOO

Frooniumdrive
Sat Sep 13, 2003 12:15 am
#74

"Failure to start crafting station"



You need to increase the pauses in your MajorGrind. What is happening is that majorgrind is trying to execute the next crafting tool before you are done with the last one.


fly safe,


Frooniumdrive


-Limper- *Uniform Marshal* - Chilastra - Tatooine - Bestine -

Orthaanc
Sun Sep 14, 2003 8:02 am
#75

You only have to count the schematics on the datapad, not the data section itself which contains Waypoints, Pets,MANUFACTURING schematicsand Missions



Orthaanc Isengard / Master Weaponsmith / Ahazi
eerga
Sun Sep 14, 2003 8:43 am
#76

thanks--this works great


eerga

Gibb
Mon Sep 15, 2003 12:20 am
#77

This is the way I set up mine, short and sweet, not much to worry about timings.......




Toolbar slots 1(00)-3(02) are my crafting kits, 2nd row slot 1(12) is my "Start Macro', slot 2(13) is my "Repeat Macro", and riflebarrel is schematic #80. (BTW if you have changed view or sorted your datapad at some point its a pain in the ass to find the number)

"Start Macro"
/ui action toolbarSlot00;
/selectdraftschematic 80;
/pause 4;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 3; (I added that cause sometimes they seem to jam if goin too fast)
/ui action toolbarSlot01;
/selectdraftschematic 80;
/pause 4;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 3;
/ui action toolbarSlot02;
/selectdraftschematic 80;
/pause 4;
/nextcraftingstage;
/nextcraftingstage;
/createprototype practice no item;
/createprototype practice no item;
/pause 3;
/ui action toolbarSlot13;

"Repeat Macro"
/ui action toolbarSlot 12;



(PS. When I grind I don't grind by a station, so haven't tried it at one)




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Mirrl
Mon Sep 15, 2003 2:00 pm
#78

Hi,


Actually




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