Weaponsmith Archive

Thread: Resources soon to all be the same:(

Panthu
Thu Aug 25, 2005 9:38 am
#66

*slips Gawin a package of Thin Mints of Destruction*
Carry those just for WSs.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Ecnirp
Thu Aug 25, 2005 9:47 am
#67






Panthu wrote:
Wow, this little thread has blown up. I was ignoring this earlier when I saw it, but was going to let it slide. Now I think I need to correct it considering the latest posts in this thread.




Heorot wrote:


Mor-Dan, is this change inevitable? On the Dancer forums, Panthu is talking about it, but isnt even discussing the issues, I haven't seen any Dev post anything about this.

Is this the great Armorsmith dumbing down all over again? Its going to happend despite any discussion anywhere with the Devs?




I didn't say the Devs wouldn't change this buff. I think it's highly likely they will. I have my own opinions on what they will be doing to accomplish certain goals I know they've had for quite some time in regards to resource hoarding and high end crafting outside of this particular case though.


I only mentioned them because I thought it was relevant. It was meant to be a suggestion on how to best deal with certain changes I think are coming for you guys. *shrug* I could be totally wrong in my predictions. I'm not often, but I could be on this.


I stopped even talking about that after I said it a few times. I still think it, but if you guys don't care what I think that's fine by me. Now, since then I have been very forth coming with testing information and said nothing but nice things about crafters in general. I'm very excited to see Ent/Crafter connections being made and I hope all of this is worked out soon so you all can be excited about your new buffs too.


Please no more picking on the old Dancer Glowie, oki? *passes out cookies*








I really agree that there should be more interdependency between professions, and as I have said many times entertainers need some love, I have always relied on them for both my crafting and my combat alts.


I just think the Devs need to think a little more about things they make undertakings like this. Its always fix something and break something else



yytehof
Thu Aug 25, 2005 11:09 am
#68

I hate crafting .. i cant do it, I tried to be a chef as my first profession and quit. That said, these new inspiration buffs are rediculous. Bieng that i hate crafting and i can see a problem with this. THERE IS A PROBLEM. What about all of these people who have spent time and fortune collecting the resources to be the best. Now the people just starting out in the profession can rival their experience and sales ?


Well i knew soe depended on the new players to salvage the playerbase, but i didnt know they were trying to push out the vets.
Maceey
Thu Aug 25, 2005 11:26 am
#69

i'm at my breaking point now if this goes live i'llquit i guess.Why continue if there is no challenge left.


Armor will be like spices.... The only difference is that you need to exp first.


My resources and time invested in them gone wasted. I can't see why and to the new players sorry! But i had to work for what i am right now. I worked forover an year to get what i have. And i still have to check swgcraft and forums forresources and spawns. I don't have 50mil or more. Ihad 30mil as my top afterbeeing lucky with my alt to loot 2 nice jedi tapes.I did mokk/janta missions daily for a complete buff session to get the credits to buy resources and to harvest them. You people want all the resources to spawn right now! and be the best. You better start playing some patience to get some yourself... I'm tired of the newbies need love. Yes you do need love so do a lot of professions. But there is a different between love and nerfing veterans.


If you can't see that this is bad for weaponsmiths then your not a weaponsmith. Now this might not make a huge difference for chefs and be's since they need a lot of different stats to make their products. But i think i will be able to cap all my melee weapons that doesn't use wood. (wood cap is 700 yet the game seems to think it's like 1000) Now all the basic ranged weapons that use copper and steel will be capped. All that remains is some weapons with resources that might not be so close to the cap. I don't have a list right now but i will make a list to see how many of the best resources will be capped. Right now i'm tired of the devs because i can't understand how they think. And i don't even believe that they play this game besides that they need to test things on testcenters.




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Jyiigo
Thu Aug 25, 2005 5:53 pm
#70

Dumbing down the database.
Nerfing resources.
Making houses storeable in datapads.

All of this stuff sounds like small steps toward, server mergers or more options in server character transfers.




J

Whrlwnd13
Thu Aug 25, 2005 10:29 pm
#71







Zennez wrote:
This is a serious game-break. Once this is live there will be little difference in anything, weapons have been one of the few things left that accually make a difference in a char, this will be no longer. you can grind a proffesion in a day, and with a few mill credits become as good as a player playing their proff for a year. this is complete crap.




Yep Communism at its finest.




Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Cafa
Thu Aug 25, 2005 10:44 pm
#72






Muzz wrote:

I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.


Insular Correspondents like this really do their professions and the people they represent no favours.







You're a real package,, eh.


So, the word is out that the devs caved on the resource buffs.

Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???


I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.

Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Summerflame
Fri Aug 26, 2005 2:35 am
#73






Kregi wrote:
I would have absolutely no problem if they turned crafting back to the old way. It definitely made things more interesting. I dont think alot of people realized the effects of that change at first, I know I didn't. This might be because no one really made other people realize what exactly was happening. When I found out about this patch I made 3 seperate posts on different forums to let others know exactly what was going to happen. The last crafting change was basically a stealth-nerf and not many knew about it the day before they implemented it.





I agree that most people didnt realize this change before it hit live (and possibly a bit after) and I myself liked the way resources worked before, however this cahnge wasnt a solid barrier to further improvement.


The 10% resource buff is and that is what makes us battle this.


and Cafa please dont call us selfish, we havent objected to the other entertainer buffs nor have we ever stated that an alternative wouldnt be welcomed.


WS have come up with ideas of buff that would help us out majorly at the same time as they would provide the same content for entertainers.


As far as I understand Entertainers just wats a buff that makes them needed and I have never nor will I ever object to having to interact with entertainers (provided there is some to find ) The buff ideas I have put forth in the other thread on this board you answered to would make entertainers very very wanted by WS, without destroying our possibility of evolving.


We are not trying to take away gameplay from another profession, we are trying to save our own which is why I believe that we would be able to come up with a solution together with the entertainers





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Muzz
Fri Aug 26, 2005 2:40 am
#74






Cafa wrote:





Muzz wrote:

I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.


Insular Correspondents like this really do their professions and the people they represent no favours.







You're a real package,, eh.


So, the word is out that the devs caved on the resource buffs.

Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???


I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.

Fivo Asia







A person who obviously doesn't care that something hurts another profession badly as long as it benefits theirs and he accuses WS of being selfish!!!


Andas far as I was aware, the changes in calculating resource gating affected all professions not just WS.


Enjoy your day. It's clear you are not here to debate reasonablybut to troll and flame, I won't bother feeding you again.




Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Maceey
Fri Aug 26, 2005 4:31 am
#75






Cafa wrote:





Muzz wrote:

I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.


Insular Correspondents like this really do their professions and the people they represent no favours.







You're a real package,, eh.


So, the word is out that the devs caved on the resource buffs.

Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???


I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.

Fivo Asia







Actually i would love that...... Since pre-cu i had the best of the best when it just asked for 50/50 now it's likle 80/20 on some resources instead of 50/50. It's very confusing for new crafters. But the devs did that to balance all of the stats on the weapons armor food etc. I really wish they didn't do that. And changing the experimentation/resource quality to pre-cu will actually make it easier for most weaponsmiths. Since they have loads of resources that where the best pre-cu and isn't anymore.


Well if you call us selfish players. I'm just gonna call you a selfish entertainer that probably has one of those lame highest tip list with a couple of 500k or higher tips in it. And all you want is that buff so you can charge people 100k per buff because it's that great.


Now this last part is BS. You know it i know it we all know it's BS. Yes there are plenty of selfish smiths only in it for the money.Wake up! weaponsmith isn't the big giant moneymaker anymore. Yes maybe for 2 or 3 smiths on a server but the rest is just avarage.But the community on the forums is a good one with loads of good players that help eachother. And if we feel this 10% buff is bad. Then it has to be bad because we are the weaponsmiths we know what we are talking about. And appearantly the devs agreed with us since they changed it. And not all of us asked for a complete removal of the buff. No we had suggestions about the % and even more suggestions for other buffs. But if you can see that you should really stop posting stuff and start reading it for a change.






Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Gunga000
Fri Aug 26, 2005 5:16 am
#76

I really enjoy the crafting the way it is. I had to really search for the resources i wanted, used resource crates or found older weaponsmiths that helped me get exactly what i needed. Alot of the weaponsmith help each other out by helping others get resources or by informing each other of great spawns even of waypoints on planets for a nice spawn that we need. The 10% buff will just ruin the whole art of crafting for me. There wont be much of a challenge to find the resources i'm looking for , no fun in it anymore. Might as well just make every resource 1000 straight across so i can just quit this game.


If the buff goes through i surely will retire my weaponsmith, wont be much play or challenge in it anymore. Retiring my weaponsmith will also mean cancelling that account since i have another toon I will most likely be spending more time with.






GIGGS
NSPYN

CHAMPIONS LEAGUE
Janann
Fri Aug 26, 2005 6:14 am
#77






Cafa wrote:


You're a real package,, eh.

So, the word is out that the devs caved on the resource buffs.

Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???


I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.

Fivo Asia






I have no problem with the old system or what he have now. Actually its pretty much irrelevant for WS, so why would we ask the old experimentation back? But what devs are introducing now is something completely different. It's going to remove one big partof crafting, getting uber resources.


You clearly have no clue what's the issue is.





_________________________________
Janann
guild leader of

GrooperNugent
Fri Aug 26, 2005 6:35 am
#78








Cafa wrote:



You're a real package,, eh.


So, the word is out that the devs caved on the resource buffs.

Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???


I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.

Fivo Asia







I would welcome a roll back to the old resource calculations. He!!, I would welcome anything that would add complexity to the crafting process. Make it a challenge for me. Make me try different things, experiment differently, look for different resources, anything that would provide me with a challenge to overcome that would show results in the end-product.


I remember back when JTL and it's new resources came about. I remember when I found a JTL steel that had a conductivity that blew the doors off anything I had harvested previously. I remember making whole new runs of guns and smiling at the new results. I replaced all my old stock with the new superior stuff (at the same price). I remember the pride I felt when another WS asked me how I did it and directed him to the new resource.


More recently, last month Sunrunner had a spawn of the best-ever Irolunn gas. I was thrilled that I had found it and spent that day surveying like a madman and placing harvesters. That was 'crafter-fun'...that's what I play for. That gas was only a couple 1/10% points above what I had previously, but that was enough to get me excited as a 14 month WS. With the new buffs, that few 1/10ths of a percentage mean nothing...nothing except I have few more stacks of resources that will convert to perfect.



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
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