Weaponsmith Archive
Thread: Resources soon to all be the same:(
Panthu wrote:
Wow, this little thread has blown up. I was ignoring this earlier when I saw it, but was going to let it slide. Now I think I need to correct it considering the latest posts in this thread.
Heorot wrote:
Mor-Dan, is this change inevitable? On the Dancer forums, Panthu is talking about it, but isnt even discussing the issues, I haven't seen any Dev post anything about this.
Is this the great Armorsmith dumbing down all over again? Its going to happend despite any discussion anywhere with the Devs?
I didn't say the Devs wouldn't change this buff. I think it's highly likely they will. I have my own opinions on what they will be doing to accomplish certain goals I know they've had for quite some time in regards to resource hoarding and high end crafting outside of this particular case though.
I only mentioned them because I thought it was relevant. It was meant to be a suggestion on how to best deal with certain changes I think are coming for you guys. *shrug* I could be totally wrong in my predictions. I'm not often, but I could be on this.
I stopped even talking about that after I said it a few times. I still think it, but if you guys don't care what I think that's fine by me. Now, since then I have been very forth coming with testing information and said nothing but nice things about crafters in general. I'm very excited to see Ent/Crafter connections being made and I hope all of this is worked out soon so you all can be excited about your new buffs too.
Please no more picking on the old Dancer Glowie, oki? *passes out cookies*
I really agree that there should be more interdependency between professions, and as I have said many times entertainers need some love, I have always relied on them for both my crafting and my combat alts.
I just think the Devs need to think a little more about things they make undertakings like this. Its always fix something and break something else ![]()
Nerfing resources.
Making houses storeable in datapads.
All of this stuff sounds like small steps toward, server mergers or more options in server character transfers.
Zennez wrote:
This is a serious game-break. Once this is live there will be little difference in anything, weapons have been one of the few things left that accually make a difference in a char, this will be no longer. you can grind a proffesion in a day, and with a few mill credits become as good as a player playing their proff for a year. this is complete crap.
Yep Communism at its finest.
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
Kregi wrote:
I would have absolutely no problem if they turned crafting back to the old way. It definitely made things more interesting. I dont think alot of people realized the effects of that change at first, I know I didn't. This might be because no one really made other people realize what exactly was happening. When I found out about this patch I made 3 seperate posts on different forums to let others know exactly what was going to happen. The last crafting change was basically a stealth-nerf and not many knew about it the day before they implemented it.
I agree that most people didnt realize this change before it hit live (and possibly a bit after) and I myself liked the way resources worked before, however this cahnge wasnt a solid barrier to further improvement.
The 10% resource buff is and that is what makes us battle this.
and Cafa please dont call us selfish, we havent objected to the other entertainer buffs nor have we ever stated that an alternative wouldnt be welcomed.
WS have come up with ideas of buff that would help us out majorly at the same time as they would provide the same content for entertainers.
As far as I understand Entertainers just wats a buff that makes them needed and I have never nor will I ever object to having to interact with entertainers (provided there is some to find
) The buff ideas I have put forth in the other thread on this board you answered to would make entertainers very very wanted by WS, without destroying our possibility of evolving.
We are not trying to take away gameplay from another profession, we are trying to save our own which is why I believe that we would be able to come up with a solution together with the entertainers ![]()
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
A person who obviously doesn't care that something hurts another profession badly as long as it benefits theirs and he accuses WS of being selfish!!!
Andas far as I was aware, the changes in calculating resource gating affected all professions not just WS.
Enjoy your day. It's clear you are not here to debate reasonablybut to troll and flame, I won't bother feeding you again.
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
Actually i would love that...... Since pre-cu i had the best of the best when it just asked for 50/50 now it's likle 80/20 on some resources instead of 50/50. It's very confusing for new crafters. But the devs did that to balance all of the stats on the weapons armor food etc. I really wish they didn't do that. And changing the experimentation/resource quality to pre-cu will actually make it easier for most weaponsmiths. Since they have loads of resources that where the best pre-cu and isn't anymore.
Well if you call us selfish players. I'm just gonna call you a selfish entertainer that probably has one of those lame highest tip list with a couple of 500k or higher tips in it. And all you want is that buff so you can charge people 100k per buff because it's that great.
Now this last part is BS. You know it i know it we all know it's BS. Yes there are plenty of selfish smiths only in it for the money.Wake up! weaponsmith isn't the big giant moneymaker anymore. Yes maybe for 2 or 3 smiths on a server but the rest is just avarage.But the community on the forums is a good one with loads of good players that help eachother. And if we feel this 10% buff is bad. Then it has to be bad because we are the weaponsmiths we know what we are talking about. And appearantly the devs agreed with us since they changed it. And not all of us asked for a complete removal of the buff. No we had suggestions about the % and even more suggestions for other buffs. But if you can see that you should really stop posting stuff and start reading it for a change.
Cafa wrote:
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
I have no problem with the old system or what he have now. Actually its pretty much irrelevant for WS, so why would we ask the old experimentation back? But what devs are introducing now is something completely different. It's going to remove one big partof crafting, getting uber resources.
You clearly have no clue what's the issue is.
Cafa wrote:
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia