Weaponsmith Archive
Thread: Resources soon to all be the same:(
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???I've financed other and played more weaponsmiths than most of you have ever met and I'm calling you a bunch of selfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
Well that backfired on you. Nearly everyone wouldnt mind if it was turned back to pre-cu. While your at it I'll take my 768 hammer back, my 39/90 ADK'd 2h speed capped composite back and also 2h head hit 3 please. Thanks.
Muzz wrote:
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
A person who obviously doesn't care that something hurts another profession badly as long as it benefits theirs and he accuses WS of being selfish!!!
Andas far as I was aware, the changes in calculating resource gating affected all professions not just WS.
Enjoy your day. It's clear you are not here to debate reasonablybut to troll and flame, I won't bother feeding you again.
Sorry, no, I've sponsored and supply nearly 100 crafters personally over the past two years. Every single weaponsmith and armorsmith in my guild has been kick started by my religious collection and attention to detail over resource collection. You might note my website for Tempest is on the links pages now, though I certainly didn't want it there.
I'll debate just fine. You OTOH stand your ground by claiming that people just used "tired old greed" arguments.
The fact is that Weaponsmiths and Armorsmith got a specific upgrade before that helped them because of the manner in which the devs have implemented experimentation.
You apparently weren't ringing the bells on that, but something that helps all crafters you cry nerf because someone will step on your island, whatever that may be.
Have some real fortitude and clamor for reversing the experimentation on resources back to 3 publishes ago. Let's see the posts about too many loot components giving you new heights every publish. No? Didn't think so.
Fivo Asia
Maceey wrote:
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
Actually i would love that...... Since pre-cu i had the best of the best when it just asked for 50/50 now it's likle 80/20 on some resources instead of 50/50. It's very confusing for new crafters. But the devs did that to balance all of the stats on the weapons armor food etc. I really wish they didn't do that. And changing the experimentation/resource quality to pre-cu will actually make it easier for most weaponsmiths. Since they have loads of resources that where the best pre-cu and isn't anymore.
Well if you call us selfish players. I'm just gonna call you a selfish entertainer that probably has one of those lame highest tip list with a couple of 500k or higher tips in it. And all you want is that buff so you can charge people 100k per buff because it's that great.
Now this last part is BS. You know it i know it we all know it's BS. Yes there are plenty of selfish smiths only in it for the money.Wake up! weaponsmith isn't the big giant moneymaker anymore. Yes maybe for 2 or 3 smiths on a server but the rest is just avarage.But the community on the forums is a good one with loads of good players that help eachother. And if we feel this 10% buff is bad. Then it has to be bad because we are the weaponsmiths we know what we are talking about. And appearantly the devs agreed with us since they changed it. And not all of us asked for a complete removal of the buff. No we had suggestions about the % and even more suggestions for other buffs. But if you can see that you should really stop posting stuff and start reading it for a change.
Hey, do have an entertainer toon, but I have more weaponsmiths CURRENTLY in-game than entertainers.
Too bad you don't know what a serach function is before you pipe up.
Again, if you say it, then let's see the action. Haven't seen a single pip from this forum on returning experimentation back to 3 publishes ago. Yeah, thought so.
Fivo Asia
Fivo Asia
ShugFlurry wrote:
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other and played more weaponsmiths than most of you have ever met and I'm calling you a bunch of selfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
Well that backfired on you. Nearly everyone wouldnt mind if it was turned back to pre-cu. While your at it I'll take my 768 hammer back, my 39/90 ADK'd 2h speed capped composite back and also 2h head hit 3 please. Thanks.
Looking for the Shug screams in testing to do this...? Waiting...? /crickets
Fivo Asia
Cafa wrote:
ShugFlurry wrote:
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other and played more weaponsmiths than most of you have ever met and I'm calling you a bunch of selfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
Well that backfired on you. Nearly everyone wouldnt mind if it was turned back to pre-cu. While your at it I'll take my 768 hammer back, my 39/90 ADK'd 2h speed capped composite back and also 2h head hit 3 please. Thanks.
Looking for the Shug screams in testing to do this...? Waiting...? /crickets
Fivo Asia
The simple fact of the matter is - they won't revert anything back to pre-CU. But that doesn't mean that we needed any more simplifying or dumbing down.
The professions who can hit crafting caps already with good resources don't seem to mind this change and some were even for the 10% because it means they can do what they already do, just a little easier.
WS don't hit crafting caps unless they useenhancements so they have some element of challenge and development in being able to always make improvements in their items - they didn't want to lose that plain and simple.
Cafa wrote:
Maceey wrote:
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
Actually i would love that...... Since pre-cu i had the best of the best when it just asked for 50/50 now it's likle 80/20 on some resources instead of 50/50. It's very confusing for new crafters. But the devs did that to balance all of the stats on the weapons armor food etc. I really wish they didn't do that. And changing the experimentation/resource quality to pre-cu will actually make it easier for most weaponsmiths. Since they have loads of resources that where the best pre-cu and isn't anymore.
Well if you call us selfish players. I'm just gonna call you a selfish entertainer that probably has one of those lame highest tip list with a couple of 500k or higher tips in it. And all you want is that buff so you can charge people 100k per buff because it's that great.
Now this last part is BS. You know it i know it we all know it's BS. Yes there are plenty of selfish smiths only in it for the money.Wake up! weaponsmith isn't the big giant moneymaker anymore. Yes maybe for 2 or 3 smiths on a server but the rest is just avarage.But the community on the forums is a good one with loads of good players that help eachother. And if we feel this 10% buff is bad. Then it has to be bad because we are the weaponsmiths we know what we are talking about. And appearantly the devs agreed with us since they changed it. And not all of us asked for a complete removal of the buff. No we had suggestions about the % and even more suggestions for other buffs. But if you can see that you should really stop posting stuff and start reading it for a change.
Hey, do have an entertainer toon, but I have more weaponsmiths CURRENTLY in-game than entertainers.
Too bad you don't know what a serach function is before you pipe up.
Again, if you say it, then let's see the action. Haven't seen a single pip from this forum on returning experimentation back to 3 publishes ago. Yeah, thought so.
Fivo Asia
Fivo Asia
THis battle is not about going back 3 publishes, there has been plenty of dabate about the changes done with the CU, this resource change (while I wouldnt mind going back) wasnt destructive to the profession. The 10% reosurce buff would have been.
Please try to argue on the points we raise about this issue instead of blaming us for things that has happened in the past. It really is a mute point right now
As for the screaming in testing? Ummm am I supposed to be doing that? I was merely stating that I wouldn't mind the old system of experimenting, I wouldnt mind either the old system of combat. Unfortunately it has changed and I still find the game appealing so hence why I'm still playing.
ShugFlurry wrote:
I don't exactly see the point in what the change in experimenting did. Whereas possibly when it was taken that all stats capped at 1000 and hence you couldnt even think of hitting 100% on most stuff the range of experimentation would be say 50-60%, 60% being high end smiths with years of resources. 50% being newer ones. Now its prolly 85-95%. In the 10% buff system IMO it would be 100-100%. Sound like a plan? I wouldnt mind if they switched experimenting back to the old style, I'd still be able to strive for a goal and even better the caps would be further out of reach.
As for the screaming in testing? Ummm am I supposed to be doing that? I was merely stating that I wouldn't mind the old system of experimenting, I wouldnt mind either the old system of combat. Unfortunately it has changed and I still find the game appealing so hence why I'm still playing.
Again, my point is that you only want to get that nerfbat out when it helps you. If these claims of "I want it challenging" had any validity then I would see this forum arguing to remove SEAs, not posting their ownership in your signature.
Fivo Asia
Cafa wrote:
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
Explain please how the change in experimentation made it easier/harder to craft? Why would we argue against something that had didnt make things easier/harder? I worked fine with the previous system, I work fine with the current system. I would be driven insane with boredom with a 10% buff system.
ShugFlurry wrote:
Cafa wrote:
Explain please how the change in experimentation made it easier/harder to craft? Why would we argue against something that had didnt make things easier/harder? I worked fine with the previous system, I work fine with the current system. I would be driven insane with boredom with a 10% buff system.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
Shug
10pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
"Bring me that Horizon"
There's your problem right there. All you need to do to get that challenge back.
But, it's easier to cry for nerfs foreveryone else but not yourself.
Fivo Asia
Cafa wrote:
ShugFlurry wrote:
I don't exactly see the point in what the change in experimenting did. Whereas possibly when it was taken that all stats capped at 1000 and hence you couldnt even think of hitting 100% on most stuff the range of experimentation would be say 50-60%, 60% being high end smiths with years of resources. 50% being newer ones. Now its prolly 85-95%. In the 10% buff system IMO it would be 100-100%. Sound like a plan? I wouldnt mind if they switched experimenting back to the old style, I'd still be able to strive for a goal and even better the caps would be further out of reach.
As for the screaming in testing? Ummm am I supposed to be doing that? I was merely stating that I wouldn't mind the old system of experimenting, I wouldnt mind either the old system of combat. Unfortunately it has changed and I still find the game appealing so hence why I'm still playing.
Again, my point is that you only want to get that nerfbat out when it helps you. If these claims of "I want it challenging" had any validity then I would see this forum arguing to remove SEAs, not posting their ownership in your signature.
Fivo Asia
Funny- your trying to argue your point over on the Architect forums to and seems they mostly see that this would have been harmful not benificial to crafters... especially WS.
I really don't get your animosity to Weaponsmiths.
If your arguement is because your an entertainer... then you are still going to be providing a service that 90% of crafters will have to have to make competitive items.
If your arguement is because your a crafter... then your still getting a 2% improvement to your resources.
Just stop telling us what we should or shouldn't be concerned over andaccusingus of being selfish when we are just concerned with our profession. Seem most of the other professions can see where we are coming from andhave accepted our arguements.
Your sugestions of us destroying our suits is stupid. Fair enough if they removed 12pts from the game Iwouldn't mind if it was across the board.
But asking us to do it just to prove to you that we are notlying when we say wewant a challenge is one of the most stupid arguements I have seem on this subject to date.... 2nd only to the person who posted "If you want a challenge go destroy all your resources and Boom instant challenge"
Cafa wrote:
Muzz wrote:
I've given up trying reasoned debates on that forum. The tired old 'greedy crafter' cliches are being trotted out, they refuse to recognise legitimate concerns and threaten to lock the thread when they have no reasonable response to these concerns.
Insular Correspondents like this really do their professions and the people they represent no favours.
You're a real package,, eh.
So, the word is out that the devs caved on the resource buffs.
Since the weaponsmiths want everything a lot harder I suggest you change experimentation back to the manner they were before -- not benefiting from the range modifiers the devs initiated to make crafting EASIER for weaponsmiths before. I mean you weaponsmiths want everyone else to kneel to your whines, why not really stand up to the plate...???
I've financed other andplayed more weaponsmiths than most of you have ever met and I'm calling you a bunch ofselfish players. Until I see massive petitions to turn back experimentation to the original methodology when your CD is really 100 instead of 1000 experimentation value on an iron, you're seriously full of it.
Fivo Asia
I'd be all for changing the resource weights back to the way they were before the CU. Many of my 'server best' resources suddenly weren't so great after the change. And as I recall, many WS did raise concerns about those resource changes, but the Devs didn't listen to us then. Not to mention that those resource changes didn't affect just WS, but affected ALL crafting professions where resource quality makes a difference.
So get off your moral high-horse dude.
Slim Vargo, Corbantis
Aleyowrote:Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%
- Increase resource quality for that specific crafting by 2%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%
ok did i miss something here??
I see resource quality at 2 % not 10% the experiment success at 10 and assembly success at 10% but where is the resource quality 10?......the way I read it is that your initial assebly success gets the 10% bonus and each expirmentation gets a 10% bonus...
If I missed something please send me the link as I'd like more information reguarding the matter because at the moment it doesnt seem too horrible to me....