Weaponsmith Archive
Thread: Weaponsmith Publish Discussion: 2% Resource Bonus
15.00 tools (crafting day), 44.98 station (new), +25/25 CAs, FS master, Research Center, half port half no port.
North dant btw
SgtSixpack wrote:
Summerflame wrote:
SgtSixpack wrote:
U can get critical fail on assembly and experimentation. The critical fail on assembly was removed but critical fail onexperimentation can turn a "enhanced" weapon into a sub-standard. Previously with buffs the worst you could get was a great success on experimentation (assuming u have all the trimmings). Now u can get apparently successful experimentations which actually reduce the percentage craft which means it less than a great success. I and a ws friend have noticed the same. Really you shouldnt have to worry about getting less than great success' on crafts, otherwise loot prices would fall since the risk and reward lies mainly with the weaponsmith.
I actually dissagree here. I like the fact that there is risk versus reward involved in crafting. The risk can be countered by Bespin and Force Sensitive Skills so if you are a serious crafter you wont have to worry about those.
I assume that u dont craft much with bespin port, every single craft I do is with "all the trimmings". What we are seeing here is a chance to lose experimentation percentage on a "great success". A few posts up someone attributes the criticals to the buff itself (which I cant confirm since I *never*craft without "all the trimmings" including bespin port).
Ikaki wrote:
In what ways do you see this as negative? a positive?
Critical Fails and Fails on a very frequent basis while having the weaponsmith specific buff is not acceptable. I dont get them normally, why should I get so many when I have a buff that is supposed to improve things.
If you are suggesting that force sensitive crafting makes u a "serious" crafter, then I would have to disagree. I make all my components only with the best possible experimentation, if that means crafting 20 bad APPB to find a good to use in schematic then I do. I have just got force sensitive on this toon and its not so easy as it was preCU to get badges. Plus its apparently harder to do grinding afk.
However my +25 assembly tapes +10 assembly from species bonus as far as Ive seen does absolutely nothing, so this needs to be fixed too. Perhaps giving the inital crafting assembly a higher base experimentation when u get an amazing success.
My weaponsmith friend crafted an enhanced ALR which turned out 20 damage less than a standard rifle - this cannot be right.
Okay I reread your post and I agree that if you have taken all the precautions you should have to worry about gettin anything less than great successes. As I read it first I thought you were arguing to remove moderates completely, which I think would be a bad idea. (Risks that can be countered by seeking other professions skills is a good idea IMO). I guess we have just misunderstood each other cause it seems that we basically agree
Abbell wrote:
I am disappointed that the buff is misleading since we do not see the modified stats anywhere. I do not believe it actually gives a 2% increase to resource stats when crafting, otherwise it would be more obvious. I like any idea that helps make my weapons better even if it means having to beat the heck out of a few entertainers to give me the buff....thankfully most of them are level 1.
I'm definitely seeing an improvement and it is close to 2%. It's most obvious when you look at the final speed on components that were experimented the same way as pre-buff.
You need to keep in mind that uber resources may not have room for a 2% improvement. If you had 990 SR kammis iron the buff improvement (2%) is 19.8. SR caps at 1000 for kammis iron. The net improvement is only 10 or approximately 1%. The closer your resources are to a hard caps on statsthe less improvement you will see.
They changed the crafting equation a bit. The frequency of amazings with the new buff is clearly less than it was with the old passivebuff.
I am making all new schematics and I have spent about 20 hours crafting in the last 4 days. I am definitely getting fewer amazings than I was used to pre pub 23. Since my GF alt took up novice musician I now have access to unlimited buffs. I am also thoroughly sick of crafting...
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Mor-Dan wrote:
ok, the removed crit fail was resource loss on assembly failures. experimentation failures were never and will never be removed. however, it has been suggested that possibly the numbers are brokne and the devs will look into it.
I believe the more serious issue is the one of being able to find an ATK entertainer when YOU log into play. Can I suggest making a wp to any ATK musicians and if there are none an instant musician buff.
SgtSixpack wrote:
Mor-Dan wrote:
ok, the removed crit fail was resource loss on assembly failures. experimentation failures were never and will never be removed. however, it has been suggested that possibly the numbers are brokne and the devs will look into it.
I believe the more serious issue is the one of being able to find an ATK entertainer when YOU log into play. Can I suggest making a wp to any ATK musicians and if there are none an instant musician buff.
i actually have a listing on my friends list of players that are musicians and dancers that are typically ATK, so i have that problem solved. that's the benefit of having always used players who were ATK only when needing anything from an entertainer instead of an AFK bot running a 3PP. the best way to solve your problem is begin travelling your galaxy and finding people that may be out there, just in non-high density areas...
Prior to earlier last week, the city I reside in was not a research center. When I was wanting to craft, I would get the buff and shuttle to the nearest research center. When I got there, as to not make any trouble with the locals, I would just pull out my droid and craft. While doing this, which I probably made 20 or so weapons and tried about 50 attempts at sub component schematics. I never had a crit fail once, and had I believe 2 moderates successes. Last night while crafting some cheap weapons for guildies, using some nym's loot and low end gorax shards, and sitting in my now research city residence, in front of a crafting station, I experience 3 crit fails on 10 weapons and the 10 advanced feed mechs.
I'd just thought I'd share this as it seems kind of strange to not crit fail with a droid. Of course I could have just had some bad luck.
I too have had strange results.
Before the buffs in game:
- all the trimmings
- 14 months with MAYBE5 moderate successes (it was worth noting when I got one, they were so rare)
After the buffs:
- all the trimmings PLUS buff
- 10-12 moderate
- 5-6 good
- 2 critical failures
In fact, I have had to craft without Port or Buff for various reasons at one point or another and I seem to have better results. I cannot prove this, but I think there is a conflict in there with the buffs and Port.
Case in point: unbuffed, using 180-ish casings, I easily cap featherweights with an 8-pt amazing, leaving 4 pts for sac. Lately, though, an 8-pt amazing gets only about 955, buffed. With all other variables the same.
Once again, last night I went to make a featherweight with the buffs.. 15 point tool, in town...etc.
2 crits and a mod while usinga casing, looted scope and an old barrel.
I was sooo flaming mad I pulled the plug on my computer before I broke the thing.
No more buffs for me and I suggest you all do the same until it's fixed.
Maj / Vyper