Weaponsmith Archive

Thread: Weaponsmith Publish Discussion: 2% Resource Bonus

ShugFlurry
Tue Sep 06, 2005 3:21 pm
#53



Tomper wrote:

What have you tried?

- Various things.


What differences have you noticed, if any?

- Small ones. A point here and there.


Do you like it?

Yes.


What level of help do you believe this offers?

The main reason for these new buffs is to make Entertainer/Dancer/Musician a viable proffession, since their old buffs were removed a while ago. For their side these buffs are great since they can't be AFK applied.
For us WS I think it's a nice little quirk really. As people have stated the differance in final weapons is not that big, just a few points. Those WS that really want the best, will bother to get the buff before crafting, those that feel a few points is no big deal might just get the buff before crafting a special lootmade weapon.


In what ways do you see this as negative? a positive?

It actually *adds* complexity to the game, something I applaud. Too much dumbing down the game lately, this is more like it. Players have to know what they are doing again.
On the negative side it is a bother to have to find a Musician that is not afk, but then again, everything that promotes the necessity for different proffessions to work together is great. That's the beauty of SWG - crafters need other crafters to make subcomponents, entertainers for buffs, etc. More teamwork and interaction, yay!





I agree with this to a point, it adds something to show those that go the extra mile.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Jebredan_Xoel
Tue Sep 06, 2005 5:15 pm
#54

They should add a "crawl from Coronet to Tyrena on your belly" buff that add 10% to resource quality. That would really be the extra mile!



Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


PaladinX333
Thu Sep 08, 2005 6:30 am
#55

Don't give them any ideas...
Mor-Dan
Thu Sep 08, 2005 4:05 pm
#56



Jebredan_Xoel wrote:
They should add a "crawl from Coronet to Tyrena on your belly" buff that add 10% to resource quality. That would really be the extra mile!





passd this on to the dev team for consideration



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Abbell
Fri Sep 09, 2005 11:23 am
#57

I am disappointed that the buff is misleading since we do not see the modified stats anywhere. I do not believe it actually gives a 2% increase to resource stats when crafting, otherwise it would be more obvious. I like any idea that helps make my weapons better even if it means having to beat the heck out of a few entertainers to give me the buff....thankfully most of them are level 1.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

wparson
Fri Sep 09, 2005 10:07 pm
#58

got 2 critical fails in a row, followed by three moderates on another try



15% tools (new) 44.58 station (new) +25/25 exp/assembly research town - WS buffs - no food



I think there might be an issue in south dant as i continue to have problems like this






Minguss - Elder Jedi (pre-cu)
John-Moses Browning - Respec AFK BH
Bulletproof Kevlar - RIS certified 12point Munitions
Please drop off all winning onany vendor -2375, 2464 Imperial Outpost, Talus.
Mor-Dan
Sat Sep 10, 2005 10:04 am
#59

reported the erssurection of crit fails to the dev team. these were supposed to be removed...



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
SgtSixpack
Sat Sep 10, 2005 10:14 am
#60


U can get critical fail on assembly and experimentation. The critical fail on assembly was removed but critical fail onexperimentation can turn a "enhanced" weapon into a sub-standard. Previously with buffs the worst you could get was a great success on experimentation (assuming u have all the trimmings). Now u can get apparently successful experimentations which actually reduce the percentage craft which means it less than a great success. I and a ws friend have noticed the same. Really you shouldnt have to worry about getting less than great success' on crafts, otherwise loot prices would fall since the risk and reward lies mainly with the weaponsmith.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
Summerflame
Sat Sep 10, 2005 11:09 am
#61






SgtSixpack wrote:


U can get critical fail on assembly and experimentation. The critical fail on assembly was removed but critical fail onexperimentation can turn a "enhanced" weapon into a sub-standard. Previously with buffs the worst you could get was a great success on experimentation (assuming u have all the trimmings). Now u can get apparently successful experimentations which actually reduce the percentage craft which means it less than a great success. I and a ws friend have noticed the same. Really you shouldnt have to worry about getting less than great success' on crafts, otherwise loot prices would fall since the risk and reward lies mainly with the weaponsmith.






I actually dissagree here. I like the fact that there is risk versus reward involved in crafting. The risk can be countered by Bespin and Force Sensitive Skills so if you are a serious crafter you wont have to worry about those.


It kinda seperates the people willing to put effort into the profession from those that are not.


That the grind for Force Sensitive Crafting is totally out of wack is another thing though. (you shouldnt have to click the same buttons a billion times over and over again to get it. Rather some sort of cool quests should be involved, but thats another story and it is not likely to happen, as then everyone wanting to become jedi would just go crafter to onluck.)


My point is though, that Dumping down the profession even more by removing some of the risks and some of the things that actually requires a bit of knowledge about the profession is not a good idea IMO.


Id rather they changed the Assembly tapes to counter these bad rolls (meaning with a +25 assembly suit you would never get anything below great), but this is just my opinion of course





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



SgtSixpack
Sat Sep 10, 2005 1:35 pm
#62

I agree fs should have a bonus effect with getting amazings more frequently but crafting with every benifit available and getting less than a great (which as my time as a weaponsmith has not happened up to this new patch) is a step backward. If this begins to happen u may aswell have kept critical fails too, cause in effect this can make the weapon inferior to a non enhanced weapon.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
Summerflame
Sat Sep 10, 2005 9:10 pm
#63






SgtSixpack wrote:

I agree fs should have a bonus effect with getting amazings more frequently but crafting with every benifit available and getting less than a great (which as my time as a weaponsmith has not happened up to this new patch) is a step backward. If this begins to happen u may aswell have kept critical fails too, cause in effect this can make the weapon inferior to a non enhanced weapon.





I think you misunderstood me I agree that if you are using every benefit available to you you shouldnt get less than great successes and if this is the case then yeah it a bug that should be fixed What I was trying to say is that moderates shouldnt be taken out of the game as it adds a dimension of knowledge of the profession needed. (knowledge about stuff that can counter the moderates (bespin, FS )


I appologize for not being clear on this in the first post, hope this clears it up a bit.





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



SgtSixpack
Sun Sep 11, 2005 12:15 am
#64






Summerflame wrote:





SgtSixpack wrote:


U can get critical fail on assembly and experimentation. The critical fail on assembly was removed but critical fail onexperimentation can turn a "enhanced" weapon into a sub-standard. Previously with buffs the worst you could get was a great success on experimentation (assuming u have all the trimmings). Now u can get apparently successful experimentations which actually reduce the percentage craft which means it less than a great success. I and a ws friend have noticed the same. Really you shouldnt have to worry about getting less than great success' on crafts, otherwise loot prices would fall since the risk and reward lies mainly with the weaponsmith.






I actually dissagree here. I like the fact that there is risk versus reward involved in crafting. The risk can be countered by Bespin and Force Sensitive Skills so if you are a serious crafter you wont have to worry about those.








I assume that u dont craft much with bespin port, every single craft I do is with "all the trimmings". What we are seeing here is a chance to lose experimentation percentage on a "great success". A few posts up someone attributes the criticals to the buff itself (which I cant confirm since I *never*craft without "all the trimmings" including bespin port).





Ikaki wrote:




In what ways do you see this as negative? a positive?

Critical Fails and Fails on a very frequent basis while having the weaponsmith specific buff is not acceptable. I dont get them normally, why should I get so many when I have a buff that is supposed to improve things.








If you are suggesting that force sensitive crafting makes u a "serious" crafter, then I would have to disagree. I make all my components only with the best possible experimentation, if that means crafting 20 bad APPB to find a good to use in schematic then I do. I have just got force sensitive on this toon and its not so easy as it was preCU to get badges. Plus its apparently harder to do grinding afk.


However my +25 assembly tapes +10 assembly from species bonus as far as Ive seen does absolutely nothing, so this needs to be fixed too. Perhaps giving the inital crafting assembly a higher base experimentation when u get an amazing success.


My weaponsmith friend crafted an enhanced ALR which turned out 20 damage less than a standard rifle - this cannot be right.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
Summerflame
Sun Sep 11, 2005 12:47 am
#65






SgtSixpack wrote:





Summerflame wrote:





SgtSixpack wrote:


U can get critical fail on assembly and experimentation. The critical fail on assembly was removed but critical fail onexperimentation can turn a "enhanced" weapon into a sub-standard. Previously with buffs the worst you could get was a great success on experimentation (assuming u have all the trimmings). Now u can get apparently successful experimentations which actually reduce the percentage craft which means it less than a great success. I and a ws friend have noticed the same. Really you shouldnt have to worry about getting less than great success' on crafts, otherwise loot prices would fall since the risk and reward lies mainly with the weaponsmith.






I actually dissagree here. I like the fact that there is risk versus reward involved in crafting. The risk can be countered by Bespin and Force Sensitive Skills so if you are a serious crafter you wont have to worry about those.








I assume that u dont craft much with bespin port, every single craft I do is with "all the trimmings". What we are seeing here is a chance to lose experimentation percentage on a "great success". A few posts up someone attributes the criticals to the buff itself (which I cant confirm since I *never*craft without "all the trimmings" including bespin port).





Ikaki wrote:




In what ways do you see this as negative? a positive?

Critical Fails and Fails on a very frequent basis while having the weaponsmith specific buff is not acceptable. I dont get them normally, why should I get so many when I have a buff that is supposed to improve things.








If you are suggesting that force sensitive crafting makes u a "serious" crafter, then I would have to disagree. I make all my components only with the best possible experimentation, if that means crafting 20 bad APPB to find a good to use in schematic then I do. I have just got force sensitive on this toon and its not so easy as it was preCU to get badges. Plus its apparently harder to do grinding afk.


However my +25 assembly tapes +10 assembly from species bonus as far as Ive seen does absolutely nothing, so this needs to be fixed too. Perhaps giving the inital crafting assembly a higher base experimentation when u get an amazing success.


My weaponsmith friend crafted an enhanced ALR which turned out 20 damage less than a standard rifle - this cannot be right.






Okay I dont have the time to reread the posts now as Im off to work in 5 mins, but as I understood it people were complaining that they had more moderates with the buff (which of course is wrong, what I was arguing is that moderates shouldnt be removed from the game). If indeed great succeses does lower the stats on the weapon this is a bug and should be treated as such, but again this is not what I read. Ill reread it when I have the time tomorrow


I guess I am saying that the really diehard serious crafters will do anything in their power to better themselves (including getting the FS crafting yes.) I realize that it is a long road for some (if you dont have the time or the ingame support of friends to help you out with the Glowy/FS grind), but I still believe that risk that can be countered by enough commitment should stay ingame.


Should it be easier to counter, yeah it probably should which is why I added the notion that assembly should be changed to helping out in this area. (FS skills could help out the possibility of gaining more amazings so it was still a nice skill to have.)


I appologize if I have read the posts wrong and misunderstood the issue and as I said Ill reread the posts when I get home





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



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