Weaponsmith Archive

Thread: Publish 24 Resource Bug **The Devs are working on a fix**

_Monroe_
Thu Oct 20, 2005 3:57 pm
#66

So currently it is working differently than Thunderheart stated here?






Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
ShugFlurry
Thu Oct 20, 2005 4:00 pm
#67

Yes.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
_Monroe_
Thu Oct 20, 2005 4:07 pm
#68






ShugFlurry wrote:
Yes.




/cry "Not again!" You know I can live with whatever system they decide they want to use. It is the changing of the system that bothers me. Last time this happened I was an AS. Well I've since switched and resources were bought based on the May 10th method. I'm afraid to log my WS on and even look at all of the new iron I bought with CD85 (capped).



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
Muzz
Thu Oct 20, 2005 4:11 pm
#69






_Monroe_ wrote:





ShugFlurry wrote:
Yes.




/cry "Not again!" You know I can live with whatever system they decide they want to use. It is the changing of the system that bothers me. Last time this happened I was an AS. Well I've since switched and resources were bought based on the May 10th method. I'm afraid to log my WS on and even look at all of the new iron I bought with CD85 (capped).






I'm afraid to log on period.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Ecnirp
Thu Oct 20, 2005 4:18 pm
#70






_Monroe_ wrote:





ShugFlurry wrote:
Yes.




/cry "Not again!" You know I can live with whatever system they decide they want to use. It is the changing of the system that bothers me. Last time this happened I was an AS. Well I've since switched and resources were bought based on the May 10th method. I'm afraid to log my WS on and even look at all of the new iron I bought with CD85 (capped).






Should be ok, is that Plumbum Iron? If your using it in a named resouce slot it appears to be working fine.



Chumplestilskin
Thu Oct 20, 2005 4:33 pm
#71






qyxin wrote:


CU came out and we had to go and search for the "new" best resources to fit the "new" way of calculating. Now they change it back topre-cu calculating and again, we are made to go out looking for the "new" best resources to fit this type. ugh. We will do it and c and moan and groan while we are doing it I guess lol. good looking out tho summer!




I don't think pre-cu resources took a hit, I think they got better. What's different? You still look for the best CD/OQ combos..?




````````````````````````````````````````````````````````````````````
Chumplestilskin - CANCELLED DUE TO THE NGE
noSup4u
Thu Oct 20, 2005 4:45 pm
#72

lets keep this thread about the experimentation results based on resource caps changing in some circumstances, thanks goes to summer for bringing it to the forefront on the corr forums.


the other issue, seperate or perhaps linked, is the mustafar resources. yes they are not capped like the shipwright resources, but the issue is exaggerated by the fact that



  1. it seems these resources (the metal for sure) are not totally randomized in stats like shipwright resources and seem to be intentionally spawning at extremely high stats. this has been confirmed on all servers reporting.

  2. we have to buy an expansion and hand sample to acquire these intentionally uber resources.

this should be seperately investigated, im my opinion of course.






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StrandedonEarth
Thu Oct 20, 2005 8:30 pm
#73

I do not think this is a bug, I think it's an unintended consequence of the Mustafar resources having been added to the spawn system, with the Mustafar (uncapped) ferrous metals being lumped in with the rest of the generic (capped) ferrous metals, unlike the JTL resources. As far as I can tell, the non-ferrous metals (copper and aluminum) are not having this problem, which would suggest the Mustafar (uncapped) non-ferrous metals areNOT beinglumped in with the rest of the (capped) non-ferrous metals.



Bornov Erthumoi, 12pt (was FS) maker of Fine Melee and Ranged Weaponry
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zarko669
Thu Oct 20, 2005 8:45 pm
#74

You're wrong. All of my shipwright components that have generic steel, iron, aluminum, or siliclastic ore in their schematic have taken a hit because of this. I have crafted Shipwright pre-CU and post.


Fuu
CorenLanra
Thu Oct 20, 2005 9:58 pm
#75



Chumplestilskin wrote:


qyxin wrote:

CU came out and we had to go and search for the "new" best resources to fit the "new" way of calculating. Now they change it back topre-cu calculating and again, we are made to go out looking for the "new" best resources to fit this type. ugh. We will do it and c and moan and groan while we are doing it I guess lol. good looking out tho summer!


I don't think pre-cu resources took a hit, I think they got better. What's different? You still look for the best CD/OQ combos..?





I could write several paragraphs about why it is different. If you can't see the picture already though it probably would be a waste of time. So I'll put it this way in one sentence.


No matter what all weapons using generic weapons will be _lower_ quality as compared to Pre-pub24 schematic runs.



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_Monroe_
Thu Oct 20, 2005 10:21 pm
#76






CorenLanra wrote:


No matter what all weapons using generic weapons will be _lower_ quality as compared to Pre-pub24 schematic runs.




Exactly.


Take a steel I used before. It was about 98% under the old system. Now that steel is still in the 98 percentile of ALL steels available but it is now only being used as about 75% of max in my schems. As a result pretty much all schems will have lower quality than pre-pub24.


Mobs got insanely harder, available loot will decrease and weapons get dumbed down.





Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
KarlieOkota
Fri Oct 21, 2005 12:01 am
#77

Carboclaium, Colat Iron (Entered By Owees / Verified by -Corax-)
CR=398, CD=754, DR=731, HR=815, MA=283, OQ=949, SR=789, UT=759 * (Edit Stats)
» Marked as available on Corellia 4 days ago by -Corax- (Unavailable)
» Marked as available on Dantooine 4 days ago by Owees (Unavailable)
» Marked as available on Talus 4 days ago by -Corax- (Unavailable)

Gee, isn't this day bady enough already? I just checked for myself and the conducivity on this iron is 254, not 754 as entered and verified??? My heart is slowing.


*a little sigh*
Karlie.




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
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Kyn1
Fri Oct 21, 2005 2:36 am
#78

yes ! that's the problem....
if it's not a bug, they should have tell us they were changing the crafting, with moving the caps on some kind of resources...

as far as i've seen (as ws), only iron, steel and ferrous metal using CD are concerned by the problem...
as for specific resources, nothing have changed, and for others, caps were already at 1000...
so it can affect other profession too if they use a generic resource which have a cap under 1000.

but it occurs in a lot of ranged weapons schematics... included best ones like ALR, e11 carb mkII, DL44XT, high cap scatter, and more...
the problem is bigger with iron than with steel, because iron had a cap of 500 CD, and steel (don't know) can have over 800 CD..

so if anyone have some news from the devs, please tell us...
bug or nerf ?



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