Weaponsmith Archive

Thread: Publish 24 Resource Bug **The Devs are working on a fix**

ElanMak
Thu Oct 20, 2005 1:35 pm
#53






ShugFlurry wrote:
SWGcraft is updated by people, mistakes are made.




No- SWGcraft is controlled by money-oriented decision makers who don't care about the quality of the game and just want to keep costs as low as possible - which means no money spent on testing, no money spent on bug fixes, and as long as not too many people cancel subscriptions, then all is well.


The Dev's and other folks working on this game are doing the best they can, but the real reason there are bugs and "mistakes" is because the folks at the top don't want to spend the money to test and fix the game.


So- if we don't complain about these bugs, then the decision makers think they don't need spend any more money on this game. If you want things like this fixed- COMPLAIN!!



--------------------------------------------------------------------------------
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Former Mayor of Artisan Arches and Master Weaponsmith. Recently joined AoF and moved to Edoras. * Tempest Server *
Summerflame
Thu Oct 20, 2005 1:37 pm
#54


Just writing to let you all know thatI am posting about this in the correspondent forum, but havent gotten a reply yet. So I cant tell you if its intended or a bug, though I myself think its likely to be a bug as only generic resources are affected.



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Summerflame
Thu Oct 20, 2005 1:39 pm
#55






ElanMak wrote:






ShugFlurry wrote:
SWGcraft is updated by people, mistakes are made.




No- SWGcraft is controlled by money-oriented decision makers who don't care about the quality of the game and just want to keep costs as low as possible - which means no money spent on testing, no money spent on bug fixes, and as long as not too many people cancel subscriptions, then all is well.


The Dev's and other folks working on this game are doing the best they can, but the real reason there are bugs and "mistakes" is because the folks at the top don't want to spend the money to test and fix the game.


So- if we don't complain about these bugs, then the decision makers think they don't need spend any more money on this game. If you want things like this fixed- COMPLAIN!!






You have to remember SWGcraft is not run by SOE and the resources there is entered by players like you and Iand verified by players like you and I.


SOE has nothing what so ever to do with that site (besides providing the game it covers)


Message Edited by Summerflame on 10-20-2005 10:40 PM



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Muzz
Thu Oct 20, 2005 1:53 pm
#56






ElanMak wrote:






ShugFlurry wrote:
SWGcraft is updated by people, mistakes are made.




No- SWGcraft is controlled by money-oriented decision makers who don't care about the quality of the game and just want to keep costs as low as possible - which means no money spent on testing, no money spent on bug fixes, and as long as not too many people cancel subscriptions, then all is well.


The Dev's and other folks working on this game are doing the best they can, but the real reason there are bugs and "mistakes" is because the folks at the top don't want to spend the money to test and fix the game.


So- if we don't complain about these bugs, then the decision makers think they don't need spend any more money on this game. If you want things like this fixed- COMPLAIN!!





SWGcraft is not run by money-oriented people, it's run by players for the players.

Message Edited by Muzz on 10-20-2005 09:53 PM



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Summerflame
Thu Oct 20, 2005 2:05 pm
#57






Ecnirp wrote:





Summerflame wrote:


Just writing to let you all know thatI am posting about this in the correspondent forum, but havent gotten a reply yet. So I cant tell you if its intended or a bug, though I myself think its likely to be a bug as only generic resources are affected.






A little worrying that the caps of Mustafar Resources seem higher though.... unless they alter the resource caps on Mustafar I dont see how htey are going to fix the problem...









Well the JTL resources didnt affect the weighing so I guess it should be possible to fix with the mustafarian resources aswell.






----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



ShugFlurry
Thu Oct 20, 2005 2:11 pm
#58

The 4 mustafar minerals on Flurry iirc have no stats below 500, what about other servers?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
KarlieOkota
Thu Oct 20, 2005 2:13 pm
#59

Below are the Mustafarian resources for Wanderhome. As you can see, even with the caps fixed, this first spawn of resources will replace some of the first and second best resources for my server.

Karlie.


Aloso (Mustafarian Type 2 Crystalline Gem)
ER:983 CR:911 DR:872 HR:959 MA:512 OQ:703 SR: UT:934

Aumak (Mustafarian Iron)
CR:840 CD:646 DR:987 HR:957 MA:746 OQ:981 SR: UT:920

Carbtridawekris (Mustafarian Type 1 Crystal Amorphous Gem)
ER:898 CR:919 DR:916 HR:966 MA:742 OQ:482 SR: UT:977

Daefiris (Mustafarian Type 2 Crystal Amorphous Gem)
ER:812 CR:896 DR:886 HR:981 MA:708 OQ:288 SR: UT:877

Duraolesiswe (Mustafarian Intrusive Ore)
CR:977 DR:974 HR:977 MA:734 OQ:920 SR: UT:953

Edape (Mustafarian Copper)
CR:910 CD:871 DR:903 HR:651 MA:934 OQ:534 SR: UT:683

Eunareaiam (Mustafarian Steel)
CR:890 CD:707 DR:962 HR:995 MA:595 OQ:718 SR: UT:996

Hexowitcho (Mustafarian Reactive Gas)
DR:852 OQ:578

Oathewooziaide (Mustafarian Solid Petrochem Fuel)
DR:962 PE:904 OQ:566

Ocie (Mustafarian Fiberplast)
DR:427 MA:370 OQ:973 SR: UT:902

Pivoida (Mustafarian Extrusive Ore)
CR:943 DR:939 HR:945 MA:711 OQ:954 SR: UT:925

Quadegeuneiium (Mustafarian Aluminum)
CR:869 CD:932 DR:935 HR:838 MA:919 OQ:864 SR: UT:847

Refak (Mustafarian Type 1 Crystalline Gem)
ER:979 CR:949 DR:917 HR:994 MA:504 OQ:551 SR: UT:963

Rinagiloian (Mustafarian Liquid Petrochem Fuel)
DR:104 PE:642 OQ:292

Triwosadonaite (Mustafarian Radioactive)
DR:957 PE:915 OQ:856




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
qyxin
Thu Oct 20, 2005 3:16 pm
#60






Summerflame wrote:

It seems that publish 24 changed the way Resources are weighed.

This means that the resource weighting is back to what it was before the CU (meaning every resource is calculated against a 1000 bar instead of against the cap for the resource in question)


It does seem however that not all reasources areeffected by this changeas Copper still cappes out around 800.


I would like you guys and girls to list the resources you find affected by the change and also please write down what this means in terms of stats pre and post pub 24


The more info I can give the Devs the more likely we are to get a fast solution






CU came out and we had to go and search for the "new" best resources to fit the "new" way of calculating. Now they change it back topre-cu calculating and again, we are made to go out looking for the "new" best resources to fit this type. ugh. We will do it and c and moan and groan while we are doing it I guess lol. good looking out tho summer!



.../.............
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./....Light Jedi..........
-Perrin Aybarra- 12pt FS Master Weaponsmith. Vendors: 284, 3099.
ShugFlurry
Thu Oct 20, 2005 3:21 pm
#61

Problem is that it creates a sort of pre-24 market on scatters,trandos, e11 mk2s



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Muzz
Thu Oct 20, 2005 3:25 pm
#62






ShugFlurry wrote:
Problem is that it creates a sort of pre-24 market on scatters,trandos, e11 mk2s




Actually, I think the problem is that they keep **edit**ing with crafting.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
ShugFlurry
Thu Oct 20, 2005 3:26 pm
#63



Muzz wrote:


ShugFlurry wrote:
Problem is that it creates a sort of pre-24 market on scatters,trandos, e11 mk2s


Actually, I think the problem is that they keep **edit**ing with crafting.





That too.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Ecnirp
Thu Oct 20, 2005 3:38 pm
#64






ShugFlurry wrote:





Muzz wrote:





ShugFlurry wrote:
Problem is that it creates a sort of pre-24 market on scatters,trandos, e11 mk2s




Actually, I think the problem is that they keep **edit**ing with crafting.







That too.





P!sses me off how they can take one of the most indepth and enjoyable crafting systems of any game and turn it into what its rapidly becoming.
qyxin
Thu Oct 20, 2005 3:39 pm
#65






ShugFlurry wrote:





Muzz wrote:





ShugFlurry wrote:
Problem is that it creates a sort of pre-24 market on scatters,trandos, e11 mk2s




Actually, I think the problem is that they keep **edit**ing with crafting.







That too.





/agree :/



.../.............
\/.|_...._.._ ._
.../\.| .) (_|| .(_|..
./....Light Jedi..........
-Perrin Aybarra- 12pt FS Master Weaponsmith. Vendors: 284, 3099.
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