Weaponsmith Archive
Thread: No serial number cube --- exploit or by design? --
Itren wrote:
what's funny is I see all this bickering over WHITE cubes.
I for one, will not EVER put a white cube into a limited schematic. I'm not wasting it that way. I use yellow cubes in weapons I make. Know why? better damage... higher durability or lower ham cubes really don't work too well for making better weapons, it's all about the damage. So you guys can happily bicker about this all you want, I'll make sure and throw my white cubes on the bazaar for ya. Have at and good day.
Well I have heard of a weaponsmith on my server that has made a geo sonic pistol schematic using +80 -0.3 serialless krayt tissues and a serialless YELLOW cube.
The gall of some people is sickening and it's tough to bite down. My only hope is the devs actually DO something about it, otherwise there appears ZERO reward for remaining honest. And fair warning devs, lack of action on such exploits merely sets precedence.
Update:
A fix should be going into the next patch. This no-serial bug seems to be happening randomly to loot across the board -- Tailor items, Armorsmith items, hell even Krayt tissue has been reported as dropping with no serial. The Correspondents have made sure this problem is elevated, as we have quite the growing bug on our hands.
Supposedly, no-serial items should be now generating serials upon relog. Can anyone confirm this for cubes?
I think there are 2 issues. The first issue was the unserialized white cubes. They spawned each and every time from the fire spider debris pile and never had a serial. This pile also spawned solid paste with no stat or serial. That seems to have been fixed a couple weeks back...soon after they fixed that, random loots started appearing without serials.
I wonder if fixing that debris pile caused this new error with the other loots.....
supersparc wrote:
I wonder if fixing that debris pile caused this new error with the other loots.....
I'm sure it's related, just have to hope that their third fix on this doesn't make it any worse.
- Scott "Taurin" Snopel -
QA Liaison
Star Wars Galaxies
Sony Online Entertainment
Geo cave opens with the following code:
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if (target=NPC) then add serial number
else do not add serial number
---------------------------------------
This code would cause the loot piles to have no serial.
Apply code fix a couple weeks ago:
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if (target=debris pile) then add serial number
else do not add serial number
-----------------------------------------------
This code fails to add serials to anything other than the debris pile
Code should be:
------------------------------------------------------------
if (target=debris pile OR target=NPC) then add serial number
else do not add serial
------------------------------------------------------------
NOTE: I do not believe this is the code but I am trying to illustrate my point. and yes, the else statements arent necessary. They are included for completeness.
hi guys just like to inform u a litte, upon several trips to the geo caves i have noticed 2 things, the pile behind the fire spider drops white cubes with no serials and solid agents too, these will always have no serial and stay like this permanently
second thing is most loot now seems to be dropping with no serial but serials apear upon relog or in a few hours. seems like 2 seperate bugs to me