Weaponsmith Archive
Thread: Petition To Remove Uber Loot Weapons. *IMPORTANT*
/sign
I just made Master WS three days ago. I am not fond of spending all that time to find I am now 'second rate'.
I believe Krayt tissue and what-not is the perfect solution for WSs, and quests like the RIS armor quest...and quests that require cooperation between professions. Sorry I keep coming back to chef, it's what I know and love...most of the time: Make a Krayt Dragon Steak recipe (schematic) mission that requires BEs to take samples of Krayt dragons, comabt types to collect meat, and would also require the tracking down of a specific kind of Krayt (ranger) and so on....Then chef's would be able to make the obscure Krayt Dragon steak on their grill...
anywho
/sign
~Michela
I call the devs "nerf-herders," and if you don't know what a nerf is, you must not be a chef!
Please keep Crafted Weapons Better then any LOOT DROP!
That or give us the ability to ADD effects/bonus's that equate to the same stats as any drops.
Temporary buffs that add dots, etc would give us more business!
Artegal
Grrrr, another road block for crafters.
Signed...
Many of us were here LONG before the game went live and bought into a vision of what they had for the professions. It really does seem like *some* changes are brought about by "griefing on the boards.*
Now, I agree that player feedback is impoirtant and necessary. But I sorta wish a lot of these PvP shoot-em-up quankers would go play with their gamecubes instead. Nooffense toALL the great fighters we have here. But, really, when more than one person posts in this thread, "We all get bored if there's no reason to hunt. We've maxed our profession so we need uber loot."
PLEASE! "No reason to hunt?" I've been fighting social birds on Talus for the last 3 days and getting incapped because I'm trying to get Avian meat for a master Doc to get great buffs. I'm neutral and trying to raise my weapon skills so I can go more places and get more things to help others.
I realize there are folks out there that want to shoot at others all day long. Fine. Declare a faction and have at it, contesting your skills against other human players. But to insist that you need LOOT to make your gameplay worthwhile? And that loot has to be at others' expense? Please request more "content" or quests from SOE, or go find another game. The ECONOMY - and a place for crafters - was a promise made for this game.
There is something we should start talking about though. When I first found out about the loot I was really angry, I think every crafter was. So now that we have this going we should start thinking and talking about ways to fix the problems. There is not just one problem here.
I think everyone would agree that uber loot was not the way to go. No one wants to see this great game fall into the uber loot cycles we have seen in other games. But the Devs really are caught between a rock and hard place and could use our help. So lets all stop flaming each other for a while and talk as group. We all do play the same game and we all want it to be the best game there is. So for a while please hit the /flameOff and discuss these problems with cools heads. For this we will need other types of players, not just WS and crafters, especially combat classes. These problems extend to them as much as us.
I'd like to ask everyone to pls stop posting in this thread for now. I will start another thread with a title more apropriate. There we can all disscuss this situation and try to come to an acceptable medium. Then we can take it to the devs. So please stop posting here and go to the discuss how we can work this one out.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=763721
I am not a crafter and uber-loot has always been one of my primary pleasures in other games. Still, I will sign this petition because uber-loot weapons and armor (I'm sure it is only a matter of time) has no place in a player/crafter-driven economy. By giving in to the combat types who say there is no point in combat if there is no loot, the Devs have implicitly given up on their promise to crafters that "crafted items will always be better than loot". As someone pointed out above, this is just one more lie in a long series of lies (casual-friendly, soloable, and so on). The Devs truly seem to care only about the players who scream loudest on the boards even though we were told over-and-over during beta that the majority of players never, ever look at the official boards.
The only way to keep things interesting for the entire line of weaponsmiths would be not to make uber-drop weapons, but uber-drop components/schematics, if any uber-drops at all.
Consider this petition /signed!
I agree totally. The devs stated from the first that this game would feature a player run economy. Well when I start to see drop weapons that are far beyond anything that a master weaponsmith can make I start to get disgusted. Either the devs lied to us about crafted weapons being better than drops or someone changed the rules. Put the rules back to the way we were told they should be.
No uber armor/weapon loot. Find and listen to Eeman's ideas about how loot should be handled. Those are what this game needs.
Rynn Zhental