Weaponsmith Archive

Thread: post-patch weapon repairs

Naxet
Wed Apr 28, 2004 6:29 am
#53

Yesterday evening, 27 April, of 5 weapons repaired that evening all 5 had significant reduced conditions (99% tools).



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
Shmoove
Wed Apr 28, 2004 9:10 am
#54

Anyone bother to test this agian post Publish-8?



Again, this makes sense based on the messages we've seen from TH and SOE that the economy is 'broken' and needs fixing. WhatI don't understand is why it has to be done in secret instead of coming out and saying it outright.


Also, this change will, in fact, help the 'average' Weaponsmith (I believe some elitist jerk called them 'Noob 10k Weaponsmiths'?) and possibly ruin the market for the high end specail order weapons. Who's going to pay5 million for an uber Krayt T-21 if it's going to wear down in just a month or two's use?


If the idea is to 'level the playing field', then this might be seen as a step in the right direction by SOE, but the fact is that the impact on the economy is going to be felt all the way down the line.One down-side is that it's just going to make a lot of MWS clones that stock the same weapons over and over. Who's going to try and distinguish their products by making higher end stuff at added cost when they're just going to become wall-decorations in a short order? Who's going to pay millions of credits for ubder resources and loot drops when they can't hope to recoup costs from the sale of the weapons? There may still be a bit of a nitch market for these, but not nearly as lucrative.


Another down-side is that a lot of the 'fun' of WS may well fall away with this. 1/2 of the fun for me as a MWS is to try and make varied and unusual weapons with whatever odd loot I can find (think of a listing for DXR-6b rifles in green, red and white models as well as the generic) as well as having a higher goal of being recognized as one of the premier weaponsmiths on my server (not even close to realized yet) by making distinctive weapons, not just simply because of volume. But with this change a) the fun may be curtailed since I can't hope to sell 'unusual' weapons at a decent profit,b) market for loot drops is going to get so bad people are hardly going to actively try to sell them, and c) that goal of being the best-of-the-best is just going to be reduced to being the best-of-the-best of a handful of generic people who either have good location or high volume.


These are just my personal opinions. Flame away if you want.








"WE'VE MOVED TO NABOO!! (THEED)"

-Az-Matic Inc.-
Fine Weapons, Powerups and More
In The City of Compton, Naboo (1300m From Theed)
NABOO: (-3806, 3385) Flagship Store
CORELLIA: (-435,-5476) In the MazX Mall
EMail Hardnok In-Game w/ Questions & Special Orders


HelRaiZer
Wed Apr 28, 2004 9:59 am
#55

This degrading of things if it is true that its intentional only helps 1 person. Armorsmiths. As you said can't sell the uber weapons as easily now because they will degrade to fast. My armor is degrading at a huge rate, so I spend alot more now, and don't have the income to cover my armor costs. Since I'm not an uber combatent I can't go off to Dantoine and run Solo missions for 30k a pop to make more money. So sure, Armorsmiths get richer, and Weaponsmiths go broke.
Shmoove
Wed Apr 28, 2004 1:26 pm
#56

Actually, if the weapons get crappier then it takes longer to kill mobs, so people get hit for a longer period of time, and armor degrades faster and weapons wear down faster. It _should_ help both professions, except I don't think they thought it through all the way... then again, maybe I haven't either and I'm missing out on the 'big picture'.


Either way... Still feels like getting shafted.







"WE'VE MOVED TO NABOO!! (THEED)"

-Az-Matic Inc.-
Fine Weapons, Powerups and More
In The City of Compton, Naboo (1300m From Theed)
NABOO: (-3806, 3385) Flagship Store
CORELLIA: (-435,-5476) In the MazX Mall
EMail Hardnok In-Game w/ Questions & Special Orders


Loriena
Sun May 02, 2004 8:24 am
#57

Logix, any chance that you can put this again under the nose of the devs now that the community has provided some extensive tests that should be relevant enough to prove that this has changed ?

We do really need a better answer from them than "nothing has changed" or "the number of test runs is too small to prove anything".
Redguard
Sun May 02, 2004 11:15 am
#58

Schmoove Posted







It would make sense if they wanted to 'fix' the economy by inceasing equipment turnover. It also reduces the amount of equipment in game. Personally, though, I think this was a crappy way of going about it. I don't understand why no one at SOE had the sack to at least post something about it beforehand.







Actually this would do nothing to fix the economy. Moving credits between players is not the way to fix the system. Money sinks are really the only answer to pulling money from the game.


I don't think it's a silent nerf. I think it's an unintended consequence or a subjective consenus. Since people have actually done some experimentation work here it's probably an unintended consequence. Something in the code may be screwing up the numbers.




Given the choice between style over substance. I'll take a sandwich.
Teioh
Mon May 03, 2004 12:34 am
#59

Last 3 items i've tried to repair (2 armor, 1 weapon) have all completely failed. My brother who tried to repair his krayt pistol on his firsttry completely fell apart aswell.



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

Ragnaat
Mon May 03, 2004 3:44 pm
#60

I'm starting to amass a nice collection of looted weapons on Test Center in preparation for grinding slicing soon. (hey, I have the room, why bother looking for & buying crated knives?) Probably have 50 or so right now. I'd be happy to lend them to any smith if they wanna do a mass repair session on them. I know its not the "thousands" or whatever the devs want to see as proof, but if you're bored and wanna repair them all just contact Overt in game.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
cadof
Tue May 04, 2004 12:23 am
#61

As a weapon smith it is a good that weapons are degrading faster. If a persons weapon is destroyed they need to buy or loot another one. Weapons have gone to the game loot system any ways. If you a starting weapon smith you don’t stand a chance with out the loot. I do not fill sorry for any combat guys when I have to spend millions on a skill tape or other loot welcome to my world.
Ragnaat
Wed May 12, 2004 4:02 pm
#62

My offer a few posts up still stands... but not for too much longer becasue as soon as I hit slice 3 and can grind on them I'll be tossing them. Probably over 60 weps all of varying condition out of 750. If you're a WS on Test Center and wanna do some testing send Overt an email or tell.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Loriena
Thu May 13, 2004 12:23 am
#63

Logix, anything new on this topic?
DarkBShadow
Thu May 13, 2004 12:33 am
#64






Teioh wrote:
Last 3 items i've tried to repair (2 armor, 1 weapon) have all completely failed. My brother who tried to repair his krayt pistol on his firsttry completely fell apart aswell.






you haev to be a Master weaponsmith to repair weapons now if your not them you will almost definetly fail.



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

Jebredan_Xoel
Mon May 17, 2004 8:02 am
#65

Barbo's post up above is on the ball. A change has taken place. The fact that SOE is ignoring that change and not giving any information is not good for the crafting community or for our customers. If you're going to reduce the effectiveness of repairs, at the very least, make an official post about it, so we can communicate the change properly to our customers. The way this situation is being handled is very amateurish.

Logix, could you follow up with SOE on this? We really need an official statement to be issued.



Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


Page 5 of 6