Weaponsmith Archive

Thread: Publish 24 Resource Bug **The Devs are working on a fix**

player-xyz
Thu Oct 20, 2005 10:46 am
#40



There is a current spawn of Colat Iron on Flurry, CD of 754. If my information is correct, the Colat Iron "cap" was at 332 (other irons could cap as high as CD 500).


I crafted a Renegade Pistol last night, and the results were terrible, probably due to the increased cap on the CD of Iron. I can't remember what Iron I used, but I'm sure it was (pre-pub 24) very high quality iron. Now it is mid-level at best. Wasted some nice 167 dmg krayt, too.


If this is not a bug, it looks like a fair amount of our resources will need to be thrown out and new resources obtained. Not that whining will get me anywhere, but after spending 18 months getting excellent resources, I really don't want to spend another 6 months hunting for resources again.

Message Edited by player-xyz on 10-20-2005 01:04 PM



Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
Rinviero
Thu Oct 20, 2005 10:46 am
#41

If I get this correct - is it generic resources that get hit hard, like Iron?

bizago
Thu Oct 20, 2005 10:51 am
#42


If I get this correct - is it generic resources that get hit hard, like Iron?





Rinviero - This week I am a 12 point master weaponsmith


Seems so

Ecnirp
Thu Oct 20, 2005 11:29 am
#43






EdenLuv wrote:


Take a look at all the Commando Weapons and say they are not affected.

______________________________________________________________________________________________________


Luckily I have managed to stay alive without selling commando weapons.. very well alive as a matter of fact.. were they ever wonderful to use to begin with??? Nothing in comparison to other weapons or thats the way I recall from when I first attempted them when CU launched...If ur not selling rifles, carbines, certain pistols and some exceptions.. ur not selling anything on our server....so in our area, until they fix it.. not really a huge issue I would think...Ess'ence



Message Edited by EdenLuv on 10-20-200511:42 AM


Message Edited by EdenLuv on 10-20-200511:44 AM






Well personally I am not of the opinion.. "Well I dont sell many commando weapons so it doesnt matter if they get nerfed"


I want all my weapons to be highest quality, and don't think its acceptable for certain weapons or professions to be hit like this, expecially without any comment from the Devs after 2 days now.


And its a lot more than Commando Weapons - there are weapons from every class that are affected.


ShugFlurry
Thu Oct 20, 2005 11:35 am
#44



player-xyz wrote:

There is a current spawn of Colat Iron on Flurry, CD of 754. If my information is correct, the Colat Iron "cap" was at 332 (other irons could cap as high as CD 500).

I crafted a Renegade Pistol last night, and the results were terrible, probably due to the increased cap on the CD of Iron. I can't remember what Iron I used, but I'm sure it was (pre-pub 24) very high quality iron. Now it is mid-level at best. Wasted some nice 167 dmg krayt, too.

If this is not a bug, it looks like a fair amount of our resources will need to be thrown out and new resources obtained. Not that whining will get me anywhere, but after spending 18 months getting excellent resources, I really don't want to spend another 6 months hunting for resources again.

Message Edited by player-xyz on 10-20-2005 01:04 PM





typo



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
KarlieOkota
Thu Oct 20, 2005 11:40 am
#45



player-xyz wrote:

There is a current spawn of Colat Iron on Flurry, CD of 754. If my information is correct, the Colat Iron "cap" was at 332 (other irons could cap as high as CD 500).

I crafted a Renegade Pistol last night, and the results were terrible, probably due to the increased cap on the CD of Iron. I can't remember what Iron I used, but I'm sure it was (pre-pub 24) very high quality iron. Now it is mid-level at best. Wasted some nice 167 dmg krayt, too.

If this is not a bug, it looks like a fair amount of our resources will need to be thrown out and new resources obtained. Not that whining will get me anywhere, but after spending 18 months getting excellent resources, I really don't want to spend another 6 months hunting for resources again.

Message Edited by player-xyz on 10-20-2005 01:04 PM





Oh, this is just wrong. Colat does indeed have a cap of 332, that iron should not exist.

This is horrible. All that work and credits to get great resources

Karlie




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
KarlieOkota
Thu Oct 20, 2005 11:41 am
#46

Carboclaium, Colat Iron (Entered By Owees / Verified by -Corax-)
CR=398, CD=754, DR=731, HR=815, MA=283, OQ=949, SR=789, UT=759 * (Edit Stats)
» Marked as available on Corellia 4 days ago by -Corax- (Unavailable)
» Marked as available on Dantooine 4 days ago by Owees (Unavailable)
» Marked as available on Talus 4 days ago by -Corax- (Unavailable)

Karlie.




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
ShugFlurry
Thu Oct 20, 2005 11:43 am
#47

SWGcraft is updated by people, mistakes are made.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
KarlieOkota
Thu Oct 20, 2005 11:48 am
#48

I am just going to check for myself... back in 20 minutes

Karlie




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
EnFERn0
Thu Oct 20, 2005 12:05 pm
#49

Us shipwright use no named resources. Only generics, this bug hit hard.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Badname0291
Thu Oct 20, 2005 12:57 pm
#50



Muzz wrote:


Summerflame wrote:
It seems that publish 24 changed the way Resources are weighed.
This means that the resource weighting is back to what it was before the CU (meaning every resource is calculated against a 1000 bar instead of against the cap for the resource in question)
It does seem however that not all reasources are effected by this change as Copper still cappes out around 800.
I would like you guys and girls to list the resources you find affected by the change and also please write down what this means in terms of stats pre and post pub 24
The more info I can give the Devs the more likely we are to get a fast solution



Wasn't this reported on TC? How come a bug like this made it live?

I'm not surprised, I gave up playing on TC a long time ago when it became blatantly obvious that they didn't take any notice of bugs that were reported and pushed them live anyway.

And if it's not a bug and is 'working as intended' then why was it sneaked in.

What a joke. Shambles. Farce. Take your pick.

Message Edited by Muzz on 10-19-2005 08:24 PM



unfortunately there are not many WS on TC. I can name 2 off the top off my head and thats it.



SHUNO
Cantina Frequenter
Rebel Procurement specialist


"Glowbats? Whining? Exploits? Shuno craves not these things!"

StrandedonEarth
Thu Oct 20, 2005 1:10 pm
#51

Definitely appears to be a stealth change. Tempest hasn't been hit too bad on the steel since we have Esak, a 998Cd, 808OQ Crystallized Bicorbantium Steel to work with but DL44-XT's still got a little nerfed. The iron has definitely been whacked (flamethrower anyone?) Looking through the Mustafarian resources on a 30k resource deed, Tempest now has an iron with 631CD and 976OQ, which should be a step up from anything available now.The Mustafarian Steel on Tempest is nothing special... yet.


It used to be that when Steel was required, Eihen Duralloy Steel (642CD, 839OQ) was marginally better than Esak, but marginally worse if just Ferrous Metal was called for. Now Eihen is far worse than Esak for either category.


The strange thing is that copper is not affected, in stats like SR. For a PH, my best 800SR Polysteel Copper is just as good (maxed) as my 880SR Conductive Borcarbitic copper, and I can't imagine the 954SR Mustafarian copper can be any better. There's also a Mustafarian Aluminum with 960CD, 988OQ, and 876SR, butthe aluminum in Scout blasters does not seem to be affected either, my current Aluminums are getting pretty close to the cap.




Bornov Erthumoi, 12pt (was FS) maker of Fine Melee and Ranged Weaponry
Gone on Hiatus, Clearance sale at:
Bornov's Implements of Destruction, -1130, -3050 NW of Coronet, Tempest

"Duct Tape is like The Force. It has a Light side and a Dark side and binds the Universe together"
player-xyz
Thu Oct 20, 2005 1:26 pm
#52

Oh, very sorry about that info on Colat Iron....should have verified it myself, but when the iron was crap for crafting, and I saw the SWG craft stats, it all seemed to make sense (in a bad way). Again, sorry for the confusion....







Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
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