Weaponsmith Archive
Thread: Reference for Weapon Caps
A couple more here...
Stun Baton:
Wound Chance: 24.15%
I also did a metal staff with 1000SR steel....got 100% exp on spd, dam, and efficiency and got these numbers
Max Dam: 110
Wound Chance:7%
Speed: 2.25
SAC: 85
However, I did not get a system message saying any of those had been reset by the crafting tool. Are those the maxes, since I hit 100% exp?
Has anyone gotten a new crafting tool and station made?
Message Edited by ElvisTheKing on 05-03-2005 11:07 AM
WedgeFan, You are doing a great job providing us with solid information. What I really need is one step further. I am trying to gather max possible values. All weapons are capped, the trick is to figure out at what value.
Are the numbers you are posting Max value or max that you can craft? For example when I made the Metal DL44 I used a base tissue and recieved a warning onscreen stating that the maximum damage of 356 has been exceeded (I had 365) and weapon will be reset... reset it to 356. This shows that this weapon will never exceed the value of 356 for damage no matter what we do. By gathering this information we will know just how far to push our experimentation points in any given line. For example if you have gotten to 351 for this weapon you know that to commit any more points would be a waste and to go into speed (which is 1.73 btw).
- Wound 14.95%
- Max Damage 1184.50
Hit the max damage using some +182 tissue's.
Has anyone reached any of these caps with components crafted after the CU, without krayt tissue or gorax bones?
I've been doing some testing with DL 44's, some very good resources and can't hit a speed cap.
I'm begining to think the only way to hit the caps is with enhancments or old components that got converted. At least that's what my crafting sessions have been like so far.
Anyone else?
I dont know if there is confusion, but when I am speakin of a Cap, it is the number in which SWG gives you a notice saying that the weapon's ______ (insert catagory here) cannot be increase beyond _____ (The Cap)
A Pistol that isnt up there but I have a stat for is Geo Blaster - Wound Cap at 18.40
WedgeFan wrote:
Has anyone reached any of these caps with components crafted after the CU, without krayt tissue or gorax bones?
I've been doing some testing with DL 44's, some very good resources and can't hit a speed cap.
I'm begining to think the only way to hit the caps is with enhancments or old components that got converted. At least that's what my crafting sessions have been like so far.
Anyone else?
I got the cap for a DL 44 XT with both components fully exp for speed and fully exp for speed on the final product (verified cap of 1.73). So its possible with non-enhanced components that are made after the CU.
ElvisTheKing wrote:
Has anyone gotten a new crafting tool and station made?
I do not mean to pour salt in wounds, but given that they have changed crafting, it might be good to check this as well.
- Eawet
Message Edited by ElvisTheKing on 05-03-2005 11:07 AM
Good Call. Will have to see and report
WedgeFan wrote:
Has anyone reached any of these caps with components crafted after the CU, without krayt tissue or gorax bones?
I've been doing some testing with DL 44's, some very good resources and can't hit a speed cap.
I'm begining to think the only way to hit the caps is with enhancments or old components that got converted. At least that's what my crafting sessions have been like so far.
Anyone else?
The Advanced Laser Rifle I posted about above was made with Post CU components without any enhancements. Final stats were
CL 54
Speed 2.17
Damage 358-865
Accuracy 17
Wound 14.95%
DPS 281.57
SAC 124 (eww)