Weaponsmith Archive

Thread: Reference for Weapon Caps

WedgeFan
Tue May 03, 2005 9:35 pm
#66


That's good to hear. I was getting a little discouraged. I didn't want to have to use krayt tissue and gorax shards on every weapon while doing this. It was just suprising to not hit the speed cap on such a low level pistol with such good components. I managed a speed of 1.31...guess I'll keep trying.



Another question about the components you crafted......what specs did you reach on them? did you hit a cap on them as well?


thanks


Edit: Nevermind the speed I mentioned...I just realized I may have been looking at my adjusted speed. I'm a partial pistoleer, and wasn't paying close attention when I did this.

Message Edited by WedgeFan on 05-03-2005 11:04 PM

SWROChandler
Tue May 03, 2005 10:47 pm
#67





WedgeFan wrote:

I also did a metal staff with 1000SR steel....got 100% exp on spd, dam, and efficiency and got these numbers


Max Dam: 110


Wound Chance:7%


Speed: 2.25


SAC: 85


However, I did not get a system message saying any of those had been reset by the crafting tool. Are those the maxes, since I hit 100% exp?






Since there is no way to enhance a Metal Staff, the cap will only be achievable through looting. Perhaps someone hasa Metal Staff (Exceptional) that could give us a better idea.
laodamas
Wed May 04, 2005 12:55 am
#68

Dex're, you put in the wrong max for the DL 44 XT, it caps at 948, I had it to 958 but it got set back to 948 by the tool. I have some 183 max tissue Im goin to use in a couple more of these. Will experiment damage up to 940 ish then switch to speed to see what DPS I can get.



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HarkoVT
Wed May 04, 2005 1:41 am
#69

Just some more Numbers


I see on the orignal post that you have DL44 Metal Wound down as 10 something, but I just did it tonight and caped at 28.75 % just wondering if it was a mistype somewhere.


Other Caps


DL44 XT ---- Wound 10.35

Scout Blaster ------- Wound 10.35

Curved Sword ( Not 2H) ------ Wound 27.60

Sword ------- Min Damage 60.95





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Amizar
Wed May 04, 2005 9:19 am
#70

Tested SAC for a scatter, high-capacity scatter, and renegade pistol. Capped at SAC = 65.



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WedgeFan
Wed May 04, 2005 10:04 am
#71


A few more.....


D18 pistol


Wound Chance: 9.2%


Striker Pistol:


Wound Chance: 14.95%


Speed: 1.73


FWG5:


Speed: 1.73


I'm sensing a pattern for pistols........


Edit: I just noticed something on one of the FWG5's I crafted. my adjusted speed is 1.31, same as I mentioned for the DL44. On this particular FWG5 I stopped experimenting on speed cause I hit 1.75. Is it safe to assume the speed cap on the DL44 is 1.73 as well? Or should we wait for some hard data?

Message Edited by WedgeFan on 05-04-2005 10:10 AM

WedgeFan
Wed May 04, 2005 11:13 am
#72

Got another one here...


Scatter Pistol:


Max Damage: 356.50


Wound Chance: 28.75%


Implementor
Wed May 04, 2005 3:20 pm
#73






ElvisTheKing wrote:


I was using some post CU weapons the other night. Some of the pistols' SAC cost was 110 +/- a few points. I found that while each shot was more powerful (as these guns were tuned for higher damage methinks), the SAC costs were really high. Even with decent food, my action would drop like a rock. I think knowing the SAC cap is going to be very important.







i've been running a few experiments with a master smuggler/pistoleer, customer who came in and we started chatting. While the DPS on my say DL 44 XTs is really sweet the SAC costs were like those stated above. From his practical experience 110 +/- was way too high,,,,so after about two late-night sessions we hit upon a happy medium good dps with SAC in the mid-90s...his opinion was that under 100 would be better and say around 96 +/- even better with a corresponding, but not too significant drop in DPS.


Perhaps this is just a pistols thing as nobody asking for rifles/carbines has yet said the SAC was important to them.....still it's still early and I think SAC will be an important factor for a number of peeps.





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Kellisanth
Wed May 04, 2005 4:44 pm
#74









RSF Sword

Max

Speed

Wound 27.6%







12pt WS here... Used adv core (Iron 844UT), with steel (987SR) and polymer (960SR).


Max Damage I obtained was 602 at 97pct with base speed of 2.27. Did this on a few swords, with same max damage result. No message other than the max wound.


Made another sword for speed, with the adv core for speedmaxxed out at 97pct ... speed was 1.86 however I did not get any message saying I reached the speed max. Need to find better iron to see probably.


I went max dmg, with the last two points on weight/accuracy on the damage swords.

For the lone speed sword, I went max speed on core and base sword, with the last two points on damage.

Message Edited by Kellisanth on 05-04-2005 07:01 PM



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TheLemming
Wed May 04, 2005 6:18 pm
#75

DL44 Max dmg cap = 143

E11 Carbine Mk II Max dmg cap = 1063.75




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CorenLanra
Wed May 04, 2005 8:55 pm
#76

Added to my links page, for some reason I thought it was there, but it wasn't. It is now



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Robotdonut
Wed May 04, 2005 11:34 pm
#77

Made a E11 Rifle with some nice krayt tissue


Max Damage is 592.25 but still nice for a level 22 rifle.





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ElvisTheKing
Thu May 05, 2005 12:54 am
#78


I was using some post CU weapons the other night. Some of the pistols' SAC cost was 110 +/- a few points. I found that while each shot was more powerful (as these guns were tuned for higher damage methinks), the SAC costs were really high. Even with decent food, my action would drop like a rock. I think knowing the SAC cap is going to be very important.





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