Weaponsmith Archive

Thread: CURB WS Crafting info yet?

PsychoticChipmunk
Sun Apr 03, 2005 2:54 pm
#53






D8alus wrote:





neinnunb wrote:

I would like to get an official answer to this. I notice pretty much all rifles have range of 0-65. Thats pretty much the best range. If thats the case why go carbineer or pistols if a rifle can have the same accuracy from melee range and out to the max? Rifles should have really bad accuracy if your at melee range.






After spending 4 years as an infantry soldier, I HATE this idea of balance. ACC gets better the closer you are to the target..PERIOD. With ANY weapon.


Maybe make rifles do less damage up close...or just keep it so they have a slower refire, fine with me that way.


Plus, with the new system, you'll have trouble using the rifle specials because they're interruptable. Which makes a pistol more ideal at close range. VOILA, balance.



Even when you're within point blank range (1-2 feet) and your rifle's barrel is a full meter long? I agree that accuracy at mid-ranges should be fairly even and should be great at long range but point blank is not where a sniper belongs and that is what rifleman is being turned into it seems. Not rambo soldiers with a M-60 in the trenches but a guy at range with a scope concealed.



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ArgonNitor
Sun Apr 03, 2005 2:58 pm
#54






Ragnaat wrote:





Helios_SOE wrote:





CrimsonRanger wrote:

Where is the durability of a weapon determined? Does any of the 3 crafting lines (speed, damage, efficiency) affect it?







Today...


... durability is entirely a function of resources. The durability experimentation line was removed to make room for more [comparatively] important stat lines.






How does this impact components that may add to durability (such as Green Geo Cubes)? Will they no longer be as useful for some types of weaposn (e.g. Geo Pistols) because with good resources comes de-facto good condition?

[not a terribly important issue, just probing for more info]



Not important? Its extremely important. This is a good example of how one little thing in the CU will affect other major systems wiping out current item usefullnesses. There goes someones stock of green cubes, All those multi types of accuracy mods i just added to my armor was unneeded. The ranged and melee lines in FS skills? who knows. My subs run out in a few days and its time for a break from this






Llara Gunrunner

Munitions Dealer and Loot Hoarder
G-Tech Industries
Fort Krayt, Tatooine(5925, 4345)
ICE HQ/Museum
Fort Krayt, Tatooine(5750, 4100)
D8alus
Sun Apr 03, 2005 3:17 pm
#55






PsychoticChipmunk wrote:





D8alus wrote:





neinnunb wrote:

I would like to get an official answer to this. I notice pretty much all rifles have range of 0-65. Thats pretty much the best range. If thats the case why go carbineer or pistols if a rifle can have the same accuracy from melee range and out to the max? Rifles should have really bad accuracy if your at melee range.






After spending 4 years as an infantry soldier, I HATE this idea of balance. ACC gets better the closer you are to the target..PERIOD. With ANY weapon.


Maybe make rifles do less damage up close...or just keep it so they have a slower refire, fine with me that way.


Plus, with the new system, you'll have trouble using the rifle specials because they're interruptable. Which makes a pistol more ideal at close range. VOILA, balance.



Even when you're within point blank range (1-2 feet) and your rifle's barrel is a full meter long? I agree that accuracy at mid-ranges should be fairly even and should be great at long range but point blank is not where a sniper belongs and that is what rifleman is being turned into it seems. Not rambo soldiers with a M-60 in the trenches but a guy at range with a scope concealed.



It's really not THAT hard to take a step back and shoot.




_________________________________
D8alus
«·PROJECT-MAYHEM·» ---- VIVA LA GAT!!! Yvan Eht Nioj!!!
Holy Knight of Death --- Former Commander of the (Downsized)Emoticon Legion
Elite poo thrower and Master of Annoying Links
Baron Von Blistex --- Rogue Spammer
Standardlager
Sun Apr 03, 2005 3:23 pm
#56






Ragnaat wrote:



How does this impact components that may add to durability (such as Green Geo Cubes)? Will they no longer be as useful for some types of weaposn (e.g. Geo Pistols) because with good resources comes de-facto good condition?






I agree. This will make a number of items obsolete.



Boondizzle/Saxamaphone/Shogun/Slayre/Phu/Phu-
PsychoticChipmunk
Sun Apr 03, 2005 3:41 pm
#57






D8alus wrote:





PsychoticChipmunk wrote:





D8alus wrote:





neinnunb wrote:

I would like to get an official answer to this. I notice pretty much all rifles have range of 0-65. Thats pretty much the best range. If thats the case why go carbineer or pistols if a rifle can have the same accuracy from melee range and out to the max? Rifles should have really bad accuracy if your at melee range.






After spending 4 years as an infantry soldier, I HATE this idea of balance. ACC gets better the closer you are to the target..PERIOD. With ANY weapon.


Maybe make rifles do less damage up close...or just keep it so they have a slower refire, fine with me that way.


Plus, with the new system, you'll have trouble using the rifle specials because they're interruptable. Which makes a pistol more ideal at close range. VOILA, balance.



Even when you're within point blank range (1-2 feet) and your rifle's barrel is a full meter long? I agree that accuracy at mid-ranges should be fairly even and should be great at long range but point blank is not where a sniper belongs and that is what rifleman is being turned into it seems. Not rambo soldiers with a M-60 in the trenches but a guy at range with a scope concealed.



It's really not THAT hard to take a step back and shoot.



If you're fighting someone that is a skilled martial artist? Luke had one hell of a time with a tusken and to be frank I'd expect someone to be able to stab you, with a weapon weighted for the purposes of cutting through short distances quickly, faster than you could step back and fire. Remember the size of a T-21 here, we aren't talking about short barrelled guns.



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D8alus
Sun Apr 03, 2005 3:46 pm
#58






PsychoticChipmunk wrote:





D8alus wrote:





PsychoticChipmunk wrote:





D8alus wrote:





neinnunb wrote:

I would like to get an official answer to this. I notice pretty much all rifles have range of 0-65. Thats pretty much the best range. If thats the case why go carbineer or pistols if a rifle can have the same accuracy from melee range and out to the max? Rifles should have really bad accuracy if your at melee range.






After spending 4 years as an infantry soldier, I HATE this idea of balance. ACC gets better the closer you are to the target..PERIOD. With ANY weapon.


Maybe make rifles do less damage up close...or just keep it so they have a slower refire, fine with me that way.


Plus, with the new system, you'll have trouble using the rifle specials because they're interruptable. Which makes a pistol more ideal at close range. VOILA, balance.



Even when you're within point blank range (1-2 feet) and your rifle's barrel is a full meter long? I agree that accuracy at mid-ranges should be fairly even and should be great at long range but point blank is not where a sniper belongs and that is what rifleman is being turned into it seems. Not rambo soldiers with a M-60 in the trenches but a guy at range with a scope concealed.



It's really not THAT hard to take a step back and shoot.



If you're fighting someone that is a skilled martial artist? Luke had one hell of a time with a tusken and to be frank I'd expect someone to be able to stab you, with a weapon weighted for the purposes of cutting through short distances quickly, faster than you could step back and fire. Remember the size of a T-21 here, we aren't talking about short barrelled guns.





If you REALLY want to play THAT game, A MARTIAL ARTIST CAN'T DODGE BULLETS/LASERS. So it's a non-issue; they'd never make it into melee range.

Message Edited by D8alus on 04-03-2005 05:46 PM



_________________________________
D8alus
«·PROJECT-MAYHEM·» ---- VIVA LA GAT!!! Yvan Eht Nioj!!!
Holy Knight of Death --- Former Commander of the (Downsized)Emoticon Legion
Elite poo thrower and Master of Annoying Links
Baron Von Blistex --- Rogue Spammer
PsychoticChipmunk
Sun Apr 03, 2005 4:51 pm
#59






D8alus wrote:



If you REALLY want to play THAT game, A MARTIAL ARTIST CAN'T DODGE BULLETS/LASERS. So it's a non-issue; they'd never make it into melee range.




They can if they use the terrain to their advantage or are part of a large group rushing. However who is saying they are dodging the bullets? Seems more like you just can't aim the gun at a target charging you than he can hop left or right at the exact instance he needs to.


Asides from this though they cannot attack ranged players at range. Their DPS = 0 at 50 meters. But they are masters of short range melee combat. Why should a ranged profession that is a 'nuker' at 60 meters be strong at 6 meters when that falls into the category of fighting fists of fury? A rifle would be better used as a polearm if you arethat close simply because of its bulk, that is one of the reasons there is a 'butt' attack in the CURB now. I'm all for giving ranged the advantage but only when it makes sense, and when the other guy can reach out and touch me my long barreled gun is useless.




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Alristico
Sun Apr 03, 2005 5:45 pm
#60

As a professional graphic artist I chose to express my opinion of this argument in a more artistic way.





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PsychoticChipmunk
Sun Apr 03, 2005 5:52 pm
#61






Alristico wrote:

As a professional graphic artist I chose to express my opinion of this argument in a more artistic way.



Clicky





Nice, but you should change the name. What he's holding is a carbine which is designed for special ops and strike forces to be used in close quarters. They are the up close to mid range crowd controllers and as such should be workable up close and at mid ranges. If you wanted to see what it would be like holding the token rifleman gun of a T-21 extend the barrel so the end is 5 inchesbeyond the Teras Kasi Artist.




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Alristico
Sun Apr 03, 2005 6:01 pm
#62

ok heres a new pic that is more to your liking





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CrimsonRanger
Sun Apr 03, 2005 6:08 pm
#63

KJFett
Sun Apr 03, 2005 9:34 pm
#64

a quick hit of that rifle barrel and youll be eating the end of your own stock. I believe that is the point they are trying to make. A rifle is not intended for use up close. If it was, there would be no need for carbines. It is that very reason that carbines exist. The Carbine is the close quarters rifle.



Anika Mon'Sulu
Helios_SOE
Mon Apr 04, 2005 12:09 am
#65






CrimsonRanger wrote:

Thanks for the reply, Helios. Are you referring to a general accuracy bonus like the combat skill currently provides? If so, does that stack with, and possibly cap, the accuracy combat skill? If not, how exactly will it work?


Thanks.




Since we no longer have min/mid/max range bonuses (because we no longer have min/mid/max range accuracy differences), we moved to one "general accuracy" value. The "Accuracy" on a weapon should stack with your other accuracymodifiers (from skill mods, etc). You will also notice we got rid of the "mid distance" stat all together. Weapons now only have min/max distances.

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