Weaponsmith Archive

Thread: I wonder if the Devs would consider bio linking the ADK?

maigy
Tue Sep 27, 2005 8:08 pm
#40

it is clearlya number of things that are causing the reduction of sales....


1) ADKs


2) more and more jedi


3) more easily looted weapons that are as good as crafted weapons


4) no craftable weapon for TKM


I dont think the solution of is the ADK bio-linking the weapon...


Bio-linking ADKs may help a bit, but really I think the best thing would be to remove all looted weapons from the game and replace them with schematics






Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
XrioT
Tue Sep 27, 2005 9:06 pm
#41






Xiao-an wrote:

I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.







Er... actually that is the sole intention of having to destroy a weapon to get your ADK back. This was implemented specifically so that the Weaponsmith profession wasn't being screwed by people adding and removing ADK's as they desired and never having to spend another 5mil on a weapon.


Obviously there was oversight on the Dev's part that lead to people trading ADK'd weapons for money + another ADK. So who's the greedy one now? The Weaponsmith that just wants to be able to get some sales, loves crafting weapons, spends 5mil on Power Cells to craft a HLR and re-sell it for 5.5 or 6mil only to never have it sell because people are running around trading ADK'd weapons for ADK's so they can avoid investing further money into the market; or is it the latter, the individual whom get's to have his cake and eat it too?


Making a veteran reward that is 'One Per the lifetime of an Account' tradeable in the first place is quite the oxymoron. Bio-linking the ADK to the individual makes the most sense any way you look at it from an unbiased point of view. In fact, the mere suggestion of giving you the opportunity to sell it by offering 'Bio-Linking on first use' is fairly appathetic...


I would think it should have never been tradeable.


Xiao-an
Tue Sep 27, 2005 10:08 pm
#42







XrioT wrote:





Xiao-an wrote:

I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.







Er... actually that is the sole intention of having to destroy a weapon to get your ADK back. This was implemented specifically so that the Weaponsmith profession wasn't being screwed by people adding and removing ADK's as they desired and never having to spend another 5mil on a weapon.


Yes, you do need to destroy something that is ADK'd just to get the ADK back. But why? If I go out, buy a weapon for 5mil, and an ADK for 20mil, why can't I get the money back that I invested on it? If I went out and bought a new weapon, why shouldn't I be able to sell my old one? Wether I sell it for 5mil + an ADK, or 25mil total, I'd still need a new ADK. Selling it and getting an ADK in the sale package just saves me time on finding a new one.


Look at it this way. Player A has no weapon, but has an ADK. Player B has an ADK'd weapon. Player B sells Player A the weapon, in exchange for cash and an ADK. Player A now has an ADK'd weapon, Player B now has no weapon, and an ADK. How does this ruin the crafting market?


Obviously there was oversight on the Dev's part that lead to people trading ADK'd weapons for money + another ADK. So who's the greedy one now?


How does this make combat classes greedy? We go out, spend millions on weapons, only to NEVER get that money back? And don't tell me 'well you use the weapon, you earn money while using it'. That means nothing. We are spending time earning money. So what if we resell the weapon when we don't need it anymore?


The Weaponsmith that just wants to be able to get some sales, loves crafting weapons, spends 5mil on Power Cells to craft a HLR and re-sell it for 5.5 or 6mil only to never have it sell because people are running around trading ADK'd weapons for ADK's so they can avoid investing further money into the market; or is it the latter, the individual whom get's to have his cake and eat it too?


That makes NO sense what so ever. If I sell my ADK'd weapon for money and an ADK, guess what? I have no weapon! I have to go out and spend millions on another one. The new one gets ADK'd, I eventually sell it when I don't need it anymore, and... yep, you guessed it. I'm buying a new weapon!


Making a veteran reward that is 'One Per the lifetime of an Account' tradeable in the first place is quite the oxymoron. Bio-linking the ADK to the individual makes the most sense any way you look at it from an unbiased point of view. In fact, the mere suggestion of giving you the opportunity to sell it by offering 'Bio-Linking on first use' is fairly appathetic...


I would think it should have never been tradeable.


Of course you don't think it should be tradeable. It seems ANYTHING that helps another profession but your own is unfair. THAT is greed. Do I see you complaining about tailors? What about all the Jedi who put CA's in clothes, and ADK them? Do you complain when they resell them? Of course not, cause it's not hurting you.




ADK's are part of the system now, so get over it. The problem does not lie with them, it lies with what this game has come to. 95% of the servers populations can't even afford ADK's. Most of the accounts that were active enough to even get one have moved on. Your lack of sales is due to people leaving (CU), lack of different damage types on weapons (acid, cold, stun... no reason to own more than one weapon now), and AP being removed from weapons. You want more sales? Well, I'm sorry there isn't much that can be done about that. Maybe if they added back in elemental damage weapons, and AP, then you'd get more. But that will never happen. Get over it. Stop trying to remove something that benefits others, but does nothing for you.

Message Edited by Xiao-an on 09-27-2005 10:10 PM



a Imperial Colonel Porcelain of Eclipse b

Xiao-an
Tue Sep 27, 2005 11:28 pm
#43






Orew wrote:








Xiao-an wrote:


....



ADK's are part of the system now, so get over it. The problem does not lie with them, it lies with what this game has come to. 95% of the servers populations can't even afford ADK's. Most of the accounts that were active enough to even get one have moved on. Your lack of sales is due to people leaving (CU), lack of different damage types on weapons (acid, cold, stun... no reason to own more than one weapon now), and AP being removed from weapons. You want more sales? Well, I'm sorry there isn't much that can be done about that. Maybe if they added back in elemental damage weapons, and AP, then you'd get more. But that will never happen. Get over it. Stop trying to remove something that benefits others, but does nothing for you.

Message Edited by Xiao-an on 09-27-200510:10 PM





You don't get it, don't you... the idea is that we don't want to get over it because it does hurt our business.


BTW, I'm not interested in the 95% segment of the market that can't afford adk... I make my money from seling double capped weapons (or close). And guess what... my customer buys such a weapon, places an adk on it... and i never hear from him again.








Omfg, are you serious? You're complaining because 5% of your server population won't buy from you ever again? You don't care about the other 95% that buy weapons regularly? Someone hand this guy a tissue.


I truely can't believe you just posted that. You greedy little **edit**. You want to get something that a minority can use nerfed, just so YOU can make millions off weapons? I hate to break it to you, but nerfing ADK's will just ruin your sales even more. That 5% that you cling to will NOT be buying weapons worth 10mil every few days once their weapon breaks. They will start buying the weapons that the other 95% of the population uses. Ya know, the ones you don't care about.



a Imperial Colonel Porcelain of Eclipse b

EllieCo
Wed Sep 28, 2005 12:50 am
#44


My alt is a Master WS. I agree ADK's are a double edged sword. Nice too keep your uber weapon forever but damn, it reeks hell on the crafting community! ... I'd say Bio-link ADK's.



Bloodfin: Vomitore / Abbath-Immortal. The last of the TRUE metalheads! -I-
Bria: David-Lee
Valcyn: Vomitore/Fergalsut
XrioT
Wed Sep 28, 2005 7:06 am
#45






Xiao-an wrote:







XrioT wrote:





Xiao-an wrote:

I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.







Er... actually that is the sole intention of having to destroy a weapon to get your ADK back. This was implemented specifically so that the Weaponsmith profession wasn't being screwed by people adding and removing ADK's as they desired and never having to spend another 5mil on a weapon.


Yes, you do need to destroy something that is ADK'd just to get the ADK back. But why? If I go out, buy a weapon for 5mil, and an ADK for 20mil, why can't I get the money back that I invested on it? If I went out and bought a new weapon, why shouldn't I be able to sell my old one? Wether I sell it for 5mil + an ADK, or 25mil total, I'd still need a new ADK. Selling it and getting an ADK in the sale package just saves me time on finding a new one.


Look at it this way. Player A has no weapon, but has an ADK. Player B has an ADK'd weapon. Player B sells Player A the weapon, in exchange for cash and an ADK. Player A now has an ADK'd weapon, Player B now has no weapon, and an ADK. How does this ruin the crafting market?


Obviously there was oversight on the Dev's part that lead to people trading ADK'd weapons for money + another ADK. So who's the greedy one now?


How does this make combat classes greedy? We go out, spend millions on weapons, only to NEVER get that money back? And don't tell me 'well you use the weapon, you earn money while using it'. That means nothing. We are spending time earning money. So what if we resell the weapon when we don't need it anymore?


The Weaponsmith that just wants to be able to get some sales, loves crafting weapons, spends 5mil on Power Cells to craft a HLR and re-sell it for 5.5 or 6mil only to never have it sell because people are running around trading ADK'd weapons for ADK's so they can avoid investing further money into the market; or is it the latter, the individual whom get's to have his cake and eat it too?


That makes NO sense what so ever. If I sell my ADK'd weapon for money and an ADK, guess what? I have no weapon! I have to go out and spend millions on another one. The new one gets ADK'd, I eventually sell it when I don't need it anymore, and... yep, you guessed it. I'm buying a new weapon!


Making a veteran reward that is 'One Per the lifetime of an Account' tradeable in the first place is quite the oxymoron. Bio-linking the ADK to the individual makes the most sense any way you look at it from an unbiased point of view. In fact, the mere suggestion of giving you the opportunity to sell it by offering 'Bio-Linking on first use' is fairly appathetic...


I would think it should have never been tradeable.


Of course you don't think it should be tradeable. It seems ANYTHING that helps another profession but your own is unfair. THAT is greed. Do I see you complaining about tailors? What about all the Jedi who put CA's in clothes, and ADK them? Do you complain when they resell them? Of course not, cause it's not hurting you.




ADK's are part of the system now, so get over it. The problem does not lie with them, it lies with what this game has come to. 95% of the servers populations can't even afford ADK's. Most of the accounts that were active enough to even get one have moved on. Your lack of sales is due to people leaving (CU), lack of different damage types on weapons (acid, cold, stun... no reason to own more than one weapon now), and AP being removed from weapons. You want more sales? Well, I'm sorry there isn't much that can be done about that. Maybe if they added back in elemental damage weapons, and AP, then you'd get more. But that will never happen. Get over it. Stop trying to remove something that benefits others, but does nothing for you.

Message Edited by Xiao-an on 09-27-2005 10:10 PM





FYI, I'm a TKM/M.Pike using looted weapons; I have 4 ADK's and each of them is preserving a weapon that no weaponsmith could ever match because they can't craft TKM or Pike weapons better than looted weapons. Sooo.. now that we've gotten the 'he's just a greedy weaponsmith' stigma out of the way, i'll respond to your severely micro-economic responses.


Yes, you do need to destroy something that is ADK'd just to get the ADK back. But why? If I go out, buy a weapon for 5mil, and an ADK for 20mil, why can't I get the money back that I invested on it? If I went out and bought a new weapon, why shouldn't I be able to sell my old one? Wether I sell it for 5mil + an ADK, or 25mil total, I'd still need a new ADK. Selling it and getting an ADK in the sale package just saves me time on finding a new one.


Look at it this way. Player A has no weapon, but has an ADK. Player B has an ADK'd weapon. Player B sells Player A the weapon, in exchange for cash and an ADK. Player A now has an ADK'd weapon, Player B now has no weapon, and an ADK. How does this ruin the crafting market?


First of all, I already answered your question "But why?". If you go out and buy a weapon for 5mil, and an ADK for 20mil, you DO get the money back you invested in the ADK by not having to replace your 5mil weapon ever! Now if the ADK simply added 4x condition to your weapon the market would be 'balanced' in your case. But what we really need to the look at is how it effects the'market' as a wholeand not an individuals bank account. Allow me to help.


First I will approach this from the mini-micro-economic instances you are speaking of,

Using your example, Player A has no weapon, but has an ADK, Player B sells player A the weapon in exchange for an ADK. Player B goes out and buys a new weapon (spending 5mil) to use with the ADK.


The above case is what currently happens in the market.

Now if ADK's were biolinked the same thing you broached above could happen still!


But if ADK's were untradeable here is what would happen instead:

Player A has no weapon, but has an ADK. Player B wants a new weapon but cannot sell his weapon to Player B because it is ADK'd. Player A buys a new weapon (5mil), Player B destroys his old weapon and buys a new weapon (5mil). It's your choice to get a new weapon, the ADK already gives you the ability to preserve a weapon indefinately, removing all recurring sales that would occur by you from the weaponsmiths. (no need to nitpick this point, the macro-economic of it all is what i'm getting to, and that's what really matters in the big picture).


Now for the macro reasoning


Lets assume there are 10 total players on the server (times that by 1000's if you want a realistic number). Playerset A has ADK'd weapons that are unrivaled. Playerset B has an ADK with no weapon. Now after the entire Playerset A has sold their ADK'd weapons to Playerset B, and purchased new weapons to ADK themselves, Playerset A ANDPlayerset B have ADK'd weapons that may or may not be rivaled.


The problem here is, eventually its a rarity that anyone has to buy a weapon again because there will likely be someone selling an ADK'd weapon on the forum that someone else may be able to trade another type of ADK'd weapon for.


Forum example:

WTS or Trade ADK'd HLR (CAPPED) for ADK'd FWG5 (CAPPED).


Understand where this is going? Eventually all those ADK's will have such good weapons on them that the only sales even weaponsmiths toting High-End Enhanced weapons will see are those from people that don't have an ADK, or from the occasional person that cannot find what he needs already ADK'd and is finally forced to destroy the weapon. And remember here, the original idea was that people would be forced to destroy weapons that are ADK'd in order to buy a new one so Weaponsmith's didn't get the shaft.


I could go on... but I hope you are seeing my point by now.


How does this make combat classes greedy? We go out, spend millions on weapons, only to NEVER get that money back? And don't tell me 'well you use the weapon, you earn money while using it'. That means nothing. We are spending time earning money. So what if we resell the weapon when we don't need it anymore?

I believe my above post answer's this, no? You DO get the money back, maybe not directly, but indirectly for sure, approaching infinity times over!! If it normally takes 1million attacks to reduce a weapon to breakage, you pay x millions for 1million attacks. This formula can be looked at as x/1million to determine how much you paid per attack with the weapon.


Now with an ADK you get a formula like this, infinity/1million!!!! The more you use the weapon, the more money you have saved by not having to buy another one.


Besides, you addressed the wrong part of my statement anyway, it was the one below that that explained 'how' they are greedy, and it had nothing to do with the actual use of the ADK making them greedy.


That makes NO sense what so ever. If I sell my ADK'd weapon for money and an ADK, guess what? I have no weapon! I have to go out and spend millions on another one. The new one gets ADK'd, I eventually sell it when I don't need it anymore, and... yep, you guessed it. I'm buying a new weapon!

Hrm... I don't know why you bothered responding to each of my claims really... you just said the same thing over and over come to think of it...

See above 2 responses --^


And Lastly,

Of course you don't think it should be tradeable. It seems ANYTHING that helps another profession but your own is unfair. THAT is greed. Do I see you complaining about tailors? What about all the Jedi who put CA's in clothes, and ADK them? Do you complain when they resell them? Of course not, cause it's not hurting you.


I'm speaking logically here, not personally. From a logic standpoint, does it really make sense to create an item that is restricted to a single character, on a single galaxy, pre the lifetime of the account, and then make it tradeable? That's my point with the statement.


So since you know me so well, let me ask you aquestion.


If I believe that 'ANYTHING that helps another profession but my own is unfair'. Please explain to me how as a TKM/M.Pike with 4 ADK'd weapons I am benefitting whatsoever from voicing an opinion on why being able to trade ADK's is bad for the Weaponsmith economy?


....
XrioT
Wed Sep 28, 2005 7:14 am
#46


Hehe, responding in that last post just made me think of the guy shown on TV during all the Illinois looting that said when questioned if he thought what he was doing was wrong,


'If it was wrong, the police would be stoppin us'.



IQ..


dropping..



I do like your points though Fabkins.

Maceey
Wed Sep 28, 2005 8:34 am
#47

Hmmz i would have to go for the bio link on the weapon as well. Because if i take the Player A and Player B example i have 1 sale or 2 sales...


The 1 sale option will eventually go to 0.5 0.1 sales..... Because it will become a item trade instead of a item for credits trade. trade adk pistol for adk rifle.


Now the 2 sale option i or some other smith from my server.(and on eclipse we are loosing a lot!!! of older smiths) get a sale and get new cash to reinvest in loot/resources/power/maint etc to make more weapons.


I might have a alt that's a bh with the lovely dmg/sac capped featherweight fwg5 with 73 acc(broken acc..) But i hardly do any bh mission at all. I don't have the time for it really. I'm very busy with my real life and most time i spend in game is on my crafter. The only reason i play this game besides the people to play with is because of the crafting. I never looted any cells or casings and by now i did over 300 missions easy. I looted scopes once!(one of my first loots)i looted a nice jedi ca once!


The whole idea of the ADK was to have people destroy the weapon when they are done using it and wanted to adk another weapon. IF the devs enabled bio link on the weapon itself(I'm saying weapons because 90% of the adk's are used for weapons) and that weapon would become untradeable the people would have to destroy the weapon if they change template or want a better one.


Enable bio-link on the adk wouldn't happen. Because that would be bad for a lot of people who invested a lot.


People can cry nerf all they want but it's not a nerf it's a fix of a wrongly implemented adk. Now offcourse when that would go live we would have to get some countermesssures for people that don't want item X with a adk. A one time only retrieve adk without destroying the item. And yes this would be the only fair thing to do.


But overall the adk isn't the only thing harming my so loved profession there are a couple:


- Jedi more and more become jedi.(jedi is the perfect profession to blaim for everything (and yes prof not people.....that means blame soe for it))

- CU and the removal of damage types except kin/energy. Creatures don't have special resists.

- ROTW Looted weapons a level 30 can get a sweet level 30 weapon from kashyyk free of charge all it takes is some time to do a fun quest(most of them are)

- Overpowered BH loot. Yes i think they are overpowerd because server trade forums are flooded with WTS powercells/casings etc. A double capped krayt weapon was a nice thing to have now it's standard to have a double capped weapon with a adk on it.





Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Xiao-an
Wed Sep 28, 2005 9:39 am
#48


I still believe ADK's are not the problem. I can see there is a problem, but ADK's are not it. The Player A and Player B example is still fair to both parties. The weapon owner get's money for the weapon, and the weaponsmiths still sell another weapon. 50/50 there. What you propose is a winning situation for just you. You provide a service, that's what crafting is. Yes, we depend on weaponsmiths, and the good ones usually get the most business. Yet you depend on us as well. Without us, why craft? So why not have it even for both sides?


There are quite a few differences from before and after the combat upgrade. However, one thing still remains the same from launch; people still resell items they bought. Why the sudden urge to stack something only in your favor? People have been reselling weapons for over 2 years, and now that the combat classes have something usefull, crafters cry nerf?


If you want more sales, direct your energies in other places. Have the devs bring back elemental weapons, and AP. I can garauntee you that if they do, things will be back to the way they were before with sales. People will want to own multiple weapons for different types of situations. I myself am not rich. I can only afford one ADK at a time. Being as how I only need one weapon, that suits me just fine.


Think about it for a second. Since the combat downgrade (sorry, upgrade I mean), people only need one weapon. An ADK is a 12 month vet reward. There is enough ADK's right now for a lot of people to own at least one ADK, right? Well since people only need one, that will lower your sales. However, if people needed more than one weapon, but could not afford to have multiple ADK's, you would have more sales regularly.


So once again, ADK's are not the problem. They aren't part of the solution, but they are not the sole reason why you aren't making as much as you used to. The problem is people quiting daily, more and more jedi daily, the lack of needing multiple weapons, and loot being so poor that only BH's benefit. Get these things fixed, and you will notice a difference.

Message Edited by Xiao-an on 09-28-2005 09:41 AM



a Imperial Colonel Porcelain of Eclipse b

Orew
Wed Sep 28, 2005 12:03 pm
#49






Xiao-an wrote:

...

Omfg, are you serious? You're complaining because 5% of your server population won't buy from you ever again? You don't care about the other 95% that buy weapons regularly? Someone hand this guy a tissue.


I truely can't believe you just posted that. You greedy little **edit**. You want to get something that a minority can use nerfed, just so YOU can make millions off weapons? I hate to break it to you, but nerfing ADK's will just ruin your sales even more. That 5% that you cling to will NOT be buying weapons worth 10mil every few days once their weapon breaks. They will start buying the weapons that the other 95% of the population uses. Ya know, the ones you don't care about.





You have an ugly and dirty mind and you're judging the others by it... that's why you arrive to the wrong conclusions. I amselling extremely cheap weapons for the 95% of the population who can't afford adk. That is why I don't make money of them.


Anyway... you don't really understand anything on the topic at hand. Whoever gave you the notion that bio-linking an adk would result in the breaking ofthe weapon every few days?? Think before posting.





Mr. Smedley's immortal words:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said.

Mr. Smedley's user statistics when the above statement was made:
Date Registered 05-03-2005 02:11 PM
Total Posts 1
fabkins
Wed Sep 28, 2005 12:54 pm
#50

Ok.... im going to go against the grain here completely.


I think that Bio-Linking isnt such a smart idea at all.


Why?


Well before I answer this, let me say that ive got 12 ADKs and absolutely no intention of sell them so ive got no vested interest in the ADK market. Also Im a Weaponsmith so im worried about how to keep making money from this profession.


Alright, now ive hopefully established that my views arent for personnal gain here are my reasons:


1: As stated earlier, Bio-Linking ADKs will just inflate the ADK value. I personnally dont care, but it seems unfair that players like myself will hereon have an advantage as newer players will just find it incredibly difficult to get more than 1.


2: ADKed "uber" weapons are actually really hard to trade already. They often go for less then the price they were bought for and are often just destroyed when people respect. So a bio-link mechanism that works only on the weapon once ADKed, not the ADK, probably wont make a material difference to a weaponsmith. This however is a better alternative to just making the ADK bio-linked.


3. If I can actually get my butt of my seat, i can make a good living from weaponsmith today. I find people that already got "uber" weapons want a bit a of variety. Sometimes its a different weapon, weapon type or even different configuration. ie high min vs high speed/high max. etc. I cant understand how and why WS cant still be making money.


As a side note, the devs have put so much decay in weapons if they are sliced and puped, that frankly an ADK is your only option if you want the weapon to last more that a few weeks. Thats just not reasonable. But anyhow, thats a rant not relevant to main conversation.





Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Chumplestilskin
Wed Sep 28, 2005 10:26 pm
#51

I really have enjoyed reading all of the posts.


FIrst, I'd like to say that I don't think anyone is saying the ADK "killed" our profession. It has had an effect on it for sure though and I don't think anyone can deny that. If you anti-decay a weapon, it won't ever wear out. As long as you're satisified with the weapon or only need 1 weapon and it is adk'd. We can probably write that individual off as the number one customer. The original post never said "the only thing we need is to kill off the ADK".


I would also like to point out that the adk can also hurt the armorsmith profession.


I do agree as someone stated that decay is ridiculously rapid and that should be adjusted.


You have to remember, each profession has their own board to voice their wishes and concerns and various correspondence. This IS the weaponsmith forum. Of course we're not going to be talking about what the Jedi are needing or whatever. We're talking about weaponsmith stuff. Everyone needs to keep their panties unbunched. We're talking about the crafting of weapons, what affects that, etc.


Just for the record, My alt has 4 adks...I have two on my uber guns and have two ready to save my CA's in my armor for whenever I decide on what type of armor I like best. I will never have to buy weapons, CA's or these two armor pieces again.


So...that's a good feeling and I understand what you're saying when you say you have 1 of them and feel pretty good about it. However, it hit me...what the heck do I do with this toon now? I don't need anything else and I don't really pvp...is the game over for me? So, having a battle toon is not unfamiliar with many of us weaponsmiths and the positive side of ADK's. So, there it is from a combat toon that has adk's...I'm in "Now what?!" mode.


So, even though I have 4 adk's, I'd still like to see them untradeable. Now...I remember when they messed with the XP for a minute and the community wanted to KILL someone, so they brought it back. I'm sure that is what would happen if they messed with adk's.


Oh...and by the way, before anyone comments on how rich weaponsmiths are that they can afford 4 adk's.....I got the money selling resources.






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Chumplestilskin - CANCELLED DUE TO THE NGE
Asir_SWG
Thu Sep 29, 2005 1:58 am
#52






Xalya_Shadowalker wrote:

First off, there's a difference between "having an ADK biolink" and "having an ADK biolink the item its put on". The first is unacceptable, the second would be fine. The first is unacceptable because it would drastically reduce the # of ADKs in circulation and their prices would skyrocket. The second is fine as all it would do is eliminate the ability to sell an ADKd weapon or armor.


Furthermore, the ADK didn't completely destroy the weapon market. You can blame the CU and subsequent influx of Jedi for the decrease in sales.






I agree with Xalya_Shadowalker on this.... I would feel that it would be a very good compromise...




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