Weaponsmith Archive
Thread: I wonder if the Devs would consider bio linking the ADK?
it is clearlya number of things that are causing the reduction of sales....
1) ADKs
2) more and more jedi
3) more easily looted weapons that are as good as crafted weapons
4) no craftable weapon for TKM
I dont think the solution of is the ADK bio-linking the weapon...
Bio-linking ADKs may help a bit, but really I think the best thing would be to remove all looted weapons from the game and replace them with schematics
Xiao-an wrote:
I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.
Er... actually that is the sole intention of having to destroy a weapon to get your ADK back. This was implemented specifically so that the Weaponsmith profession wasn't being screwed by people adding and removing ADK's as they desired and never having to spend another 5mil on a weapon.
Obviously there was oversight on the Dev's part that lead to people trading ADK'd weapons for money + another ADK. So who's the greedy one now? The Weaponsmith that just wants to be able to get some sales, loves crafting weapons, spends 5mil on Power Cells to craft a HLR and re-sell it for 5.5 or 6mil only to never have it sell because people are running around trading ADK'd weapons for ADK's so they can avoid investing further money into the market; or is it the latter, the individual whom get's to have his cake and eat it too?
Making a veteran reward that is 'One Per the lifetime of an Account' tradeable in the first place is quite the oxymoron. Bio-linking the ADK to the individual makes the most sense any way you look at it from an unbiased point of view. In fact, the mere suggestion of giving you the opportunity to sell it by offering 'Bio-Linking on first use' is fairly appathetic...
I would think it should have never been tradeable.
ADK's are part of the system now, so get over it. The problem does not lie with them, it lies with what this game has come to. 95% of the servers populations can't even afford ADK's. Most of the accounts that were active enough to even get one have moved on. Your lack of sales is due to people leaving (CU), lack of different damage types on weapons (acid, cold, stun... no reason to own more than one weapon now), and AP being removed from weapons. You want more sales? Well, I'm sorry there isn't much that can be done about that. Maybe if they added back in elemental damage weapons, and AP, then you'd get more. But that will never happen. Get over it. Stop trying to remove something that benefits others, but does nothing for you.
XrioT wrote:
Xiao-an wrote:
I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.
Er... actually that is the sole intention of having to destroy a weapon to get your ADK back. This was implemented specifically so that the Weaponsmith profession wasn't being screwed by people adding and removing ADK's as they desired and never having to spend another 5mil on a weapon.
Yes, you do need to destroy something that is ADK'd just to get the ADK back. But why? If I go out, buy a weapon for 5mil, and an ADK for 20mil, why can't I get the money back that I invested on it? If I went out and bought a new weapon, why shouldn't I be able to sell my old one? Wether I sell it for 5mil + an ADK, or 25mil total, I'd still need a new ADK. Selling it and getting an ADK in the sale package just saves me time on finding a new one.
Look at it this way. Player A has no weapon, but has an ADK. Player B has an ADK'd weapon. Player B sells Player A the weapon, in exchange for cash and an ADK. Player A now has an ADK'd weapon, Player B now has no weapon, and an ADK. How does this ruin the crafting market?
Obviously there was oversight on the Dev's part that lead to people trading ADK'd weapons for money + another ADK. So who's the greedy one now?
How does this make combat classes greedy? We go out, spend millions on weapons, only to NEVER get that money back? And don't tell me 'well you use the weapon, you earn money while using it'. That means nothing. We are spending time earning money. So what if we resell the weapon when we don't need it anymore?
The Weaponsmith that just wants to be able to get some sales, loves crafting weapons, spends 5mil on Power Cells to craft a HLR and re-sell it for 5.5 or 6mil only to never have it sell because people are running around trading ADK'd weapons for ADK's so they can avoid investing further money into the market; or is it the latter, the individual whom get's to have his cake and eat it too?
That makes NO sense what so ever. If I sell my ADK'd weapon for money and an ADK, guess what? I have no weapon! I have to go out and spend millions on another one. The new one gets ADK'd, I eventually sell it when I don't need it anymore, and... yep, you guessed it. I'm buying a new weapon!
Making a veteran reward that is 'One Per the lifetime of an Account' tradeable in the first place is quite the oxymoron. Bio-linking the ADK to the individual makes the most sense any way you look at it from an unbiased point of view. In fact, the mere suggestion of giving you the opportunity to sell it by offering 'Bio-Linking on first use' is fairly appathetic...
I would think it should have never been tradeable.
Of course you don't think it should be tradeable. It seems ANYTHING that helps another profession but your own is unfair. THAT is greed. Do I see you complaining about tailors? What about all the Jedi who put CA's in clothes, and ADK them? Do you complain when they resell them? Of course not, cause it's not hurting you.
Message Edited by Xiao-an on 09-27-2005 10:10 PM
Orew wrote:
Xiao-an wrote:
....
ADK's are part of the system now, so get over it. The problem does not lie with them, it lies with what this game has come to. 95% of the servers populations can't even afford ADK's. Most of the accounts that were active enough to even get one have moved on. Your lack of sales is due to people leaving (CU), lack of different damage types on weapons (acid, cold, stun... no reason to own more than one weapon now), and AP being removed from weapons. You want more sales? Well, I'm sorry there isn't much that can be done about that. Maybe if they added back in elemental damage weapons, and AP, then you'd get more. But that will never happen. Get over it. Stop trying to remove something that benefits others, but does nothing for you.
Message Edited by Xiao-an on 09-27-200510:10 PM
You don't get it, don't you... the idea is that we don't want to get over it because it does hurt our business.
BTW, I'm not interested in the 95% segment of the market that can't afford adk... I make my money from seling double capped weapons (or close). And guess what... my customer buys such a weapon, places an adk on it... and i never hear from him again.
Xiao-an wrote:
ADK's are part of the system now, so get over it. The problem does not lie with them, it lies with what this game has come to. 95% of the servers populations can't even afford ADK's. Most of the accounts that were active enough to even get one have moved on. Your lack of sales is due to people leaving (CU), lack of different damage types on weapons (acid, cold, stun... no reason to own more than one weapon now), and AP being removed from weapons. You want more sales? Well, I'm sorry there isn't much that can be done about that. Maybe if they added back in elemental damage weapons, and AP, then you'd get more. But that will never happen. Get over it. Stop trying to remove something that benefits others, but does nothing for you.
XrioT wrote:
Xiao-an wrote:
I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.
Er... actually that is the sole intention of having to destroy a weapon to get your ADK back. This was implemented specifically so that the Weaponsmith profession wasn't being screwed by people adding and removing ADK's as they desired and never having to spend another 5mil on a weapon.
Yes, you do need to destroy something that is ADK'd just to get the ADK back. But why? If I go out, buy a weapon for 5mil, and an ADK for 20mil, why can't I get the money back that I invested on it? If I went out and bought a new weapon, why shouldn't I be able to sell my old one? Wether I sell it for 5mil + an ADK, or 25mil total, I'd still need a new ADK. Selling it and getting an ADK in the sale package just saves me time on finding a new one.
Look at it this way. Player A has no weapon, but has an ADK. Player B has an ADK'd weapon. Player B sells Player A the weapon, in exchange for cash and an ADK. Player A now has an ADK'd weapon, Player B now has no weapon, and an ADK. How does this ruin the crafting market?
Obviously there was oversight on the Dev's part that lead to people trading ADK'd weapons for money + another ADK. So who's the greedy one now?
How does this make combat classes greedy? We go out, spend millions on weapons, only to NEVER get that money back? And don't tell me 'well you use the weapon, you earn money while using it'. That means nothing. We are spending time earning money. So what if we resell the weapon when we don't need it anymore?
The Weaponsmith that just wants to be able to get some sales, loves crafting weapons, spends 5mil on Power Cells to craft a HLR and re-sell it for 5.5 or 6mil only to never have it sell because people are running around trading ADK'd weapons for ADK's so they can avoid investing further money into the market; or is it the latter, the individual whom get's to have his cake and eat it too?
That makes NO sense what so ever. If I sell my ADK'd weapon for money and an ADK, guess what? I have no weapon! I have to go out and spend millions on another one. The new one gets ADK'd, I eventually sell it when I don't need it anymore, and... yep, you guessed it. I'm buying a new weapon!
Making a veteran reward that is 'One Per the lifetime of an Account' tradeable in the first place is quite the oxymoron. Bio-linking the ADK to the individual makes the most sense any way you look at it from an unbiased point of view. In fact, the mere suggestion of giving you the opportunity to sell it by offering 'Bio-Linking on first use' is fairly appathetic...
I would think it should have never been tradeable.
Of course you don't think it should be tradeable. It seems ANYTHING that helps another profession but your own is unfair. THAT is greed. Do I see you complaining about tailors? What about all the Jedi who put CA's in clothes, and ADK them? Do you complain when they resell them? Of course not, cause it's not hurting you.
Message Edited by Xiao-an on 09-27-2005 10:10 PM
FYI, I'm a TKM/M.Pike using looted weapons; I have 4 ADK's and each of them is preserving a weapon that no weaponsmith could ever match because they can't craft TKM or Pike weapons better than looted weapons. Sooo.. now that we've gotten the 'he's just a greedy weaponsmith' stigma out of the way, i'll respond to your severely micro-economic responses.
Yes, you do need to destroy something that is ADK'd just to get the ADK back. But why? If I go out, buy a weapon for 5mil, and an ADK for 20mil, why can't I get the money back that I invested on it? If I went out and bought a new weapon, why shouldn't I be able to sell my old one? Wether I sell it for 5mil + an ADK, or 25mil total, I'd still need a new ADK. Selling it and getting an ADK in the sale package just saves me time on finding a new one.
Look at it this way. Player A has no weapon, but has an ADK. Player B has an ADK'd weapon. Player B sells Player A the weapon, in exchange for cash and an ADK. Player A now has an ADK'd weapon, Player B now has no weapon, and an ADK. How does this ruin the crafting market?
Hehe, responding in that last post just made me think of the guy shown on TV during all the Illinois looting that said when questioned if he thought what he was doing was wrong,
'If it was wrong, the police would be stoppin us'.
IQ..
dropping..
I do like your points though Fabkins.
Message Edited by Xiao-an on 09-28-2005 09:41 AM
Xiao-an wrote:
...
Omfg, are you serious? You're complaining because 5% of your server population won't buy from you ever again? You don't care about the other 95% that buy weapons regularly? Someone hand this guy a tissue.
I truely can't believe you just posted that. You greedy little **edit**. You want to get something that a minority can use nerfed, just so YOU can make millions off weapons? I hate to break it to you, but nerfing ADK's will just ruin your sales even more. That 5% that you cling to will NOT be buying weapons worth 10mil every few days once their weapon breaks. They will start buying the weapons that the other 95% of the population uses. Ya know, the ones you don't care about.
You have an ugly and dirty mind and you're judging the others by it... that's why you arrive to the wrong conclusions. I amselling extremely cheap weapons for the 95% of the population who can't afford adk. That is why I don't make money of them.
Anyway... you don't really understand anything on the topic at hand. Whoever gave you the notion that bio-linking an adk would result in the breaking ofthe weapon every few days?? Think before posting.
Ok.... im going to go against the grain here completely.
I think that Bio-Linking isnt such a smart idea at all.
Why?
Well before I answer this, let me say that ive got 12 ADKs and absolutely no intention of sell them so ive got no vested interest in the ADK market. Also Im a Weaponsmith so im worried about how to keep making money from this profession.
Alright, now ive hopefully established that my views arent for personnal gain here are my reasons:
1: As stated earlier, Bio-Linking ADKs will just inflate the ADK value. I personnally dont care, but it seems unfair that players like myself will hereon have an advantage as newer players will just find it incredibly difficult to get more than 1.
2: ADKed "uber" weapons are actually really hard to trade already. They often go for less then the price they were bought for and are often just destroyed when people respect. So a bio-link mechanism that works only on the weapon once ADKed, not the ADK, probably wont make a material difference to a weaponsmith. This however is a better alternative to just making the ADK bio-linked.
3. If I can actually get my butt of my seat, i can make a good living from weaponsmith today. I find people that already got "uber" weapons want a bit a of variety. Sometimes its a different weapon, weapon type or even different configuration. ie high min vs high speed/high max. etc. I cant understand how and why WS cant still be making money.
As a side note, the devs have put so much decay in weapons if they are sliced and puped, that frankly an ADK is your only option if you want the weapon to last more that a few weeks. Thats just not reasonable. But anyhow, thats a rant not relevant to main conversation.
I really have enjoyed reading all of the posts.
FIrst, I'd like to say that I don't think anyone is saying the ADK "killed" our profession. It has had an effect on it for sure though and I don't think anyone can deny that. If you anti-decay a weapon, it won't ever wear out. As long as you're satisified with the weapon or only need 1 weapon and it is adk'd. We can probably write that individual off as the number one customer. The original post never said "the only thing we need is to kill off the ADK".
I would also like to point out that the adk can also hurt the armorsmith profession.
I do agree as someone stated that decay is ridiculously rapid and that should be adjusted.
You have to remember, each profession has their own board to voice their wishes and concerns and various correspondence. This IS the weaponsmith forum. Of course we're not going to be talking about what the Jedi are needing or whatever. We're talking about weaponsmith stuff. Everyone needs to keep their panties unbunched. We're talking about the crafting of weapons, what affects that, etc.
Just for the record, My alt has 4 adks...I have two on my uber guns and have two ready to save my CA's in my armor for whenever I decide on what type of armor I like best. I will never have to buy weapons, CA's or these two armor pieces again.
So...that's a good feeling and I understand what you're saying when you say you have 1 of them and feel pretty good about it. However, it hit me...what the heck do I do with this toon now? I don't need anything else and I don't really pvp...is the game over for me? So, having a battle toon is not unfamiliar with many of us weaponsmiths and the positive side of ADK's. So, there it is from a combat toon that has adk's...I'm in "Now what?!" mode.
So, even though I have 4 adk's, I'd still like to see them untradeable. Now...I remember when they messed with the XP for a minute and the community wanted to KILL someone, so they brought it back. I'm sure that is what would happen if they messed with adk's.
Oh...and by the way, before anyone comments on how rich weaponsmiths are that they can afford 4 adk's.....I got the money selling resources.
I agree with Xalya_Shadowalker on this.... I would feel that it would be a very good compromise...
Xalya_Shadowalker wrote:
First off, there's a difference between "having an ADK biolink" and "having an ADK biolink the item its put on". The first is unacceptable, the second would be fine. The first is unacceptable because it would drastically reduce the # of ADKs in circulation and their prices would skyrocket. The second is fine as all it would do is eliminate the ability to sell an ADKd weapon or armor.
Furthermore, the ADK didn't completely destroy the weapon market. You can blame the CU and subsequent influx of Jedi for the decrease in sales.