Weaponsmith Archive

Thread: I wonder if the Devs would consider bio linking the ADK?

SgtSixpack
Thu Sep 29, 2005 9:35 pm
#53






SgtSixpack wrote:

A slight twist could be that meant the reward itself retained its value is to say :


One the ADK is applied to a weapon the weapon is bio-linked, but if the weapon is destroyed the ADK would not be bio-linked itself.


Not sure if its been mentioned or assumed but I thought Id throw the idea in to the pot.





Sounds a little like what I was saying here ^^



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fabkins
Thu Sep 29, 2005 10:00 pm
#54

Having weapons ADKed bio-linked (and return ADK to normal afterwards) will make no difference to your business.


Do you think you are loosing business because people are trading ADKed Weapons. Hence uber weapons never die?


Nah....an ADKed Weapon is about the hardest thing to trade. Im constantly upgrading and i can tell you that recently ive destroyed fantastic weapons because i couldnt be bothered to spend days and days on the forum looking for a buyer. Ive probably traded around 6 of these and frankly they are a pain in the butt.


I like the principle but frankly will make no difference to your business.


I would also like to point out that i made as much money as i want to. Hence when i put effort into my craft i make money. I get return customers, including the ADK clan, in fact, especially the ADK clan. Im after that end of the market.


Effort and dedication will guarantee you will make money. Be friends with other weaponsmith. Trade tips / resources / etc, it will only increase you business. You will end up competing in a nice way between each other - ie hey i made this !, nah look at the stats of this, etc.


Dedication will eventually earn you business. Like any real world economy, it takes time to get awareness, you need to promote yourself. etc etc.


Stop winging about ADKs and keep making weapons, the world is out there for you get business!





Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Xiao-an
Fri Sep 30, 2005 1:38 am
#55

Ya, what he said ---^






a Imperial Colonel Porcelain of Eclipse b

maigy
Fri Sep 30, 2005 2:19 pm
#56






fabkins wrote:

Having weapons ADKed bio-linked (and return ADK to normal afterwards) will make no difference to your business.


Do you think you are loosing business because people are trading ADKed Weapons. Hence uber weapons never die?







Actually if there were no ADKs then the uber weapons would not last nearly as long... currently a weapon will last me about 2-3 weeks of use... slap an adk it will last me until I want to change templates or I find a better weapon, which will most likely be longer than 2-3 weeks.


Without ADKs, what would happen is I would save my uber weapon for special occassions and just use normal weapons for almost everything else thus I would go through crates of normal weapons during the lifetime of my one uber weapon.




Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
fabkins
Sat Oct 01, 2005 10:48 pm
#57

Actually if there were no ADKs then the uber weapons would not last nearly as long... currently a weapon will last me about 2-3 weeks of use... slap an adk it will last me until I want to change templates or I find a better weapon, which will most likely be longer than 2-3 weeks.


Without ADKs, what would happen is I would save my uber weapon for special occassions and just use normal weapons for almost everything else thus I would go through crates of normal weapons during the lifetime of my one uber weapon.


Because of ADKs , people will save up some serious money because they know their investment will be protected. So you may not sell so many items but you can make more money of a weapon sell. Whats the point of anyone spending millions on weapon that will last a few weeks.


So people save. Buy the best. Then will find out whether someone can do better later.





Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Xiao-an
Sun Oct 02, 2005 8:08 am
#58






HardwiredXMan wrote:

I think what's hurting the weaponsmith profession more than ADK's is the fact that you don't need multiple weapons anymore for combat. Before CU we still had ADK's but in most cases, due to the design of the combat system, you needed more than one or two guns because each mob was vulnerable agains't different weapons. For a pistoleer, you had to have acid, heat, energy weapons because what was good for one mob was terrible verse another.


So even if you had ADK's, unless you had one for each weapon which was rare, you had to always replace one or more of your weapons. I personally only had and still have one ADK and back then I ADK'd my awesome T21....but I still needed to use my DXR sometimes or my jawa for PVP. Since neither was ADK'd, they wore out and I had to buy or craft more.


Now the CU combat system has made it where all mobs are the same and elemental damage don't make a difference other than being a extra boost on overall damage. You literally only need one gun for all situations in CU. A triple capped weapon with an ADK will kill anything and anyone in the game the same as any other weapon.


So the combination of ADK's and the change of the combat system is what hurts the WS business.BioLinking ADK's may work in the short term though but over time people will eventually get enough ADK's from other people and still end up not needing to buy any new weapons. It would be just like the mission terminal nerf the devs tried to do to fix the amount of money flowing into the economy. It didn't work, now we have players with more than 100 million credits, a lot more than we had when the janta missions still paid 45k with a smuggler slice.


Most issues in this game are a result of a combination of things and ADK's are one of those that can't be blamed for this issue alone. The Devs could biolink ADK's but a better option would be to force people to have to use different weapons. Make that elemental damage mean something more than what it is. Have it play into strategy a bit more like pre-CU. Then you will see people buying more weapons because of the single need to have multiple weapons for multiple things.


One weapon shouldn't be all you need for lowend pve, mid level pve, high level pve and any kind of pvp.


Oh, I almost forgot about the ALR being the best all around weapon in the game for ranged. It is the best crafted weapon hands down and any profession can use it. This makes it a problem where any ranged profession can get one, ADK it, use unlimited powerups on it without worry of decay, get speed buffs, musrooms, general ranged speedand stimulants to overcome the speed issue. Now you have a pistoleer running around with a triple capped ADK'd ALR and don't need any other weapon.


On top of all the above, you still have looted weapons totally blowing crafted weapons out of the water. Why buy a crafted weapon when you have an endless supply of looted weapons that are much better without the cost of bartering and paying credits....you just loot them yourself.


So even if ADK's get biolinked, there would still be many more issues that will kill the WS market. It's not one item, it's the whole system. The devs need to figure out how to make "ALL" crafting professions viable again. I've always said that looted weapons with exceptional stats should still drop like legendary weapons did in the old system and none of those uber weapons should be given as quest rewards. The schematic should be given as the quest reward and that would force the people to have to go through a master weaponsmith to get that looted item......So I think only schematics of uber weapons should drop at a rare rate, not a fully complete weapon.






Excellent post



a Imperial Colonel Porcelain of Eclipse b

HardwiredXMan
Sun Oct 02, 2005 12:53 pm
#59

I think what's hurting the weaponsmith profession more than ADK's is the fact that you don't need multiple weapons anymore for combat. Before CU we still had ADK's but in most cases, due to the design of the combat system, you needed more than one or two guns because each mob was vulnerable agains't different weapons. For a pistoleer, you had to have acid, heat, energy weapons because what was good for one mob was terrible verse another.


So even if you had ADK's, unless you had one for each weapon which was rare, you had to always replace one or more of your weapons. I personally only had and still have one ADK and back then I ADK'd my awesome T21....but I still needed to use my DXR sometimes or my jawa for PVP. Since neither was ADK'd, they wore out and I had to buy or craft more.


Now the CU combat system has made it where all mobs are the same and elemental damage don't make a difference other than being a extra boost on overall damage. You literally only need one gun for all situations in CU. A triple capped weapon with an ADK will kill anything and anyone in the game the same as any other weapon.


So the combination of ADK's and the change of the combat system is what hurts the WS business.BioLinking ADK's may work in the short term though but over time people will eventually get enough ADK's from other people and still end up not needing to buy any new weapons. It would be just like the mission terminal nerf the devs tried to do to fix the amount of money flowing into the economy. It didn't work, now we have players with more than 100 million credits, a lot more than we had when the janta missions still paid 45k with a smuggler slice.


Most issues in this game are a result of a combination of things and ADK's are one of those that can't be blamed for this issue alone. The Devs could biolink ADK's but a better option would be to force people to have to use different weapons. Make that elemental damage mean something more than what it is. Have it play into strategy a bit more like pre-CU. Then you will see people buying more weapons because of the single need to have multiple weapons for multiple things.


One weapon shouldn't be all you need for lowend pve, mid level pve, high level pve and any kind of pvp.


Oh, I almost forgot about the ALR being the best all around weapon in the game for ranged. It is the best crafted weapon hands down and any profession can use it. This makes it a problem where any ranged profession can get one, ADK it, use unlimited powerups on it without worry of decay, get speed buffs, musrooms, general ranged speedand stimulants to overcome the speed issue. Now you have a pistoleer running around with a triple capped ADK'd ALR and don't need any other weapon.


On top of all the above, you still have looted weapons totally blowing crafted weapons out of the water. Why buy a crafted weapon when you have an endless supply of looted weapons that are much better without the cost of bartering and paying credits....you just loot them yourself.


So even if ADK's get biolinked, there would still be many more issues that will kill the WS market. It's not one item, it's the whole system. The devs need to figure out how to make "ALL" crafting professions viable again. I've always said that looted weapons with exceptional stats should still drop like legendary weapons did in the old system and none of those uber weapons should be given as quest rewards. The schematic should be given as the quest reward and that would force the people to have to go through a master weaponsmith to get that looted item......So I think only schematics of uber weapons should drop at a rare rate, not a fully complete weapon.

maigy
Mon Oct 03, 2005 4:32 pm
#60






xxKylieaxx wrote:





Chumplestilskin wrote:

I have been reading away on the forums and now I'm all fired up!

This is just me at the moment, and I like the game, don't hate the Devs, and not particularly upset with the "CU".


There's a few things that are bugging Weaponsmiths, and I love being one but this dang ADK is cuttin in on business!


I can understand rewarding long term customers, but they should really bio link that thing.

I'll bet the never imagined how much impact they would have overall when they thought them up.


Speaking from a crafter's point of view of course







Stupidest Idea ever your a moron. People have more than one account so that they can get more than one ADK and also people would like to sell them for money.


U sir are an idiot and i do not call many people idiots


OK im done


/flameoff







Wow, that was very constructive



Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
xxKylieaxx
Tue Oct 04, 2005 12:28 am
#61






Chumplestilskin wrote:

I have been reading away on the forums and now I'm all fired up!

This is just me at the moment, and I like the game, don't hate the Devs, and not particularly upset with the "CU".


There's a few things that are bugging Weaponsmiths, and I love being one but this dang ADK is cuttin in on business!


I can understand rewarding long term customers, but they should really bio link that thing.

I'll bet the never imagined how much impact they would have overall when they thought them up.


Speaking from a crafter's point of view of course







Stupidest Idea ever your a moron. People have more than one account so that they can get more than one ADK and also people would like to sell them for money.


U sir are an idiot and i do not call many people idiots


OK im done


/flameoff





-The Gemini Twins-
BH n Medic



Muzz
Tue Oct 04, 2005 12:40 pm
#62



xxKylieaxx wrote:


Chumplestilskin wrote:
I have been reading away on the forums and now I'm all fired up!
This is just me at the moment, and I like the game, don't hate the Devs, and not particularly upset with the "CU".
There's a few things that are bugging Weaponsmiths, and I love being one but this dang ADK is cuttin in on business!
I can understand rewarding long term customers, but they should really bio link that thing.
I'll bet the never imagined how much impact they would have overall when they thought them up.
Speaking from a crafter's point of view of course



Stupidest Idea ever your a moron. People have more than one account so that they can get more than one ADK and also people would like to sell them for money.

U sir are an idiot and i do not call many people idiots

OK im done

/flameoff








"Your a moron" Gotta love people who abuse others for a supposed lack of intelligence while all too blatantly displaying theirs.

And by the way, very constructive post. Don't hurry back.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Luzenit
Sun Oct 16, 2005 8:07 pm
#63


/bump


This recently addressed the ADK issue. Worth a rerview and a bump to the top.









Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



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