Weaponsmith Archive

Thread: I wonder if the Devs would consider bio linking the ADK?

Muzz
Mon Sep 26, 2005 7:25 am
#27

I don't like bio-linking. My previously stated preference would be for ADKs to reduce decay but not eliminate it. They aren't named No-Decay Kits, they're named Anti-Decay Kits.



Orgama

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Xiao-an
Mon Sep 26, 2005 7:46 am
#28






Summerflame wrote:





Xiao-an wrote:





Luzenit wrote:


I agree on both your points, but ADK is not helping the issue its making it a lot worse batlting all three things would make WS a lot more interesting and give us more business and thus more content and reason to play.







So basically, screw everyone else and only help Weaponsmiths? That sounds a little greedy to me.


EVERY Weaponsmith I am friends with, has an alt that they get components with. Not only does that save on costs, but it also gives them sometime to do while they aren't making weapons. Might want to try it


Also think about what you're asking. You want to make ADK's more rare, raising the price on them. 20mil each (on Eclipse), isn't already too much? So let's say that with them being more rare, and more expenisve, less people will be able to use them. Raising your sales, correct? Don't think so. With ADK's costing more, and Weaponsmiths/Armorsmiths gaining from this, people who sell the components to the Weaponsmith/Armorsmith will raise the price on them. Right now on Eclipse, I can sell a 6 stack of perfect Enhanced Power Cells for up to 12 mil. If I can no longer afford an ADK, and have to continually buy weapons, what am I going to do to be able to afford them? Raise the price on the components I loot. Weaponsmiths will have to pay more to make a weapon, and turn around and have to sell said weapons for more just to make a profit.


So let's review.


  1. Less ADK's = Price on ADK's rise

  2. People can't afford ADK's= raise the price on components sold to WS/AS to be able to afford high end wares when current weapon or armor decays

  3. WS/AS = raise prices to be able to make a profit on the price raise of components

  4. High Priced Weapons and Armor = Only BH's will be able to afford high quaility crafted items

  5. Everyone else = screwed out of PvP, PvE, high end content. Forced to use basic crap

  6. WS/AS = loss of sales due to limited amount of people buying their wares

Common sense goes a long way.







Try reading the post I made inresponse to your post Im answering your question there. Its not a question about greed its a question about wanting to be needed by the community and have something to do.


Also Im suggesting biolinking on first use, meaning people can still sell their ADKs if they have no use for them. But i had this covered in the post where I answered you aswell.


Every WS you know might have a BH alt, but I do know a lot of WS who dont also I want to play WS, not BH. Saying people should just run BH missions when they have crafted their 1 weapon a day doesnt really sound like a very good option when people want to craft







I understand you are suggesting Bio-linking on first use. Once an ADK is bio-linked, it will be taken out of circulation, correct? Meaning they will be more rare. Meaning prices will go up. Etc.. Etc.. Weaponsmiths will STILL have them same problem they had before. They will STILL be short on sales. Even if you removed ADK's from the game, your sales will not increase. More people leave, than join every day. People no longer have a reason to own more than one weapon. To afford having to buy weapons over and over, component pricing will increase. Weaponsmiths will raise price to compensate. Who wins? No one. Weaponsmiths will STILL sell very few. But instead of everyone being able to afford these new high priced weapon, only BH's will. Your sales will decrease if anything.



a Imperial Colonel Porcelain of Eclipse b

Xiao-an
Mon Sep 26, 2005 8:03 am
#29






Summerflame wrote:

Or perhaps people would understand that they dont need double capped weapons to play


krayt enhanced, nym enhanced yes even unenhanced weapons is usable and can take down even highend mobs.








Oh ok. So nerf combat even more. Ya, really great idea there! Let's have the devs make ADK's bio-linked, so they become more rare and extremely expensive. Let's force everyone to use crappy, just so Weaponsmiths get more sales!


Yep, it's greed. If you don't like what your profession has become, reroll. Everyone else did once the CU hit. If you're not satisfied, be something else. If you don't want to be something else, deal with it. The devs are NOT going to make one profession happy by screwing everyone else.

Message Edited by Xiao-an on 09-26-2005 08:04 AM



a Imperial Colonel Porcelain of Eclipse b

Summerflame
Mon Sep 26, 2005 9:34 am
#30






Xiao-an wrote:






Summerflame wrote:

Or perhaps people would understand that they dont need double capped weapons to play


krayt enhanced, nym enhanced yes even unenhanced weapons is usable and can take down even highend mobs.








Oh ok. So nerf combat even more. Ya, really great idea there! Let's have the devs make ADK's bio-linked, so they become more rare and extremely expensive. Let's force everyone to use crappy, just so Weaponsmiths get more sales!


Yep, it's greed. If you don't like what your profession has become, reroll. Everyone else did once the CU hit. If you're not satisfied, be something else. If you don't want to be something else, deal with it. The devs are NOT going to make one profession happy by screwing everyone else.


Message Edited by Xiao-an on 09-26-2005 08:04 AM





Ill try this another way around then. How is it that biolinking the ADK will ruin anything for you? You will still get the ADK as a 12 month reward, You will still be able to have a no decay weapon. If you change template you just delete the weapon the adk was on to get it back (it could possibly unbiolink when you destroyed what it was on that way you could sell it again). Only change biolinking would do was that you couldnt sell the weapon it was one once you finished using it.


You call me greedy cause I want to craft and sell to people, but what you are battling is the ability to practically get weapons for free (as you can sell them once you are finished using them.)


Biolinking ADKs wouldnt ruin everyones gameplay (people did very well before the ADK) tt would be a compromise enabling weaponsmith to be more sought after again. Im not demanding the ADK removed as that would be ruining for a lot of people who spend money on it. Im trying to have Weaponsmith get back some of their worth.


And I would rather fight for the profession I love than just giving up and quitting the game. Also I do believe the dev are very reasonable and would listen to a suggestion like this as it is taking both fighter and crafters wishes into consideration.






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nacon
Mon Sep 26, 2005 5:52 pm
#31


This wouldnt help much it would keep me from buying weapons and sticking to one proff.


Since the release of CU i have spent roughly about 50mill on rifles and about 15mill on pistols due the crafting being changed every couple of months. Setting Adk's to bio link would jack the prize up and discourage people like me to buy a new gun. It would alsokeep them out of circulation. Most of my old rifles that were adk were given to guildies only when i purchased a new one. Recently I gave a friend a 15mill krayted rifle 1177dam 89 sac (was made pre EPC and music buffs) because i had a 20mill 1184dam 82 sac t-21 made. Now if the adk's were bio linked then that would be a waste of 15mill due to the ongoing crafting changes. It would discourage those that dont have an adk from buying high end weapons.




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Xalya_Shadowalker
Mon Sep 26, 2005 7:50 pm
#32

First off, there's a difference between "having an ADK biolink" and "having an ADK biolink the item its put on". The first is unacceptable, the second would be fine. The first is unacceptable because it would drastically reduce the # of ADKs in circulation and their prices would skyrocket. The second is fine as all it would do is eliminate the ability to sell an ADKd weapon or armor.


Furthermore, the ADK didn't completely destroy the weapon market. You can blame the CU and subsequent influx of Jedi for the decrease in sales.







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alya Shadowalker

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Xiao-an
Mon Sep 26, 2005 10:07 pm
#33






Xalya_Shadowalker wrote:

First off, there's a difference between "having an ADK biolink" and "having an ADK biolink the item its put on". The first is unacceptable, the second would be fine. The first is unacceptable because it would drastically reduce the # of ADKs in circulation and their prices would skyrocket. The second is fine as all it would do is eliminate the ability to sell an ADKd weapon or armor.


Furthermore, the ADK didn't completely destroy the weapon market. You can blame the CU and subsequent influx of Jedi for the decrease in sales.








Since it was put that way, that does seem more feasible. Preventing a weapon from being resold sounds fair, to a point. If the ADK was only Bio-linked once it was equiped to a weapon, then unbio-linked once the weapon was destroyed won't lower their number in the server circulation. However, it prevents people from at least getting their money back.


I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.


Other profession have their items resold all the time, so why should only Weaponsmiths and Armorsmiths benefit? Besides, some weapons with really great stats are far and few between. Maceey (awesome weaponsmith) told me about a Featherweight she had. Damage cap, SAC cap, 73 acc. It would be a shame to have to delete that item just to get back an ADK. The current system is fine to where when she is done with it, she can sell it AND the ADK attached to it, so someone else can use it. So someone else doesn't have to come up with a lot of cash to buy a newly crafted one, that they can't ever get back what they paid for it. Any system that prevents someone from AT LEAST breaking even on cost isn't a good one.


That would be like you going out, buying parts and resources to make a really good weapon, but having to sell it for less than the cost to make it. Is that fair? Would you still be a Weaponsmith if you couldn't make more than you spent? Or at least break even? Would anyone be any crafter at all if the system was like that? I dunno. I stand firm and believe that ADK's should be kept the way they are.


Oh, and Summer. Congrats on making Correspondent





a Imperial Colonel Porcelain of Eclipse b

Luzenit
Tue Sep 27, 2005 4:36 am
#34


Xiao states:





Xalya_Shadowalker wrote:

First off, there's a difference between "having an ADK biolink" and "having an ADK biolink the item its put on". The first is unacceptable, the second would be fine. The first is unacceptable because it would drastically reduce the # of ADKs in circulation and their prices would skyrocket. The second is fine as all it would do is eliminate the ability to sell an ADKd weapon or armor.


Furthermore, the ADK didn't completely destroy the weapon market. You can blame the CU and subsequent influx of Jedi for the decrease in sales.








Since it was put that way, that does seem more feasible. Preventing a weapon from being resold sounds fair, to a point. If the ADK was only Bio-linked once it was equiped to a weapon, then unbio-linked once the weapon was destroyed won't lower their number in the server circulation. However, it prevents people from at least getting their money back.


I recently went out and bought a new Featherweight for 3mil. 965 dam, 66 sac, 63 acc. It is unused, and not ADK'd yet. My current ADK'd weapon is 966 dam, 69 sac, 13 acc, which I paid 5mil for. With the ADK system you wish to have changed, that 5mil I spent on that weapon goes poof. Right now, I could sell the weapon for 5mil + an ADK. That way someone can take advantage of the weapon, and I can still ADK my new weapon without having to buy a new one. Is this really fair to people to make them pay a lot of cash, then destroy that weapon just to get the ADK back? I don't think it is.


Other profession have their items resold all the time, so why should only Weaponsmiths and Armorsmiths benefit? Besides, some weapons with really great stats are far and few between. Maceey (awesome weaponsmith) told me about a Featherweight she had. Damage cap, SAC cap, 73 acc. It would be a shame to have to delete that item just to get back an ADK. The current system is fine to where when she is done with it, she can sell it AND the ADK attached to it, so someone else can use it. So someone else doesn't have to come up with a lot of cash to buy a newly crafted one, that they can't ever get back what they paid for it. Any system that prevents someone from AT LEAST breaking even on cost isn't a good one.


That would be like you going out, buying parts and resources to make a really good weapon, but having to sell it for less than the cost to make it. Is that fair? Would you still be a Weaponsmith if you couldn't make more than you spent? Or at least break even? Would anyone be any crafter at all if the system was like that? I dunno. I stand firm and believe that ADK's should be kept the way they are.


Oh, and Summer. Congrats on making Correspondent






I have no issues with the weapon alone being biolinked when an ADK is used. I do not see it making that much of a difference in sales. It is a 'feel good' tactic with little substance. There are far more players that do not have ADKs (Newbies/players sold theirs) than those that do...and and there are a lot of precious and rare AAs are protected in ADK'ed armor as well. As it is, ADKs are going for well over 20 million each on my server (and I dare says others as well), so they are unattainable for many players on price alone.


It is painful to destroy a very nice weapon to re-equip an ADK onto another weapon. Some may trade for for another ADK and some cash...some will not bother to waste time and destroy the weapon. There are not many ADK'ed weapons for sale or trade on my server as it is. A player who wants to ADK a new weapon will have to find someone who has an unused ADK ready with some cash...not so easy, or someone who wants the weapon but has to destroy a weapon or sell it too to reclaim the ADK for the sale. I just do not see server ADK'ed weapon trades/sales that common....in fact, I think they are more of a rarity.


Before the ADK days, the best weapons (with the hard to get 30+% damage slice) did decay, did need repairs (risk of destruction), and would finally die. Many of these weapons were reserved for very special moments. ADKs happened, and these beauties were protected, but the need for different weapons (cold, stun, heat, etc.) existed and sales were always good. There was always a chance a better weapon could be made (no caps), so crafters and demanding, non-Jedi consumers kept driving the market. Those were the days.....








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Dekka1
Tue Sep 27, 2005 1:53 pm
#35

/Vote neg


Far too few ADKs to make a difference to the crafting community on a large scale.








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GroundZeroXxX
Tue Sep 27, 2005 2:52 pm
#36

Well if u havent noticed on the trade forums ADK's r goin in the range of 20-25mill(alot of money to most people) on some servers.


Chumplestilskin
Tue Sep 27, 2005 3:12 pm
#37


Actually, my original thought was just don't make them tradeable...Bio-linking was the only way I could think of explaining it.

I guess "Don't make them tradeable" would have been easier.





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SgtSixpack
Tue Sep 27, 2005 3:28 pm
#38

A slight twist could be that meant the reward itself retained its value is to say :


One the ADK is applied to a weapon the weapon is bio-linked, but if the weapon is destroyed the ADK would not be bio-linked itself.


Not sure if its been mentioned or assumed but I thought Id throw the idea in to the pot.



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EllieCo
Tue Sep 27, 2005 5:00 pm
#39






GroundZeroXxX wrote:

Well if u havent noticed on the trade forums ADK's r goin in the range of 20-25mill(alot of money to most people) on some servers.







Ehh, most people are richer then you realize. Haha thank E-bay for it all.



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