Weaponsmith Archive

Thread: How are we expected to equip a WS toolkit? take off BackPack?

Baretta
Mon Mar 29, 2004 8:59 pm
#27

out of curiosity what does this ws bando do...ive never even heard of one till now, second what class can i buy one off... third yes your right about it being gay that a backpack must be droped...most days i have 2 full houses a full bank and a full main pack and back pack...maybe i stress maybe romm for a few factory crates...at one stage i had to drop stuff in mates houses just to open factory crates to load my vendor.



Baretta Nine'MM


Valcyn server



Who Farted?
Deregen
Mon Mar 29, 2004 9:46 pm
#28

It carries skill mods for weapon assembly, weapon experimentation, and weapon repair. +5 on each if i remember right.



Trace Silverhawk ~ Smuggler & RSF Ace Pilot
(Elder Weaponsmith)

Darice Starshadow ~ Elder Shipwright
***Visit the Starshadow Foundation vendors, located at 750, 4950 on Talus, about 3k west of Nashal Starport***

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kalasiris
Tue Mar 30, 2004 1:06 am
#29

Does anyone know if our correspondent still reads these boards at all? You'd think they'd have seen this thread and commented on it.
RebelAmphibian
Tue Mar 30, 2004 3:13 am
#30

It has +5assemble (as a mon-cal I already have +10 and still get crit fails), +5 repair (this is widely believed to have been nerfed recently, so also a questionable value), and +3 experimentation.
Coldghost
Tue Mar 30, 2004 10:45 am
#31

Ok, im master WS/master Arch, i barely have enough lots for all my harvs having a small house...a small house only holds 150 items, when my bad is full and i want to take it off and drop it in my house, that is 1/3 or my house inventory, id like to say i have that much room, but my house is full, my inv has about 5 open spaces and my pack is full, i dont wanna run to the back everytime i wanna make guns



Every man dies, not every man really lives.

Coldghost ~ Master Slayer

Valin Horn ~ Master Tank

Amosis Sowo ~ Master of the Force

JohnAdams
Tue Mar 30, 2004 8:21 pm
#32

First of all, props to Trace. Sounds like a nice operation there.


At one time I did have my inventory managed to a point where I could take off the pack. I was about to make a scythe for the first time and I didn't want any failures. So I took a long look at my inventory. Rearranged things at the houses. Freed up my bank space and put in most of my harvesters. Eventually I was at the point where I could do it. Then some friends started to bring in Genosian loot. Lots of it. My inventory was fubared again.


I don't want to use all the stuff at once. I have a small network so I can't count on the supply chain lasting forever. Sooner or later they will get bored with the cave and move on. I can't get anything there now. And who wants to pay the insane prices for loot now? So I am stuck with hoarding stuff again.


But when I think about it, I do understand their reasoning. A lot of this does force me to make choices that I might not want to make. Let's face it, if we got everything we wanted, it would be no challenge at all. It may seem annoying but it is really true. If it were too easy, you'd get bored and move on.


As annoying as it is, I'll still settle for a (basically) free +3 weapon SEA. with a couple of other goodies thrown in. I don't use it all the time, but I will find a way to use it when I need to. If I am going to lobby for anything, please give us a couple more uses on that scythe schem. 2 swords per schem just doesn't cut it.





CrazyBob - grumpy old weaponsmith
Check your global south of Dearic on Bria
Wargfang
Tue Mar 30, 2004 9:02 pm
#33

The solution is not to make the bandolier dress a different part of you...the solution is to allow it to store items a la a backpack...that is after all the purpose of a bandolier..with all those little pockets etc......its an additional sotrage clothing item.

So a bandolier should allow you to wear it AS WELL as everything and it should give you MORE storage.

Oh and when I was a noob I sold one of these with a + this and + that for 3k on the bazaar...had no idea of its value !

Be Well, Bob'the Builder
RebelAmphibian
Wed Mar 31, 2004 3:21 am
#34






Wargfang wrote:
The solution is not to make the bandolier dress a different part of you...the solution is to allow it to store items a la a backpack...that is after all the purpose of a bandolier..with all those little pockets etc......its an additional sotrage clothing item.

So a bandolier should allow you to wear it AS WELL as everything and it should give you MORE storage.

Oh and when I was a noob I sold one of these with a + this and + that for 3k on the bazaar...had no idea of its value !

Be Well, Bob'the Builder






I have my doubts as to whether or not the Devs did this on purpose, I mean backpacks themselves are not fully thought out. Backpacks have unusable sockets. I think this maybe to force decay on SEA's. Backpacks are not vulnerable because you can imagine the uproar from players when they start loosing the backpack and everything in it to decay. I do think it would be great if the bando were a container (even just to replace the backpack), but becuase of decay issue I doubt they will do it. Even if the sockets were made unusable (I mean imagine invulnerable toolkit plus 4 invulnerable sockets), the other crafters whose aprons and such do decay would scream foul, notto mention the tailors who make em.


If that is not possible, then I would still prefer it to be ina new slot, (shoulder slot or something), or if that is also not possible, then at the very least, move it to belt slot or something.

Brawlmaster
Wed Mar 31, 2004 8:56 am
#35

One thing that SWG could add to make things much easier (not easy, but easiER) would be to add a 'pick up and equip' option. Right now it is possible to 'drop' your backpack from the equipped state. In order to pick it up again, I need to clear out all but 9 items of my inventory (which means dropping 40-50 items), pick up the backpack, equip it, and then pick those 40-50 items back up again.

If there were a way to pick up the backpack in the equipped state, then I wouldn't have to go through that major hassle just to wear the bandolier for a few minutes.



--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
Visit my shop, 800m south of Theed: WP -5187 3355
kalasiris
Wed Mar 31, 2004 11:37 am
#36

While I think that the "pickup and equip" option is a feature that certainly belongs in the game (and is one of the 90 million odd things that should have been implemented before SWG was ever released), I don't think this will solve the toolkit problem for many. This is because many WSes keep their resouces in their backpack, so putting it somewhere while they go craft isn't an option. Of course, you can pull out the resources you need, which is nice and simple if you are just making one thing. However, if you are planning to make a variety of items, its easy to not have room (especially since you are down 50 inventory slots) or to forget a key item. And of course, this all assumes that you have storage space somewhere to just drop 51 items.


My situation is this: I'm not lucky enough to live in a Research Center, but with my luck with the RNG I need all the help I can get. So for any combine that isn't a WUK or something, I drive 2km to a nearby Research Center. Since I keep most of my resources in my backpack (I'm a specialist and relatively new to being Master WS, so I can actually fit most of my resources in a backpack, unlike some) I take them with me and use what I need as I craft. All the subcomponents I keep in the bank so that I can access them while in the research center, but my bankspace is rapidly dwindling as I acquire/build stuff. ATM I think I have 51 spaces in the bank (though not 102, which I'd need under the current system) so the "pickup and equip" option would help. But soon that won't even work.


I don't see why they can't just make backpacks decay, but make them like armor (which is not lost at 0 condition, it just stops working). So if you put +5 worth of SEA on your b-pack, and it hits 0 condition, you could still get all the items from it, but all your SEA would be gone. That way, making our toolkit (which as someone pointed out, is a bandolier, a peice of clothing designed for STORAGE) in toa backpack wouldn't give us any sort of competative edge over the other crafters (not that we are really competing with them...)


On an only tangentially related topic, did we elect our correspondent, or are they chosen by the devs, or what?
FelniFosk
Wed Mar 31, 2004 11:37 am
#37






Brawlmaster wrote:
One thing that SWG could add to make things much easier (not easy, but easiER) would be to add a 'pick up and equip' option. Right now it is possible to 'drop' your backpack from the equipped state. In order to pick it up again, I need to clear out all but 9 items of my inventory (which means dropping 40-50 items), pick up the backpack, equip it, and then pick those 40-50 items back up again.

If there were a way to pick up the backpack in the equipped state, then I wouldn't have to go through that major hassle just to wear the bandolier for a few minutes.





When you have dropped your pack - target it, then type /equip




FLURRY: Felni Fosk [FOSK ARMS; Master Munitions Trader;12pt MWS]
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kalasiris
Wed Mar 31, 2004 11:38 am
#38


While I think that the "pickup and equip" option is a feature that certainly belongs in the game (and is one of the 90 million odd things that should have been implemented before SWG was ever released), I don't think this will solve the toolkit problem for many. This is because many WSes keep their resouces in their backpack, so putting it somewhere while they go craft isn't an option. Of course, you can pull out the resources you need, which is nice and simple if you are just making one thing. However, if you are planning to make a variety of items, its easy to not have room (especially since you are down 50 inventory slots) or to forget a key item. And of course, this all assumes that you have storage space somewhere to just drop 51 items.


My situation is this: I'm not lucky enough to live in a Research Center, but with my luck with the RNG I need all the help I can get. So for any combine that isn't a WUK or something, I drive 2km to a nearby Research Center. Since I keep most of my resources in my backpack (I'm a specialist and relatively new to being Master WS, so I can actually fit most of my resources in a backpack, unlike some) I take them with me and use what I need as I craft. All the subcomponents I keep in the bank so that I can access them while in the research center, but my bankspace is rapidly dwindling as I acquire/build stuff. ATM I think I have 51 spaces in the bank (though not 102, which I'd need under the current system) so the "pickup and equip" option would help. But soon that won't even work.


I don't see why they can't just make backpacks decay, but make them like armor (which is not lost at 0 condition, it just stops working). So if you put +5 worth of SEA on your b-pack, and it hits 0 condition, you could still get all the items from it, but all your SEA would be gone. That way, making our toolkit (which as someone pointed out, is a bandolier, a peice of clothing designed for STORAGE) in toa backpack wouldn't give us any sort of competative edge over the other crafters (not that we are really competing with them...)


On an only tangentially related topic, did we elect our correspondent, or are they chosen by the devs, or what?
kalasiris
Wed Mar 31, 2004 11:41 am
#39

Stupid forum system ... sorry for the double post.


And thanks felnifosk, I will have to try that. Does it work on items in the bank, or only ones that are "dropped"?
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