Weaponsmith Archive
Thread: How are we expected to equip a WS toolkit? take off BackPack?
Ruuka_Eno wrote:
Do you really feel the need to keep you backpack equiped while you craft?
Hailene Da'Covale
Master Weaponsmith Merchant and Artisan
Naritus Server
It's not that I or you would need your backpack equiped per se, it is the fact that you have 50 more inventory in your backpack that does not count againstthe 60 on your avatar, ONLY if you have it equiped. And what if are things in my backpack that I need for crafting?
Therefore, if you use it for inventory, and not for "looks", then it could be a problem. If you are at a starport and want to do repairs or craft with a droid out, or even at your buddy's crafting station, or at a better crafting station than your own in an Industrial Center town, then you can't drop everything in inventory to manuever the toolkit to your backpack slot.
I have usually 5 to 15 at themost free room in my inventory including my backpack because somethings I just carry around. I have things to craft with (crates of components, and key resources), a few things to sell, powerups for pvp, powerups for dant, weapon repair crates, things I might be carrying to the bazaar, and stuff off my harvestors, and deeds to harvestors, and armor, and crafting clothes..... and it goes on. Oh, and I forgot, sometimes I do themeparks or other multi-item-loot quests. I don't have a problem with any weaponsmith who doesn't play this way. If you craft out of your guilds resource stockpile, spend all your lots on big house, or multiple small houses, or buy straight of the bazaar what you need, and you never do those other things I mentioned, that's fine. I just want what the apron-wearing crafters get, the ability to keep the backpack on.One frequently suggested solution was to move the slot, but I don't care how it gets solved. If they made a brand new slot, great we would all be happy.
Let me justsay, again, it is not just that I don't like having to drop in my houseor bank to use the toolkit, or just that my house and bank are too full, which they often are, or just that the hassle of doing the transfers is irritating, which it is, it is also that I can't use it away from my house or bank. And as someone pointed out, the bank transfer method is even more time consuming.
Adean, Master WS, Master Artisan, Carbineer
Reldun wrote:
Hmmm I didn't think there was anythign there to misinterpret...
RebelAmphibian wrote:
Reldun wrote:
I would say make it a wearable container in the backpack slot as many people have already scrimped and saved to build thier 12 point suit around the toolkit.
So you are not in favor of having as much inventory as other trades do, for the sake of the sockets you would loose from your belt or coat? Did you know the toolkit has 4 sockets?
I do my own mining alot, and I do a lot of other things, so having to drop so much inventory to put it on is a show-stopper for me and many others. Do you ever want to craft on the fly from your droid?
I must apologise, didn't catch the "container" part. That would be great. Then maybe the toolkit would also be invulnerable to decay, like a backpack, but if not, think how hard it would be to switch your backpack and everything in it, if you have a lot of inventory.
There is no easy way to change backpacks with items if you also have items in your inventory without using other unequiped containers to hold everything else on your avatar. Step #1, drop everything else which is in another container, #2 unequip toolkit/container, #3 drop toolkit/container, #4 pick up adventering backpack, #5 equip it, #6 pickup rest of items in other container
So yes, I would love an invulnerable, weaponsmith toolkit that contains 50 items, and has working sockets (they are broke on backpacks probably on purpose because of invulnerablity), with acommand to drop it straight from equiped to the floor, without first having to make room on avatar to unequip and then drop it (see above).
In my estimation, that would likely not be aproved by devs, and also would probably be more coding than simply changing slot, or making a new slot.
Speaking of new slots, why can't there be just a bandolier slot? Makes sense in real life, you can wear backpack, belt, coat and bandolier at the same time.
Especially for WS, as they require more different types of resources than any other profession. There is just no room in a WS bank box, primary pack or house. That secondary pack is critical to a full-time WS.
However despite of this, the weaponsmith toolkit was the only one of all the crafting kits to require the backpack slot. The crafting profession which needed their backpack slot the most was the only one to get a bando style kit. Everyone else got aprons or other and they all have 4 slots. The team had to make a deliberate choice to give WS the bando style kit.
If you think about this there are only two possibilities. Either SOE team is not organized enough to be thinking things through to this level, or they are intentionally implementing changes to make this profession less appealing. Can anyone else put forward any other explanations?
I think this is something that our correspondent really needs to take up with the dev team.
-Soar
Soar wrote:
However despite of this, the weaponsmith toolkit was the only one of all the crafting kits to require the backpack slot. The crafting profession which needed their backpack slot the most was the only one to get a bando style kit. Everyone else got aprons or other and they all have 4 slots. The team had to make a deliberate choice to give WS the bando style kit.
LLJK_Griz wrote:
Soar wrote:
However despite of this, the weaponsmith toolkit was the only one of all the crafting kits to require the backpack slot. The crafting profession which needed their backpack slot the most was the only one to get a bando style kit. Everyone else got aprons or other and they all have 4 slots. The team had to make a deliberate choice to give WS the bando style kit.The droid engineers got a bandolier too, but it requires an item which was removed from the game months ago (droid repair kit) and apparently the few people who got one of these and crafted it found that it eats all the components and does not produce a bandolier.With SOE's apparent indifference toward broken items (grenade experimentation SEAs, etc) it is extremely unlikely that this will be addressed in any way, no matter how many people complain about it.
Wowzers, thats pretty incompetent for a team that is supposed to be the best in the business
-Soar
Trean wrote:
If you can't figure out why you can't unequip your backpack and stillcraft just like everyone else that uses these bandoliers then well you need to get a little more organized.
My house is full of furniture and resources, my bank is full of resources, and my half of a shared storage house is full of resources. My backpack has 30-40 items -crates of food/powerups/meds and overflow from stuff that won't fit in my house. Main inventory has armor, several rifles, stim and wound packs, and single stacks of food that came out of the crates in the backpack. The only time I can remove my backpack is if I go in the PA hall (which has no furniture or anything so I can use it for temporary storage) and drop it in there. Anyone who's been around a long time and has combat skills probably has similar amounts of stuff.
Trean wrote:If you can't figure out why you can't unequip your backpack and still craft just like everyone else that uses these bandoliers then well you need to get a little more organized.
First off that is not the point at all. The point is why are WS (with the exception of DE as their kit doesn't work anyways) singled out as the only crafting profession with this disadvantage?
But to let you know exactly how organized most MWS are here is my own system.
BankBox : Ferrous and Non-ferrous current use piles - 90+ items.
Storage Factory 1 : Ore/Gems and Gas/Chemical current use piles - 90+ items.
Storage Factory 2 : non-WS items -80+ items
Naboo round house : All back-up 100k piles - 70+ items
Large Gen House (shop) : Junk bag and Decor - Full.
Primary/Secondary Backpack - Common use items, resources, crates. - always 90% full
Don't say I need more storage facillities as I need lots for harvesting. Dont say I should get rid of my junk bag when they are used for components that dont make a difference to the final build. The above numbers are pretty much what you will be seeing when you max out your resource collection and have enough to keep you going for atleast 4 months in the future. If you are able to drop you backpack without bother then you probably have a way to go before mastering your profession.
But again this is not the point.
Message Edited by Deregen on 03-29-2004 07:51 PM