Weaponsmith Archive

Thread: How much should I pay for a slicing contract?

Osrid
Thu Oct 28, 2004 7:40 am
#27

As being a master smuggler on one character and a ws on my other. I can tell you this I was working for an armorsmith (I know not a ws but kinda the same). He paid me 2k per slice. Most of the time it was about 900+ per setting. Then out of the blue he asked me if I wanted more cash and so I didn't turn it down (I think he was getting burnt out on stocking vendors and what not with sliced stuff) so he started paying me 5k per slice.

So in your case I would say dicuss a price with a smuggler and agree on it. If they get that super 35% damage slice perhaps throw them a bouns of a couple g's. Alot of us smugglers are in the profession for the profession not the money.

Hope it helps.



*edited by admin*
TheLemming
Fri Oct 29, 2004 2:39 am
#28


Lurax wrote:


Grisbilen wrote:


Lurax wrote:
pay them WELL. Give them free krayt pistols. Cherish your smuggler(s) because slicing is the most boring and mundane activity you can think of and a bulk slicer with any staying power is practically non-existant.



Did you master your crafting profession without grinding? in that case: /salute

no, I ground my ass off for my title. And I'm grinding FS crafting as well.

But grinding has an end in sight, and once you reach the light at the end of the tunnel, you're done for good, and better off for it. Slicing is pure grinding, with no end in sight. Just more grinding for more chump change. Ask yourself if you'd be willing to spend an hour crafting and only make 200k. Considering an hour of crafting usually translates into millions for us (tens of millions for some of us /chuckle), I think it's retardedly arrogant to suggest a smuggler is being greedy for wanting more than a pittance for his toils.






An hour grinding? In what way, shape, or form does it take an hour to slice a few crates? When I still had smuggler I would slice crates of 25 in a few minutes... Radial, click the selection and hit enter thru 3 windows, drop item in either speed or damage slice pack. This takes about 6 seconds when you get in a groove, maybe 10 now that you have to take the stuff out of crates. And anybody that thinks about 2800 worth of profit per 10 seconds (can use grinding materials on smuggler tools since quality doesn't matter) is too little to get them on a shuttle is just nuts...




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
MrSensitive
Fri Oct 29, 2004 4:49 am
#29

Ha, touched a nerve eh?


My time is worth more than yours, and that is fine with me


I sell mediocre slices on my own sliced weapons vendor at 10k over the base price of the item, and Isell themfrequently. It is unfortunate that we can't choose whether we want a speed or damage slice, but that is hardly the fault of the smuggler. It seems like people just get all pi$$y when they can't whip out a calculator and know precisely what numbers they are going to end up generating prior to shelling out their paltry sum for my time.


10k per slice, if you don't like it (I will forego explaining the reasoning) you can feel free to waste time trying to find another smuggler who will do it for 5k or 3k.



Time is credits andless than 10kisn't worth my time. Slicing is extremely important to combat as it stands now, and the people doing that slicing are _not_ properly compensated. For any current smugglers that are reading, give it a shot. Start charging 10k per single slice and work deals from there. Add morons to your ignore list that don't believe it is worth it and you will enjoy your game time more. Half the tells, twice the money and none of the frustration.




MrSensitive -Swordsman/Brawler/Dabbler
Furinol-Doctor and Stim Pusher
Felonius-Smuggler and Pistol Whipper.

Slices and Spices! Dropped component and loot vendors at -155 2779 on Dantooine, only 500m from the Mining Outpost.
TheLemming
Fri Oct 29, 2004 6:02 am
#30


MrSensitive wrote:
Ha, touched a nerve eh?
My time is worth more than yours, and that is fine with me
I sell mediocre slices on my own sliced weapons vendor at 10k over the base price of the item, and I sell them frequently. It is unfortunate that we can't choose whether we want a speed or damage slice, but that is hardly the fault of the smuggler. It seems like people just get all pi$$y when they can't whip out a calculator and know precisely what numbers they are going to end up generating prior to shelling out their paltry sum for my time.
10k per slice, if you don't like it (I will forego explaining the reasoning) you can feel free to waste time trying to find another smuggler who will do it for 5k or 3k.
Time is credits and less than 10k isn't worth my time. Slicing is extremely important to combat as it stands now, and the people doing that slicing are _not_ properly compensated. For any current smugglers that are reading, give it a shot. Start charging 10k per single slice and work deals from there. Add morons to your ignore list that don't believe it is worth it and you will enjoy your game time more. Half the tells, twice the money and none of the frustration.





You touched a nerve with your arrogant tripe like that.

It takes maybe 3 minutes to find a smuggler willing to slice for 5k or less...hate to burst your bubble.

And you don't explain your reasoning because I already ripped it up just above...didn't you read it? Probably not since you still feel justified.

No service is worth 250k for at most 5-10 minutes at most...especially not one that requires no skill, no preparation, and no overhead. Get a clue. Better yet, just try and make it as an AS/WS/Doc/Chef and find out what a real service to the benefit of combat is. I'm sure you'd be banned from every vendor on your server and get no contracts if you told your suppliers that your time slicing was worth more than theirs crafting.

I only wish that smugglers could make money smuggling (as it should be) so your kind would stop complaining about the honest smugglers that slice for a reasonable amount by saying that they're hacks and undercutting the market.




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
TheLemming
Fri Oct 29, 2004 6:12 am
#31

Also notice that your little plea for attention and probably support on the smuggler forum only got you smugglers saying that 5k would be the max, and that 10k is absurd...lol Guess that little ploy backfired, eh?




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
MrSensitive
Fri Oct 29, 2004 6:30 am
#32


I think your missing the tone ...lemming...


I didn't post it there as a plea, I posted there because I thought the threads on this post may mean something to the people asking about slicing for the public and having a slice vendor.


As for you ripping up my reasoning, you did no such thing. My reasoning is _exactly_ that _my_ reasoning. If it doesn't work for somebody else, so be it. I have no problem with the smiths I buy weapons from and I have no problems with the people that are willing to pay my fee.Truthfully, even though I think people that charge less than 5k per slice are chumps, I don't even have a problem with them. As I stated (either on the smuggler board or here) if people complain about the 10k charge they don't even get a reply, the get /addignore. This leads to a better game experience for _me_ because I don't waste my time bickering and explaining to people why I do what I do.


"one that requires no skill, no preparation, and no overhead. "


To address the above quote, MMORPGs in general require no skill (jtl twitch gaming excluded) just time invested.You do need to have components which more than likely we alreadybought fromyou which does give us an overhead-admittedly not ashigh as a full on crafter-and preparation requirements. No I don't have to go out and buy high quality resources or waste time mining for them, but I do need them and I need things from armorsmiths and weaponsmiths that are not always easy to come by.


As for the involved overhead and component costs, you are correct, they aren't high. However you pay for a smuggler's time and from a purely business point of view, anybody with a combat profession mastered is better off getting credits from a terminal.


You can continue to flame and call it tripe, but my philosophy on the subject won't change and I am sure your's will not either.



Message Edited by MrSensitive on 10-29-2004 09:35 AM



MrSensitive -Swordsman/Brawler/Dabbler
Furinol-Doctor and Stim Pusher
Felonius-Smuggler and Pistol Whipper.

Slices and Spices! Dropped component and loot vendors at -155 2779 on Dantooine, only 500m from the Mining Outpost.
LaughingWolf
Fri Oct 29, 2004 7:22 am
#33

Fringe benefits is something to consider too.

The weaponsmith I am slicing for, he keep me stocked up on WUK and AUK (not only thoses I need for the contract, he keep me stocked up on them, period) and on ressources needed for the tools he can't make (molecular clamps and laser precision knives). His reasoning is, since thoses are not affected by the quality of the ressources and he always have a lot of low quality ressources gathering dust, he is helping me and himself.

So, not only what he is paying me is for my time, pure profit for me, but what I charge others for slicing is 100% profit too since I do not pay for my tools. In the long run, it is a BIG fringe benefit.

Then he pay me according to the slicing level. x for a below 20% slice, y for a between 20% and 29% slice, and z for a 30%+ slice. I will let him talk about precise numbers if he so choose, do not feel it is my place to do so.

Message Edited by LaughingWolf on 10-29-2004 10:23 AM



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
TheLemming
Fri Oct 29, 2004 7:31 am
#34

First off, you should know that your initial argument holds no water. Relativism doesn't work. By the same measure I could come up with an argument for stealing from or killing innocent people and say that just because my reasoning doesn't match yours doesn't mean that it's less valid. When there are two opposing views, one is correct. Since you went this route when I pressed you instead of coming up with a valid counter point, simply shows that you likely don't have one...as I pointed out.

On the issue of skill, perhaps this definition will demonstrate what I was talking about.

"The familiar knowledge of any art or science, united with readiness and dexterity in execution or performance, or in the application of the art or science to practical purposes; power to discern and execute; ability to perceive and perform; expertness; aptitude; as, the skill of a mathematician, physician, surgeon, mechanic, etc."

You may not think of it as skill, but a good WS spends many hours and a great deal of resources researching methods of experimentation, how different stats will work in different items (example: when one of the resources doesn't have a critical stat, it seems to become more important for the others), how much weapon HAM customers are willing to put up with for higher range mods, etc. I might even say that I don't consider ability at a twitch based game like JTL to constitute skill since there is little that can be learned to sharpen it. It's mostly a matter of youth and reflexes. Not much to boast about...though youth will often tend to boast about youth... Learning to experiment advanced weapon stocks on your own and creating a 0.32/40-40 stock after about an hour of attempts on the other hand...hell, I still have fun pointing it out to a friend that can't get his above 35-35...

Finally, on the matter of overhead...did I read that right...did you call AUKs and WUKs hard to come by? Your 10k per slice isn't enough to pull the crates of 25 for 3k off the bazaar or vendor? Keep reaching, I'm sure you can come up with something better than that. Otherwise you might just want to let this one die...

Oh, and to maybe help you wrap your head around things...here's an example of why the mission grinding doesn't factor in. Would you pay a cardiac surgeon $50,000 to change the oil in your car because that's what he could make doing a surgery? No? Didn't think so. And as for being entitled to more because of the cost of the weapon...do you charge less to slice newbie calamari's first DH-17 carbine that he bought for 2.5k on bazaar? Oh, that's right...you put him on ignore...guess that means no. I could run business like that too, but I have this thing called a conscience that keeps me from trying to steal off into the night with as much as I can get a hold of... You may have millions more, but I feel good knowing that I run an honest business and don't take advantage of people when I may be the only smuggler around.




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
MrSensitive
Fri Oct 29, 2004 7:34 am
#35


LaughingWolf:


That is a great way to do business too. Basically it comes down to playing however you like. My guidelines (emphasis on my) are fairly black and white but for people I know and certainly for friends, deals like that are great. I just don't want to haggle with every "joe bag o' donuts" off the street that wants to work special deals for WUKs if I slice half a crate of weapons.


Other people have posted that they will let the smuggler pick a couple weapons/armor pieces from the lot in exchange for their services, offer resources, tip extra for a desirable slice etc etc. Again, for me this is all case by case and I will do it for the in game people that I like. I am not unreasonable, just stubborn


My black and white rules apply to this scenario.


Potential Customer: "I need 3 pistols sliced"


me : "10k per, where are you?"


Angry customer: "what? that is totally f$%$$ unreasonable! I paid 2k yesterday!"


me: "/addignore"


------------------------------------------------


Message Edited by MrSensitive on 10-29-2004 11:02 AM



MrSensitive -Swordsman/Brawler/Dabbler
Furinol-Doctor and Stim Pusher
Felonius-Smuggler and Pistol Whipper.

Slices and Spices! Dropped component and loot vendors at -155 2779 on Dantooine, only 500m from the Mining Outpost.
MrSensitive
Fri Oct 29, 2004 8:00 am
#36


Again you are missing the point. Time..it is only time. My time is worth more to me than the cited quotes and examples here.


Reasoning, everything is relative, if you don't believe that than you are ignorant. To cite your example of killing somebody: When is killing somebody ok: Situation A:A man is standing 20 feet from you waving. Situation B: A man is standing 20 feet from you shooting a rifle at you. To ignore the impact that the relativity a situation can present is complete blind ignorance. When there are two opposing views, there are many times where neither is correct, or both are correct. Again, ignorance of that does nothing but demonstrate an inability to think beyond a kindergarten level. Is this a valid counter point? I certainly wouldn't want to be accused of not defending my viewpoint. I think I take the intelligence of the people that post here for granted sometimes.


Skill: Yes, I could easily have pulled a dictionary definition out as well, but once again I made the embarrassing oversight of taking for granted that you probably knew what the word meant. When I have a question about something in the game I come to these boards, look around a bit or stay in game and try a couple of different things. Once I find/discover the answer I am looking for I am by no means so involved with my online life to brag about "skill". Anybody with a couple hours a week would eventually figure out how to do even the most complex elements that a mmorpg presents to its players. Perhaps I have a higher standard, but this is not skill.


As for your comments on my overhead; I didn't claim it was high! I even stated that it wasn't in the same sentence. My claim about them not being always readily available is due to the fact that oftentimes, the vendors I know are out of them, and I rarely see them on the bazaar. As for my costs covering that, yes, my 10k a slice does. Thank you for using the proper figure.


Your example of the cardiac surgeon is idiotic. I wouldn't pay a surgeon to do something that he/she is not qualified to do- work on my car. I also would not pay a mechanic to open up my heart. However: Keep in mind that this is a game! It is in no way shape or form even a modest representation of reality. To use your very example, how many surgeons do you know that are also mechanics? I thought not. To use game profession examples: How many weaponsmiths do you think are also professional doctors? How many architects are also professional gunmen? How many shipbuilders do you think are actually jet pilots?


As for helping out a new player, no there is no chance in he!! I would even charge a new player to slice his CDEF. Of course this is assuming he didn't jump up and down swearing because I gave it back to him with a 20% speed slice. If this were the case, the oboligatory pistol whip, mushroom stamp and /addignore would ensue.


This is a game. My time playing the game will be spent playing it _my_ way (again note the relative reasoning).

Message Edited by MrSensitive on 10-29-2004 11:42 AM



MrSensitive -Swordsman/Brawler/Dabbler
Furinol-Doctor and Stim Pusher
Felonius-Smuggler and Pistol Whipper.

Slices and Spices! Dropped component and loot vendors at -155 2779 on Dantooine, only 500m from the Mining Outpost.
TheLemming
Fri Oct 29, 2004 9:41 am
#37

Just wondering...what part of innocent didn't you understand? It seems that you don't understand what relativism means either, so let me educate you on that one too.

"A theory, especially in ethics or aesthetics, that conceptions of truth and moral values are not absolute but are relative to the persons or groups holding them."

This is the sort of argument that people use to justify murder of the innocent by bringing up ritual killings and tribal warfare in places like southeast Asia and Africa. It's a good example of where you get when you cut loose from reality and argue in abstracts. Thank you, but I guess I'll just be the ignorant one that believes in you right to live regardless of relativist arguments that could be leveled to show otherwise. Oh, and calling me ignorant while altering my argument and repeating your belief in relativism is not a valid counterpoint...sorry...

As for throwing in the insult, it still doesn't change the fact that your objection to my original comment on skill was refuted by the very definition of the word. Researching and working at making better products is just like learning about the design of an engine and working at servicing it in the example. In a twitch game like JTL without a real base map with terrain advantages and the such to learn to use to your advantage, it's pretty much completely about raw reflexes...nothing to tune or practice...either you have it or you don't. That's actually why I suspect JTL will be short lived for most people... It's very one-dimentional

As for the example being idiotic...I would think that even an idiot would be able to figure it out...perhaps I need to explain. If that surgeon is qualified to both operate on your heart and change the oil in your car (though I didn't know changing oil required a qualification), just as you are both able to run missions for money and slice items, then should his possible income in the operating room be reflected in offering the different service of changing oil? The answer (I would hope) is of course not.

Actually, is seems like now I touched a nerve... But my time still isn't worth more than yours. If you can get away with overcharging and not have it weigh on you, go for it. Just don't go calling the rest of us chumps for not wanting to rip people off. That's not giving equal weight to our side of the issue if we choose to charge less, and thus not being a good relativist. And before you try it, I have no problem with saying that you're wrong since I've been saying this whole time that relativism is BS.




This post is brought to you by the letter G

I'm a forum poster that used to craft weapons, but now has nothing to craft...so I post about it. Give me a role to play and I'll be a player that posts again.

SOE's response to overwhelming player opposition
LaughingWolf
Fri Oct 29, 2004 10:03 am
#38


MrSensitive wrote:
LaughingWolf:
That is a great way to do business too. Basically it comes down to playing however you like. My guidelines (emphasis on my) are fairly black and white but for people I know and certainly for friends, deals like that are great. I just don't want to haggle with every "joe bag o' donuts" off the street that wants to work special deals for WUKs if I slice half a crate of weapons.
Other people have posted that they will let the smuggler pick a couple weapons/armor pieces from the lot in exchange for their services, offer resources, tip extra for a desirable slice etc etc. Again, for me this is all case by case and I will do it for the in game people that I like. I am not unreasonable, just stubborn
My black and white rules apply to this scenario.
Potential Customer: "I need 3 pistols sliced"
me : "10k per, where are you?"
Angry customer: "what? that is totally f$%$$ unreasonable! I paid 2k yesterday!"
me: "/addignore"
------------------------------------------------

Message Edited by MrSensitive on 10-29-2004 11:02 AM





But of course, you do business as you see fit, and a custommer who start swearing and cursing at me when I give him/her my prices would get added quick on my ignore list too.

And yes, the weaponsmith I work with is a friend. I think that having set prices for the general public is good (with maybe a set discount price for guildies, etc), but that for long term contracts, it is definitively case by case. I know very well that the deal I have with my friend suit me, and him, very fine, but might not fit another smuggler, or weaponsmith.

Message Edited by LaughingWolf on 10-29-2004 01:05 PM



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
MrSensitive
Fri Oct 29, 2004 10:22 am
#39


Ding Ding..what round is it anyway?


I like dictionary.com also. Perhaps after this we can talk about cliff notes and quotation books and other such toolsused bythe unoriginal to appear intellectual. Right under your pasted definition of relativism is the following entry.


" : (philosophy) the philosophical doctrine that all criteria of judgment are relative to the individuals and situations involved"


Pay special attention to the word situations. The argumentthat I presented offered two distinct situations, altered only bythe fact that one presented a threat to our hypothetical person.


By the way, trying to pass yourself off as intelligent by typing words into the dictionary.com word finder is rather sad. I fail to see where your right to live, my right to live or a South Americanpygmy tribesman's right to live has anything to do with what has been said so far. Nice stretch, but not quite tangible enough. Perhaps www.cantthinkgormyself.com has something useful you could put in there.


As for the piece on skill, yes there is a learning curve for crafting, and a learning curve for piloting in space. People are learning now not to keep their engines pegged to top speed all the time because it adversely effects the perceived physics of the ship vs. environment. This is the same as you learning back when you first started playing that a generic crafting tool couldn't be used to craft a higher complexity item. To say JTL style content is 1 dimensional pretty much resigns crafting to a different but equally singular dimension. I don't see what a smuggler does as being skill based, I don't see what a crafter does as being skill based and I _barely_ see the reflexes and hand eye coordination of a pilot as skill based.


Even given your absurd surgeon argument, do you think a surgeon would come off the golf course to change your oil for 15.00? His or her time is worth more than that. Which was my original point anyway.





"That's not giving equal weight to our side of the issue if we choose to charge less, and thus not being a good relativist. And before you try it, I have no problem with saying that you're wrong since I've been saying this whole time that relativism is BS. "







My argument gives perfect weight to that side of the issue, do it if it is good for you. I will not. If you would like to continue to dwell in a world where right is always right and wrong is always wrong, I wish you luck with the more challenging decisions that life will bring to bear. Once you have been shot at, come back and tell me if you think shooting back and killingsomebody while in that situation is still wrong. By your view, it is always wrong, by mine (relativism BS remember) it is acceptable, mournful, but acceptable.


Message Edited by MrSensitive on 10-29-2004 01:26 PM



MrSensitive -Swordsman/Brawler/Dabbler
Furinol-Doctor and Stim Pusher
Felonius-Smuggler and Pistol Whipper.

Slices and Spices! Dropped component and loot vendors at -155 2779 on Dantooine, only 500m from the Mining Outpost.
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