Weaponsmith Archive
Thread: No serial number cube --- exploit or by design? --
Well ...
FWIW, I saw a WSM advertise tons of such weapons not so long ago and they're still around ...
An0m4Ly wrote:
does this give a chef any advantage in the game at all over another chef? no
that becomes a "bug"
when a said "bug" in its application allows an unfair advantage to a player/players in a way that was not intended
it becomes "exploiting"
Wrong, the BUG is the cask becoming serial numberless when placed in the schematic just like its a BUG white cubes dropped with no serial number......
Using both BUGGED things Knowingly to advantage from is exploiting....
Both BUGs are from Faulty design
exploit or by FAULTYdesign-
Chefs can make casks used in drinks......when the serial numbered cask is used in a schematic for say brandy, the cask becomes serial numberless, thus allowing the schematic to use any cask regardless of serial number, are chefs guilty of exploiting?
Most of you arrogant online rich boys have the situation completely backwards- the TRUE exploiting is the multi-millionaire Weapon Smiths that have a monopoly on the economy. Now there is a method for a new weaponsmith to makequality weapons in large quantities, so that the average gamer can spend time actually FIGHTING and having FUN instead of DYING and GRINDING a ton of missions for a week just to buy one single "elite" weapon.
If the price of a good Geo Blaster or Scytheis 50k instead of 2.5 mil, GOOD
Heh, how do you think it became like this? We didnt start this game with millions of credits and all the top quality resources we would ever need. I started on day 1 with a survival knife, some survey tools, a GCT and some melons. On bloodfin, the geo blaster schems were selling for upwards of 6+ million when they first dropped and scythes schems are still over 500k each. Krayyt tissues sell for 100-200k each the list goes on and on.......If people didnt try and gouge WS's then weapons would be cheaper for everyone.
Merril-Rangar wrote:
Most of you arrogant online rich boys have the situation completely backwards- the TRUE exploiting is the multi-millionaire Weapon Smiths that have a monopoly on the economy. Now there is a method for a new weaponsmith to makequality weapons in large quantities, so that the average gamer can spend time actually FIGHTING and having FUN instead of DYING and GRINDING a ton of missions for a week just to buy one single "elite" weapon.
If the price of a good Geo Blaster or Scytheis 50k instead of 2.5 mil, GOOD
waaha wrote:
exploit or by FAULTYdesign-
Chefs can make casks used in drinks......when the serial numbered cask is used in a schematic for say brandy, the cask becomes serial numberless, thus allowing the schematic to use any cask regardless of serial number, are chefs guilty of exploiting?
Architects' wall modules do the same thing, but I believe these are by design.
SdDarktide wrote:
If people didnt try and gouge WS's then weapons would be cheaper for everyone.
/sign .. great point!
eznihm wrote:
Architects' wall modules do the same thing, but I believe these are by design.
SdDarktide wrote:
On bloodfin, the geo blaster schems were selling for upwards of 6+ million when they first dropped and scythes schems are still over 500k each. Krayyt tissues sell for 100-200k each the list goes on and on.......If people didnt try and gouge WS's then weapons would be cheaper for everyone.
Both are bugs, but the chef bug is not exploitable because it affects everyone equally. The serialless weapon component bug is exploitable because it requires specific bugged items and knowledge of how to exploit it.
waaha wrote:
An0m4Ly wrote:
does this give a chef any advantage in the game at all over another chef? no
that becomes a "bug"
when a said "bug" in its application allows an unfair advantage to a player/players in a way that was not intended
it becomes "exploiting"
Wrong, the BUG is the cask becoming serial numberless when placed in the schematic just like its a BUG white cubes dropped with no serial number......
Using both BUGGED things Knowingly to advantage from is exploiting....
Both BUGs are from Faulty design
When you use a bug do to somethign that is not supposed to be, no matter how innocent, or non game breaking it is, you are still exploiting.
If/When they eventually get around to fixing it, that will be a good thing, now these unserial number white cubes are far from game breaking, which is why they probally havent been fixed in a rapid pace.
Now to say it's ok because then it gives you an an advantage so you can mass produce lots of weapons that are by design rare and rell them for extremly cheap, then you are the one doing the most exploiting. I don't care if your mind set is "it's their bug they have to live with it" I don't agree with that mentality, mistakes happen, programming is not a perfect science, I do not take advantage of other peoples mistakes. I will never report anyone I suspect of exploiting, but I will do what I can to make sure it doesnt happen.
I was told that you can report bugged items to CSR's, I had a set of Acklay bones that were 234mion 85max fixed to 85min 234max. WHats to say you can't take 7 unserialed White Cubes and ahve them fixed to 7 identical cubes with same serial number.