Weaponsmith Archive
Thread: 10pt vs 11pt vs 12pt The Truth
Ive had people refuse to buy standard weapons from me because they thought they would get alot better from a 12pt, they didnt believe that the speed and damage wouldnt be any better and thought I was a bad weaponsmith just because i didnt have 12pts, they didnt even look at my weapons or vendor.
I will agree that bringing the HAM down a few points or the condition up a bit is a nice bonus but I think 12pts only make a difference for those serious PvP players who use enhanced weapons and doesnt really make a difference for someone looking for a standard weapon.
Message Edited by RWC on 03-17-2005 06:41 PM
Fanatikk wrote:
Okay, as a 10 pt new master weaponsmith I'm wondering how you guys came to getting your 12 pts. I mean, I know how you get it, but I'm talking about raising the credits to get it. I mean you have to be fairly rich to get the attachments. I have maybe 5 million credits and with harvesting/buying resources, the weapons I'm making aren't paying the bills. I'm sure once I get the resources I need and not have to pay that extra money, I'll start bringing in a profit. Though with all the 'smiths on my server(eclipse), especially 12 pt smiths, it's going to take a while to build up credits thatI can actually keep(not put back into resources). I guess I'm asking is it feesable that I can make the money to buy the attachment/tapes solely from my WS business? Did you guys?
Spend your money on great resources. Buy the tapes when you can. Trust me you will do much better with 20-30 million worth of great resources than you will with the same value worth of skill tapes.
CorenLanra wrote:
XobNoics wrote:
CorenLanra wrote:
ShugFlurry wrote:
+20 experiment/+25 assemblyand im getting a +5 CA to stick in a belt
all without the bando /cheer
12pt > 10pt
NO MORE MODERATES¬!!!
You do know that +20 exp is the cap for Experimentation, goign to +25 offers no bonus, right?
+20 gets to the 2 extra points, but the extra +5 helps with avoiding moderate successes.
Could be an old wive's tale. Really there is no way to prove whether it does or not.
i reply "sure, what ya need"
" a stun baton?"
"Sure"
"how many point WS are u?"
"10"
"....nm...bye" *darts off*
i have only found a few times when i can put extra points into damage, mostly in components, and everyonce and a while ill get a weapon that i could. but usually i can only fit 7-9
Siymon wrote:
I am nearly complete with my Great Crafting Suit. (Spent over 300 Mil on it)
OdaOna wrote:
Siymon wrote:
I am nearly complete with my Great Crafting Suit. (Spent over 300 Mil on it)
this is the problem, RIGHT THERE
How do new WS, whether focused at fulfilling guild, custom or volume orders ever going to be able to collect that if they are in competition with 12+ smiths? Excellent resources should be the great leveller (great resources == great products), but the hype and over-concern by all players (FOTM, veterans, all) on "12 points" make it really difficult to break in. Sure that's part of the challenge of the game --running a business --but lately between the upcoming CU, the vendor changes which has flooded the market, tissues not going down in price (at least on my server), I'm getting discouraged.
I wish they would get rid of the additional points all together and just have it as quality resources as the only variable (with FS).
Heaven forbid it should ever take some time, effort, or creativity to overcome the advantage that more established smiths have over newer smiths. It gets so boring to hear people cry about how someone else is keeping them from reaching their own potential that sometimes I want to cry FOR them. First of all, if you are guilded and your guildmates aren't supporting your development as a crafter you need a better guild. Secondly, most 12 pt smiths don't get more business just because they have more points, they also get business because people have come to know them personally because they've been playing longer and people develop shopping habits when they find reliable vendors, and also more established crafters also tend to get more/better loot offered to them as they probably have better connections with loot hunters than do newer crafters.
How do you overcome the disadvantages and elevate yourself to more equal footing with other crafters? The first thing you must do is lose the victim mentality and adopt a fighter mentality. Recognize the challenge you face and develop strategies to build your own client base. Embrace your status as the "underdog" in the crafter wars and promote yourself as an alternative to the evil corporate crafters. Work the trade forums and advertise your wares often so people come to know you. Make some of your best weapons, get them sliced and give them away and ask the recipients to consider you for their future weapons purchases. Do a credit/item giveaway where everyone that purchases a weapon from you over a period of time gets an entry to the giveaway. Start a frequent buyer's club where players get a free weapon after purchasing a certain number. These are just a few ideas but there are plenty of things you can do to compete with more established crafters.
Hurlobacca wrote:
Heaven forbid it should ever take some time, effort, or creativity to overcome the advantage that more established smiths have over newer smiths. It gets so boring to hear people cry about how someone else is keeping them from reaching their own potential that sometimes I want to cry FOR them. First of all, if you are guilded and your guildmates aren't supporting your development as a crafter you need a better guild. Secondly, most 12 pt smiths don't get more business just because they have more points, they also get business because people have come to know them personally because they've been playing longer and people develop shopping habits when they find reliable vendors, and also more established crafters also tend to get more/better loot offered to them as they probably have better connections with loot hunters than do newer crafters.
How do you overcome the disadvantages and elevate yourself to more equal footing with other crafters? The first thing you must do is lose the victim mentality and adopt a fighter mentality. Recognize the challenge you face and develop strategies to build your own client base. Embrace your status as the "underdog" in the crafter wars and promote yourself as an alternative to the evil corporate crafters. Work the trade forums and advertise your wares often so people come to know you. Make some of your best weapons, get them sliced and give them away and ask the recipients to consider you for their future weapons purchases. Do a credit/item giveaway where everyone that purchases a weapon from you over a period of time gets an entry to the giveaway. Start a frequent buyer's club where players get a free weapon after purchasing a certain number. These are just a few ideas but there are plenty of things you can do to compete with more established crafters.