Weaponsmith Archive

Thread: 10pt vs 11pt vs 12pt The Truth

boceifus2000
Tue Mar 29, 2005 5:21 am
#40






Hurlobacca wrote:





OdaOna wrote:





Siymon wrote:

I am nearly complete with my Great Crafting Suit. (Spent over 300 Mil on it)




this is the problem, RIGHT THERE


How do new WS, whether focused at fulfilling guild, custom or volume orders ever going to be able to collect that if they are in competition with 12+ smiths? Excellent resources should be the great leveller (great resources == great products), but the hype and over-concern by all players (FOTM, veterans, all) on "12 points" make it really difficult to break in. Sure that's part of the challenge of the game --running a business --but lately between the upcoming CU, the vendor changes which has flooded the market, tissues not going down in price (at least on my server), I'm getting discouraged.


I wish they would get rid of the additional points all together and just have it as quality resources as the only variable (with FS).





Heaven forbid it should ever take some time, effort, or creativity to overcome the advantage that more established smiths have over newer smiths. It gets so boring to hear people cry about how someone else is keeping them from reaching their own potential that sometimes I want to cry FOR them. First of all, if you are guilded and your guildmates aren't supporting your development as a crafter you need a better guild. Secondly, most 12 pt smiths don't get more business just because they have more points, they also get business because people have come to know them personally because they've been playing longer and people develop shopping habits when they find reliable vendors, and also more established crafters also tend to get more/better loot offered to them as they probably have better connections with loot hunters than do newer crafters.


How do you overcome the disadvantages and elevate yourself to more equal footing with other crafters? The first thing you must do is lose the victim mentality and adopt a fighter mentality. Recognize the challenge you face and develop strategies to build your own client base. Embrace your status as the "underdog" in the crafter wars and promote yourself as an alternative to the evil corporate crafters. Work the trade forums and advertise your wares often so people come to know you. Make some of your best weapons, get them sliced and give them away and ask the recipients to consider you for their future weapons purchases. Do a credit/item giveaway where everyone that purchases a weapon from you over a period of time gets an entry to the giveaway. Start a frequent buyer's club where players get a free weapon after purchasing a certain number. These are just a few ideas but there are plenty of things you can do to compete with more established crafters.









Good post. When I was a smith the first time nobody really knew about the skill tapes, by the time word started getting around about the 12 ptsI already had an established customer base. I did a lot of comparison shopping and priced my weapons accordingly. Most of my weapons cost less than a 12 point smith because their conditions/HAMS were better, and I still made sales due to the fact I had some of the best resources in game on flurry server.



I started a new toon and am going WS again, I really like makeing weapons. I kept the little company name I had (RYCA: Rebel Yell Combat Arms) so people would recognize it is me makeing weapons again and hopefully i will get some of my old customers back. Only time will tell though, but I am shareing a suit with a fellow guildie that is specializeing in grenades which is just under haveing the 12 points =) Shareing the suit has kept cost down for both of us and we both benefit in the long run =)

Message Edited by boceifus2000 on 03-29-2005 06:23 AM



Colonel Boceifus Gadian (BotD)
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OdaOna
Tue Mar 29, 2005 8:33 am
#41






Hurlobacca wrote:





OdaOna wrote:





Siymon wrote:

I am nearly complete with my Great Crafting Suit. (Spent over 300 Mil on it)




this is the problem, RIGHT THERE


How do new WS, whether focused at fulfilling guild, custom or volume orders ever going to be able to collect that if they are in competition with 12+ smiths? Excellent resources should be the great leveller (great resources == great products), but the hype and over-concern by all players (FOTM, veterans, all) on "12 points" make it really difficult to break in. Sure that's part of the challenge of the game --running a business --but lately between the upcoming CU, the vendor changes which has flooded the market, tissues not going down in price (at least on my server), I'm getting discouraged.


I wish they would get rid of the additional points all together and just have it as quality resources as the only variable (with FS).





Heaven forbid it should ever take some time, effort, or creativity to overcome the advantage that more established smiths have over newer smiths. It gets so boring to hear people cry about how someone else is keeping them from reaching their own potential that sometimes I want to cry FOR them. First of all, if you are guilded and your guildmates aren't supporting your development as a crafter you need a better guild. Secondly, most 12 pt smiths don't get more business just because they have more points, they also get business because people have come to know them personally because they've been playing longer and people develop shopping habits when they find reliable vendors, and also more established crafters also tend to get more/better loot offered to them as they probably have better connections with loot hunters than do newer crafters.


How do you overcome the disadvantages and elevate yourself to more equal footing with other crafters? The first thing you must do is lose the victim mentality and adopt a fighter mentality. Recognize the challenge you face and develop strategies to build your own client base. Embrace your status as the "underdog" in the crafter wars and promote yourself as an alternative to the evil corporate crafters. Work the trade forums and advertise your wares often so people come to know you. Make some of your best weapons, get them sliced and give them away and ask the recipients to consider you for their future weapons purchases. Do a credit/item giveaway where everyone that purchases a weapon from you over a period of time gets an entry to the giveaway. Start a frequent buyer's club where players get a free weapon after purchasing a certain number. These are just a few ideas but there are plenty of things you can do to compete with more established crafters.








I tried to rationally respond but I think my original postholds




Vendors and business on hiaetus for CU retooling
ShugFlurry
Tue Mar 29, 2005 8:37 am
#42

So your saying that because someone worked hard to get 300mil to spend on a complete crafting suit you should be able to be as good as him in a month? If he has 300mil to spend on an uber suit I'd guess he has the best resources money can buy as well.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Jaredus
Tue Mar 29, 2005 2:24 pm
#43

Well its pretty much been covered here that resources is key. The 12 is nice for that extra touch to condition or range but not necessary if you have quality weapons. For customers that insist they need a 12 pointer well thats their choice.


Let your weapons speak for themselves. I've only had a weaponsmith for about 12 months, and my favorite mini game is hunting for the better resource. I know I make nice weapons, even with just 10 points. The extra will come in time but until then I put a lot of the credits I make right back into the business buying components. Dont worry about the extra 12, it will come in time once you are sitting on a nice pile of resources, components and completed weapons.


As someone mentioned...make grenades like a madman. I can barely keep up with the demand.



Jaredus Destrin Andrius Darkfyre
Jedi Sentinel Gunslinger
||GSA||
Tautology
Tue Mar 29, 2005 11:06 pm
#44

If you want to see the truth between 10,11 and 12pt just go do the bazaar and do a planet/galaxy wide vendor search. Compare the weapon stats of self proclaimed 12pointers, 11 pointers and 10 pointers (you can ask the smiths to find out). Dont be disappointed



__________________________________________________________________________________
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Palath
Tue Mar 29, 2005 11:48 pm
#45

One other thing to consider here is the fact that the +20 (or +25) experimentation gives you a much higher chance of getting AMAZING successes. And if you get a few of those while crafting a component, you can potentially get a lot more points to work with, letting you raise other areas with more than just the +2 points extra. I've had sub-components where I've maxed out the damage in the 90%+ bracket, and then had 4/5 points left to put on range! That's a significant jump over the 10 point smith.





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EdOWar
Wed Mar 30, 2005 1:20 am
#46






OdaOna wrote:





Siymon wrote:

I am nearly complete with my Great Crafting Suit. (Spent over 300 Mil on it)




this is the problem, RIGHT THERE


How do new WS, whether focused at fulfilling guild, custom or volume orders ever going to be able to collect that if they are in competition with 12+ smiths? Excellent resources should be the great leveller (great resources == great products), but the hype and over-concern by all players (FOTM, veterans, all) on "12 points" make it really difficult to break in. Sure that's part of the challenge of the game --running a business --but lately between the upcoming CU, the vendor changes which has flooded the market, tissues not going down in price (at least on my server), I'm getting discouraged.


I wish they would get rid of the additional points all together and just have it as quality resources as the only variable (with FS).







Resource quality IS the only variable. That's what most of the people here have been saying...get great resources first, then work on your 12 points. Because 12 points ain't gonna help you make great weapons if you have crappy resources. A 10 point WS and a 12 point WS can both max out the damage line. The only difference is 100-ish extra condition or a few extra points of accuracy or a little lower HAM.


As for the guy who spent over 300 mill on his suit, I think he wasted a lot of money (and his suit isn't even complete yet). I got my 12 points for a fraction of that, without any help from my guild. I also bought a 12 point AS suit a few weeks ago for about 30-ish million.


To earn big money fast, just make grenades. Make grenades like a madman. C-12s, Imp Dets and Thermals. Beg, borrow or rent every lot you can for a factory, and go all out for the five or so remaining weeks before the CU hits. Within a month you could easily have the money you need to get to at least 11 points, if not 12.


If they ever get rid of the skilltapes they better be prepared to refund the money I spent on them. Otherwise, if I lose my tapes without just compensation, SOE loses my business.


Slim Vargo, Corbantis

AestusMaris
Wed Mar 30, 2005 11:38 am
#47

wouldn't it be better for you guys to spend your hard earned $ on new and exotic schemas?Wouldn't that be more fair? SOE could create new schemas with NPC vendors to let highend crafters have access to unique and really expensiveweapons? Wouldn't that work? Just trolling through looking for CU info, but I can sympathesize with some of these posts -- if I was starting out, (I'm a BE/RM), like less than 2 years in the prof? , I'd be irked by people who could consistently make better items than me -- if they were the same gear Someone who can make the same 1-H Curved Sword better every time with SEA's against someone who can't kind of sux. Ah well, good luck with CURB!
roxby
Wed Mar 30, 2005 1:04 pm
#48

Increased loot has made having 12 pts and being FS more important. Increased loot means that a higher percentage of weapons being used are hand crafted, so you go from having a fair amount of moderates and goods to having 40% amazings during experimentation on those weapons.


Potentially CU will have an effect too. More customerswill start looking past the max damage to see what the weapon really does if it has a serious effect on the rate of specials.







ZeeZee
GSA Guild Master Weaponsmith (12pts,FS)
Vendors in SDK Theed Mall -4060 3362 , SDK Lok Mall (Sardukar City) -1618 -4896
Offers and deliveries to "ZZ's Melee Weapons" Sardukar City Mall

Standardlager
Thu Mar 31, 2005 1:48 am
#49

Resources make the weapon.


The12pt Experimentationadds the lustre. That being the extra touches (those being Condition, Range and Efficiency).


To all beginner WS dont worry bout' those tapes. Get the resources first and foremost.



Boondizzle/Saxamaphone/Shogun/Slayre/Phu/Phu-
Pohacca
Thu Mar 31, 2005 12:55 pm
#50






AestusMaris wrote:


I can sympathesize with some of these posts -- if I was starting out, (I'm a BE/RM), like less than 2 years in the prof? , I'd be irked by people who could consistently make better items than me -- if they were the same gear Someone who can make the same 1-H Curved Sword better every time with SEA's against someone who can't kind of sux







I'm not so sure you've read the whole thread. Maybe you should be fully informed before you post. CA's don't make the weapon, resources do.






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