Weaponsmith Archive
Thread: 10pt vs 11pt vs 12pt The Truth
dsurfman
Wed Mar 16, 2005 10:48 am
#14
I have 11 right now and I hvae noticed how much of a difference it really does make. But the only customers who will notice are the educated or adult. the FOTM kiddies look at damage/speed/price and do not consider what that extra boost to the ideal range can do. I have even had a client or two ask me to come off the damage/speed a little and boost t he ideal range (case in point a krayt tenloss for a master rifle/master ranger). still need one +3 to replace a +1.
RWC
Wed Mar 16, 2005 3:18 pm
#16
ShugFlurry wrote:
But theres always the probability that 12pt = longer running smith = more dedicated as a less dedicated would drop out = better resources.
But yes resources > points
I disagree with that, Ive been a master weaponsmith for over 1 1/2years and Ive been 10 point all the time. I get plenty of business, plenty of compliments and no complaints. I could find much better things to do with what it would cost to get the +20.
XobNoics
Wed Mar 16, 2005 4:18 pm
#17
CorenLanra wrote:
ShugFlurry wrote:
+20 experiment/+25 assemblyand im getting a +5 CA to stick in a belt
all without the bando /cheer
12pt > 10pt
NO MORE MODERATES¬!!!
You do know that +20 exp is the cap for Experimentation, goign to +25 offers no bonus, right?
+20 gets to the 2 extra points, but the extra +5 helps with avoiding moderate successes.
ShugFlurry
Wed Mar 16, 2005 4:24 pm
#18
RWC wrote:
ShugFlurry wrote:
But theres always the probability that 12pt = longer running smith = more dedicated as a less dedicated would drop out = better resources.
But yes resources > points
I disagree with that, Ive been a master weaponsmith for over 1 1/2years and Ive been 10 point all the time. I get plenty of business, plenty of compliments and no complaints. I could find much better things to do with what it would cost to get the +20.
Erm, if you looked closely at what I said its probable that the 12pt = longer running, but I've seen a number of inexperienced smiths overcharging on flurry because they are 12pt using 30k kits. Once you build up a pile of resources theres basically nothing except for tapes to do taht can improve your weapons. As a customer I would always go to a 12pt smith that I KNEW produced good weapons since 2 points extra in condition is very helpful on high-end weapons. FS Crafting Mastery tops everything off though, shows the sign of a smith who will grind that bit further to improve his/her weapons
Coonsan
Wed Mar 16, 2005 7:58 pm
#19
thanx H--K u are my hero hehe, ya there are benefits to being a 12 pt, but personally and this is just me, with a few small assembly tapes, research center city, and 43 crafting station, i dont get much moderates and goods, and when i get them, its usually on components that i am making a factory crate for
like i said 12 pt does make it better, but its not fair to those newer WS with good resources, to be bypassed completely when people are looking for weapons, because i dont know about some of u, but me personally, i just dont have the kind of money to go spend 15+ million for a 12 pt set and what not
like i said 12 pt does make it better, but its not fair to those newer WS with good resources, to be bypassed completely when people are looking for weapons, because i dont know about some of u, but me personally, i just dont have the kind of money to go spend 15+ million for a 12 pt set and what not
Sharkio
Wed Mar 16, 2005 10:24 pm
#20
As a former 12pt'r in a different crafting profession, it's my opinion that 12pts + Top Resources + knowing what to do with the extra 2pts = best products.
I'm all set with a 12pt WS suit, it's waiting for the tons of quality resources to spawn that is holding me back from starting production
Being that I want to make top notch products, though, I can wait
I'm all set with a 12pt WS suit, it's waiting for the tons of quality resources to spawn that is holding me back from starting production
Siymon
Thu Mar 17, 2005 1:27 am
#21
I am nearly complete with my Great Crafting Suit. (Spent over 300 Mil on it) Made it just in case I decide to change crafting Professions. Currently Master WS, Master Chef
Armor Exp +20
Artisian Exp +25
CM Exp +23
DE Exp +23
Food Exp +22
Med Exp +20
Structure +23
Weapon +28
Food Assy +21
Have 4 Slots left to get +20 Armor Assy, Weapon Assy, Artisian Assy.
Tautology
Thu Mar 17, 2005 3:29 am
#22
What phenomenonI´ve noticed on bria is when you compare the weapon stats of those who say they are 12 points and use best resource spawns to those who have less points, you dont see much of a difference, hence the suspection of a few fellow Ws and me is that people dont always tend to tell the truth just in order to receive a specific "image".
But now for some rumors:
Rumors have it that the reason for the recent increase of high points of CA and AA drops are is that armor and clothes which have condition 0 but skill attachements in them will become ineffective.
Message Edited by Tautology on 03-17-2005 02:34 AM
jason67
Thu Mar 17, 2005 6:49 am
#23
The points doesn't play that much difference in the overall damage, and where it really plays it's most significant role is in the components. Damage/Speed can easily be capped using just 10pts, but for a 10pt smith that is it they are done, for a 12pt smith then can then start to put their extra points into range or hams. Now while this makes very little difference in the final combine it does make a difference in all the components. If I get several points lower ham on 3 different components that I use(say an average of 3 pts lower in ham on each component), plus I can lower ham on the final combine by 3 points. 3 points isn't alot if your just looking at the final combine, but when you add the extra 3 points lower ham for each of the components that's a total of 12pts lower ham, the difference between running the same speed/damage T21 with a 105mind cost vs running one with a 93mind cost. That's a pretty big difference given that everything else is equal.
Now you are right in your statement that resources are truely the key. the exp points make no difference if you dont' have the resources to put those points to use. However most people who can afford the 12pts typically can also afford the good resources as a general rule. And I have also seen 12pt crafters put out terrible products. Exp and even good resources isn't all it takes. It also takes an understanding of the profession and what works best for what your crafting. I could give a new WS my resources and suit but not any of my components, and he would end up producing products below what mine are guarunteed, simply because he doesn't yet know the tricks of the trade, the little things that end up making a difference in the long run.
It takes all 3 areas to be a good crafter(12pts, resources, knowing your profession), you can't compete with the top smiths if your missing any one of those 3. Give me a crafter that is missing any one of those items and I gurantee you I will make a better overall product.
CorenLanra
Thu Mar 17, 2005 8:11 am
#24
XobNoics wrote:
CorenLanra wrote:
ShugFlurry wrote:
+20 experiment/+25 assemblyand im getting a +5 CA to stick in a belt
all without the bando /cheer
12pt > 10pt
NO MORE MODERATES¬!!!
You do know that +20 exp is the cap for Experimentation, goign to +25 offers no bonus, right?+20 gets to the 2 extra points, but the extra +5 helps with avoiding moderate successes.
Could be an old wive's tale. Really there is no way to prove whether it does or not.
Pohacca
Thu Mar 17, 2005 9:48 am
#25
CorenLanra wrote:
XobNoics wrote:
CorenLanra wrote:
ShugFlurry wrote:
+20 experiment/+25 assemblyand im getting a +5 CA to stick in a belt
all without the bando /cheer
12pt > 10pt
NO MORE MODERATES¬!!!
You do know that +20 exp is the cap for Experimentation, goign to +25 offers no bonus, right?
+20 gets to the 2 extra points, but the extra +5 helps with avoiding moderate successes.
Could be an old wive's tale. Really there is no way to prove whether it does or not.
Yeah, I've been wondering ever since I read this. I may get the last five pts if I happen across it for cheap but I don't think I'll be payin millions of creds to find out for sure.
Fanatikk
Thu Mar 17, 2005 10:44 am
#26
Okay, as a 10 pt new master weaponsmith I'm wondering how you guys came to getting your 12 pts. I mean, I know how you get it, but I'm talking about raising the credits to get it. I mean you have to be fairly rich to get the attachments. I have maybe 5 million credits and with harvesting/buying resources, the weapons I'm making aren't paying the bills. I'm sure once I get the resources I need and not have to pay that extra money, I'll start bringing in a profit. Though with all the 'smiths on my server(eclipse), especially 12 pt smiths, it's going to take a while to build up credits thatI can actually keep(not put back into resources). I guess I'm asking is it feesable that I can make the money to buy the attachment/tapes solely from my WS business? Did you guys?