Weaponsmith Archive
Thread: Idea to diversify Weaponsmiths
This makes perfect sense. Now we just have to get the devs attention.
Time to give my vote for this as well. Being a novice weaponsmith as well as a novice rifleman, I always test out my new rifles to see if I would even use them. If not, why would I sell a rifle I wouldn't even use to a customer? It would only make sense that I would be able to craft better rifles...
Kas
I really like the idea too i figured something like that would be in game but there i go thinking ahead of game developers heh
I'll add my voice as yet another that thinks this has potential to be an elegant solution to the concerns that the manufacturing capability of an elite few (2 masters per planet, for example) may eventually be able to corner the market and keep the whole galaxysupplied.
And, in addition, it also provides those who wish to specialize (Gunsmith only) rather than master weaponsmith in order to diversify professions the capability to do so without nearly as much impact (if we take Nox's suggestion of 5 points of experimentation for a master of the weapon, 13 pts vs. 15 is a lot less handicapped in quality than 8 vs 10).
It also gives crafters a craftingincentive to spec some skills that can contribute to the GCW, which is also a bonus in my mind.
Fellow lurkers... help support this idea... I think it will make gameplay a lot better.
Talindred
This is a great idea indeed. I would like to expand on it with an idea I just had. Giving extra experimentation points is good of course but I worry about this. A master has 10, (will have when they fix it) enough to fill the experimental damage line with what, 1-3 left over? Ok, say you give 5 extra for pistol experimentation to a master pistoleer. Now he can max damage and what...? Range? Unless they make significant changes to range/efficiency/durability (what a joke) then 5 extra points doesn't do much.
How about making it so say a master pistoleer/weaponsmith could actually experiment beyond 100%? This would truely give them a niche in the pistol making market, as they would have greater damage/speed (or whatever they were experimenting on) than all other branches or weaponsmith for pistols. Also, say your maximum experimental whatever is 90% because of materials. Well, maybe a master pistoleer/weaponsmith could take it to 100% regardless because of his/her expertise is that particular weapon. Just a thought...
Ikeemi - IK Weapons - Coronet, Coriella 276 -5476
Add me to the great idea column. I hope this gets seen and added to the wish list.
If all the weaponsmiths on the SWG Weaponsmith Forum shout a great idea in the woods, do the Devs hear it?
DeathInPlaid