Weaponsmith Archive

Thread: I wonder if the Devs would consider bio linking the ADK?

laodamas
Mon Sep 26, 2005 12:47 am
#14

It's not really a problem that one person has say 12 ADK's. That person may never need to buy weapons or armor again, but it leaves 11 people without an ADK. The problem lies in that a large portion of that 11 no longer play the game, but they're ADK's are still being used. If no one ever quit the game trading them would be fine.




Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
Drop off's at Odysseus Loot Vendor @ /waypoint 1562 1708 Keren, Naboo
Summerflame
Mon Sep 26, 2005 3:09 am
#15






BadgerSmaker wrote:






Summerflame wrote:



SInce this was introduced then taken back (it didnt work when put live)







They said it was an idea they were playing about with that found its way to live by accident, rather than achange that didn't work.


They have no plans to biolink ADKs in the future.





They may not have plans, but perhaps if enough people raise the wish for this they could get some



----------[N*W]Weaponry (+2 and FS)----------
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BadgerSmaker
Mon Sep 26, 2005 3:28 am
#16






Summerflame wrote:





BadgerSmaker wrote:






Summerflame wrote:



SInce this was introduced then taken back (it didnt work when put live)







They said it was an idea they were playing about with that found its way to live by accident, rather than achange that didn't work.


They have no plans to biolink ADKs in the future.





They may not have plans, but perhaps if enough people raise the wish for this they could get some





Ok, just let me buy four more ADKs then go for it.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Summerflame
Mon Sep 26, 2005 3:35 am
#17






BadgerSmaker wrote:





Summerflame wrote:





BadgerSmaker wrote:






Summerflame wrote:



SInce this was introduced then taken back (it didnt work when put live)







They said it was an idea they were playing about with that found its way to live by accident, rather than achange that didn't work.


They have no plans to biolink ADKs in the future.





They may not have plans, but perhaps if enough people raise the wish for this they could get some





Ok, just let me buy four more ADKs then go for it.






Hehe. Well my suggestion for this would be to have them bioink when first used. so crafters and entertainers and other people who didnt want them could still sell them.


I personally ahve no wish of nerfing the reward part of the adk, I just want it to hurt our profession less and I think making it biolink on first use would be a good choice





----------[N*W]Weaponry (+2 and FS)----------
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Akimaki
Mon Sep 26, 2005 4:14 am
#18



BadgerSmaker wrote:


Ok, just let me buy four more ADKs then go for it.





lol. btw would it sounds good if there were an option ON the ADK to unlink so the price of them wont raise as much?




R.I.P Biu Tze - proud former Weaponsmith
R.I.P Oru Hafed

SWG was my one true love but she cheated on me, twice..
Xiao-an
Mon Sep 26, 2005 5:47 am
#19


Bio-linking the ADK is a horrible idea. First of all, the character has to be ACTIVE for at least 12 months just to get it (unless you pay around 20 mil to someone who has had an active account for that long). And, there is only one rewarded per account. There aren't as many as people think. Second, Weaponsmiths already make more money than most other professions, why be so greedy? Damage cap/SAC cap weapons sell for millions of credits, what other profession can sell one item for so much? All you have to do is sell just one loot made weapon a day. Is that really so hard to do?


So people ADK their weapons and armor. Big deal. Do you honestly believe that its hurting the Weaponsmith profession? No. If I go out, buy a nice pistol, and ADK it, so what? Sure, once I do that I have no reason at all to go buy another one. Know why? Not because it's ADK'd, but because I don't need another weapon. Since the CU, all weapons are pretty much the same. Sure some do more damage, but they cost more to use. Some cost less to use, but do less damage as well. The ONLY time I ever bought multiple weapons was when weapons were unique. When some were just flat out better than others. When AP was actually on weapons. When Exceptional weapons were still looted. Want to kill Rancors? Acid weapons. PVP? Stun weapons. Now it's all kin/energy only. You want to blame your lack of income on something? Blame it on the CU and these friggin cookie cutter weapons. Blame it on the devs who felt all weapons should be the same. Blame it on them for causing players to only need one weapon.

Message Edited by Xiao-an on 09-26-2005 05:52 AM



a Imperial Colonel Porcelain of Eclipse b

Summerflame
Mon Sep 26, 2005 6:03 am
#20






Xiao-an wrote:


Bio-linking the ADK is a horrible idea. First of all, the character has to be ACTIVE for at least 12 months just to get it (unless you pay around 20 mil to someone who has had an active account for that long). And, there is only one rewarded per account. There aren't as many as people think. Second, Weaponsmiths already make more money than most other professions, why be so greedy? Damage cap/SAC cap weapons sell for millions of credits, what other profession can sell one item for so much? All you have to do is sell just one loot made weapon a day. Is that really so hard to do?


We might be able to sell weapons for millions, but we also ahve to invest millions in enhancers. This is however not the point for me. I dont want to only sell one weapon a day. I want to sell 10-20 perhaps 50 weapons a day. Making weapons is my gameplay I love it and I enjoy it. The ADK has cut down on the weapons people need. Sure not everyone has an adk, but a lot of people do. The ADK seldomly leaves the game as people sell or give away the ADK before leaving the game, crafters and entertainers sell it to fighters ect.


Biolinking the ADK on use wouldnt take away the reward from fighters They would still be able to have a no deacy weapon as long as they didnt change template or got a better weapon. which is why biolinking should be a compromise everyone would be able to live with. Biolinking would only mean that you wouldnt be able to get all (or most of) the credits you used on the weapon when you bought it back when you change profession and really dont you think it should be the WS who got these trades instead of you?


So people ADK their weapons and armor. Big deal. Do you honestly believe that its hurting the Weaponsmith profession? No. If I go out, buy a nice pistol, and ADK it, so what? Sure, once I do that I have no reason at all to go buy another one. Know why? Not because it's ADK'd, but because I don't need another weapon. Since the CU, all weapons are pretty much the same. Sure some do more damage, but they cost more to use. Some cost less to use, but do less damage as well. The ONLY time I ever bought multiple weapons was when weapons were unique. When some were just flat out better than others. When AP was actually on weapons. When Exceptional weapons were still looted. Want to kill Rancors? Acid weapons. PVP? Stun weapons. Now it's all kin/energy only. You want to blame your lack of income on something? Blame it on the CU and these friggin cookie cutter weapons. Blame it on the devs who felt all weapons should be the same. Blame it on them for causing players to only need one weapon.


I agree we need a lot more variety in weapons and I have proposed several ideas myself how this could be achieve and together with biolinking the ADK it would fuel the weaponsmith profession.


We want to be needed in the community we dont want to only sell one weapon a day even if we could make millions that way. Imagine if you were only able to do 1 BH mission a day. Granted you would loot a tape worth 5mill, but what would you do the rest of the time? You could hunt other creatures, but you wouldnt loot anything from them nor get any credits.


Message Edited by Xiao-an on 09-26-2005 05:52 AM









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Luzenit
Mon Sep 26, 2005 6:40 am
#21


I can assure you that it is NOT the presence of ADKs that is cutting into the weapons business. It appears that there are players that have bought multiple ADK's for armor and their weapons, which means there are plenty of players that no longer have them (limit of 1 ADK/account forever).


I can tell you what has happened to our profession...


1.) The CU happened. Now when a toon hits master level, there are just one or two desirable weapons. The rest is undesirable (unsellable) for the most part. Even without a ADK, one just needs to get the SAME weapons again. The CU removed the need for weapons that had damages of cold, acid, stun, etc. Sure there is elemental damage on a few weapons, but there are primarily only two types..kinetic and energy - - and you need only a favorite for any PVE, then pick your favorite from each group to suit your PvP needs. Many of my regular clients have moved on to Jedi (which a majority ofthe player base has), that no longer needs me (or muchfrom any other crafter) or have left the game. I can't say how many alts are support crafters, but I am sure there is some impact.


2.) Looted weapons are better than crafted ones. Need a new Nym's Slug Thrower? Go to Lok and loot one. Kesh has quite a few far superior, lootable weapons and I am sure the new expansion will offer even more. The looted weapon enhancers (off BH marks)helps makecomparable weapons, but our basic weapons do not compete. Again, one has a favorite kinetic and energy weapon used for almost all needs. Tweak the favorite with the right power-up and off you go.


I am amazed at the number of weaponsmiths (that still exist) on my server that flood the market with cookie cutter weapons at cheap prices. I realized that I was going to be more support to my associates post CU. My money is mostly made by selling custom made, enhanced weapons. I keep just a few of the basic weapons on the vendor because they sit most of the time, and I hate relisting.Power-up salesare great....and I am selling more Master Artisan foods than weapons.


ADKs are not the blame.









Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



Xiao-an
Mon Sep 26, 2005 6:52 am
#22






Luzenit wrote:


I can assure you that it is NOT the presence of ADKs that is cutting into the weapons business. It appears that there are players that have bought multiple ADK's for armor and their weapons, which means there are plenty of players that no longer have them (limit of 1 ADK/account forever).


I can tell you what has happened to our profession...


1.) The CU happened. Now when a toon hits master level, there are just one or two desirable weapons. The rest is undesirable (unsellable) for the most part. Even without a ADK, one just needs to get the SAME weapons again. The CU removed the need for weapons that had damages of cold, acid, stun, etc. Sure there is elemental damage on a few weapons, but there are primarily only two types..kinetic and energy - - and you need only a favorite for any PVE, then pick your favorite from each group to suit your PvP needs. Many of my regular clients have moved on to Jedi (which a majority ofthe player base has), that no longer needs me (or muchfrom any other crafter) or have left the game. I can't say how many alts are support crafters, but I am sure there is some impact.


2.) Looted weapons are better than crafted ones. Need a new Nym's Slug Thrower? Go to Lok and loot one. Kesh has quite a few far superior, lootable weapons and I am sure the new expansion will offer even more. The looted weapon enhancers (off BH marks)helps makecomparable weapons, but our basic weapons do not compete. Again, one has a favorite kinetic and energy weapon used for almost all needs. Tweak the favorite with the right power-up and off you go.


I am amazed at the number of weaponsmiths (that still exist) on my server that flood the market with cookie cutter weapons at cheap prices. I realized that I was going to be more support to my associates post CU. My money is mostly made by selling custom made, enhanced weapons. I keep just a few of the basic weapons on the vendor because they sit most of the time, and I hate relisting.Power-up salesare great....and I am selling more Master Artisan foods than weapons.


ADKs are not the blame.







Thankyou. I guess I'm not the only one who doesn't blame ADK's for lack of sales. The main reason IS the CU. Lots of people left, and most weapons are the same. No need to have multiples anymore. Also the fact that most weapons have a profession requirement now. There are a few pistols I would like to use and own, I just can't use them being the professions I am.


Seriously, Weaponsmiths; do you honestly believe that since a person can ADK a weapon so it doesn't decay, really hurt your overall sales? A person will not buy multiple weapons if they don't do anything different than their current one. A Featherweight FWG is all I need. Wether it was ADK'd or not, I have no reason to buy others. But I tell you this, If I'm going to pay up to 10mil for a weapon, you can garauntee it will be ADK'd. There is no damn way I'm going to pay that much over and over once each weapon is used up.

Message Edited by Xiao-an on 09-26-2005 06:52 AM



a Imperial Colonel Porcelain of Eclipse b

Summerflame
Mon Sep 26, 2005 6:52 am
#23






Luzenit wrote:


I can assure you that it is NOT the presence of ADKs that is cutting into the weapons business. And I can assure you that it is Point is no it not only the ADK, but it is ALSO theADK. Im all for more variety in weaponry and I have made several suggestions in past posts about how this could be implemented, but fact is that a LOT ofcostumersjust doesnt return when they have gotten a highend weapon. and why should they? Fighting for biolink on ADK wont solve the problem, but it will be 1 small step in the right direction. Also just because we ask forbiuoliknking on the ADK doesnt mean we cant ask fo rmore variety at the same time.Bringing back resist on creatures and then upping the elemental damage on serveral weapons (perhaps introducing elemental damage enhancers like I have suggested in another post) would go a long way to improve upon variety. and would bring back a lot of work to the WS.


It appears that there are players that have bought multiple ADK's for armor and their weapons, which means there are plenty of players that no longer have them (limit of 1 ADK/account forever).


I can tell you what has happened to our profession...


1.) The CU happened. Now when a toon hits master level, there are just one or two desirable weapons. The rest is undesirable (unsellable) for the most part. Even without a ADK, one just needs to get the SAME weapons again. The CU removed the need for weapons that had damages of cold, acid, stun, etc. Sure there is elemental damage on a few weapons, but there are primarily only two types..kinetic and energy - - and you need only a favorite for any PVE, then pick your favorite from each group to suit your PvP needs. Many of my regular clients have moved on to Jedi (which a majority ofthe player base has), that no longer needs me (or muchfrom any other crafter) or have left the game. I can't say how many alts are support crafters, but I am sure there is some impact.


2.) Looted weapons are better than crafted ones. Need a new Nym's Slug Thrower? Go to Lok and loot one. Kesh has quite a few far superior, lootable weapons and I am sure the new expansion will offer even more. The looted weapon enhancers (off BH marks)helps makecomparable weapons, but our basic weapons do not compete. Again, one has a favorite kinetic and energy weapon used for almost all needs. Tweak the favorite with the right power-up and off you go.


I am amazed at the number of weaponsmiths (that still exist) on my server that flood the market with cookie cutter weapons at cheap prices. I realized that I was going to be more support to my associates post CU. My money is mostly made by selling custom made, enhanced weapons. I keep just a few of the basic weapons on the vendor because they sit most of the time, and I hate relisting.Power-up salesare great....and I am selling more Master Artisan foods than weapons.


ADKs are not the blame.


I agree on both your points, but ADK is not helping the issue its making it a lot worse batlting all three things would make WS a lot more interesting and give us more business and thus more content and reason to play.















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GrooperNugent
Mon Sep 26, 2005 7:06 am
#24

/agree Luzenit


/agree Summer


Bring creature resists back into the game and we solve all this mess. People will want different weapons that already exist, we craft more, ADK or not.





Grooper/LEEROY
*Fishstick* Weapons
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Xiao-an
Mon Sep 26, 2005 7:09 am
#25





Luzenit wrote:


I agree on both your points, but ADK is not helping the issue its making it a lot worse batlting all three things would make WS a lot more interesting and give us more business and thus more content and reason to play.







So basically, screw everyone else and only help Weaponsmiths? That sounds a little greedy to me.


EVERY Weaponsmith I am friends with, has an alt that they get components with. Not only does that save on costs, but it also gives them sometime to do while they aren't making weapons. Might want to try it


Also think about what you're asking. You want to make ADK's more rare, raising the price on them. 20mil each (on Eclipse), isn't already too much? So let's say that with them being more rare, and more expenisve, less people will be able to use them. Raising your sales, correct? Don't think so. With ADK's costing more, and Weaponsmiths/Armorsmiths gaining from this, people who sell the components to the Weaponsmith/Armorsmith will raise the price on them. Right now on Eclipse, I can sell a 6 stack of perfect Enhanced Power Cells for up to 12 mil. If I can no longer afford an ADK, and have to continually buy weapons, what am I going to do to be able to afford them? Raise the price on the components I loot. Weaponsmiths will have to pay more to make a weapon, and turn around and have to sell said weapons for more just to make a profit.


So let's review.


  1. Less ADK's = Price on ADK's rise

  2. People can't afford ADK's= raise the price on components sold to WS/AS to be able to afford high end wares when current weapon or armor decays

  3. WS/AS = raise prices to be able to make a profit on the price raise of components

  4. High Priced Weapons and Armor = Only BH's will be able to afford high quaility crafted items

  5. Everyone else = screwed out of PvP, PvE, high end content. Forced to use basic crap

  6. WS/AS = loss of sales due to limited amount of people buying their wares

Common sense goes a long way.




a Imperial Colonel Porcelain of Eclipse b

Summerflame
Mon Sep 26, 2005 7:21 am
#26






Xiao-an wrote:





Luzenit wrote:


I agree on both your points, but ADK is not helping the issue its making it a lot worse batlting all three things would make WS a lot more interesting and give us more business and thus more content and reason to play.







So basically, screw everyone else and only help Weaponsmiths? That sounds a little greedy to me.


EVERY Weaponsmith I am friends with, has an alt that they get components with. Not only does that save on costs, but it also gives them sometime to do while they aren't making weapons. Might want to try it


Also think about what you're asking. You want to make ADK's more rare, raising the price on them. 20mil each (on Eclipse), isn't already too much? So let's say that with them being more rare, and more expenisve, less people will be able to use them. Raising your sales, correct? Don't think so. With ADK's costing more, and Weaponsmiths/Armorsmiths gaining from this, people who sell the components to the Weaponsmith/Armorsmith will raise the price on them. Right now on Eclipse, I can sell a 6 stack of perfect Enhanced Power Cells for up to 12 mil. If I can no longer afford an ADK, and have to continually buy weapons, what am I going to do to be able to afford them? Raise the price on the components I loot. Weaponsmiths will have to pay more to make a weapon, and turn around and have to sell said weapons for more just to make a profit.


So let's review.


  1. Less ADK's = Price on ADK's rise

  2. People can't afford ADK's= raise the price on components sold to WS/AS to be able to afford high end wares when current weapon or armor decays

  3. WS/AS = raise prices to be able to make a profit on the price raise of components

  4. High Priced Weapons and Armor = Only BH's will be able to afford high quaility crafted items

  5. Everyone else = screwed out of PvP, PvE, high end content. Forced to use basic crap

  6. WS/AS = loss of sales due to limited amount of people buying their wares

Common sense goes a long way.







Try reading the post I made inresponse to your post Im answering your question there. Its not a question about greed its a question about wanting to be needed by the community and have something to do.


Also Im suggesting biolinking on first use, meaning people can still sell their ADKs if they have no use for them. But i had this covered in the post where I answered you aswell.


Every WS you know might have a BH alt, but I do know a lot of WS who dont also I want to play WS, not BH. Saying people should just run BH missions when they have crafted their 1 weapon a day doesnt really sound like a very good option when people want to craft





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