Weaponsmith Archive

Thread: TC-Bria 12PT Crafting Experience

Killuminati21
Tue Apr 19, 2005 11:26 am
#27

SWG (until now) with it's profession based system, was never about what level you are, and how good you are -- it's ALWAYS been about how good your ITEMS are. Thats what this game is all about. You may master swordsman, but until you've invested time and energy into killing the acklay for those 224/289damage bones to finally get an incredible PH made -- you are basically a run of mill player.


But for those that HAVE invested time and effort into getting Krayt Tissue or Acklay Bones, they will no longer rewardedat all for their time and efforts. Even MORE SO now than ever, tissues and acklay bone should be the holy grail of all weapon components.


So lets say it takes a group of40 or so people (so the forum posts are saying) to get down to the acklay room in the geo cave. (Now keep in mind all the stress to keep a group of this size organized) And they spend hours just to finally kill the acklay. They loot some legendary 300/300max damage bones -- YAY! So a weaponsmith puts these into a PowerHammer and the stats cap out at 1080 -- wow uber. But the problem is that this same weaponsmith crafts non-enhanced powerhammers at 985max already.


Where did my 300/300max damage bones go? Decoration -- apparentlya reminder of a time when loot actually mattered.


BTW, if they were gonna trash our high end loot, why in the world would they have had a loot revamp in the first place?


But for the record -- this is not a huge rant on the CU, I do actually like the combat portion, but amazingly dissapointed at the weapon conversion.



IGN K'illuminati / K'iller

[K] K'iller 12Point Weaponry - Outside Theed WP -5091, 3395
Enhanced Weapons - Skill Tapes - Loot
Accamim
Tue Apr 19, 2005 11:30 am
#28

Thanks for that perspective.
Ipseck
Tue Apr 19, 2005 1:46 pm
#29

FYI Slicing did get a huge nerf. As has been stated by the devs, the higher quality that the weapon is, the lower the slice will be. I'd take a 1% damage slice as a compliment





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
TheBobulus
Tue Apr 19, 2005 1:55 pm
#30

I haven't tested the new slicing, so I'm going to ask: The last documention on it mentioned it would make the weapon deteriorate in a way other than condition. Is that still relevent?

Beceause if it is, that might just mean that master weaponsmiths will be working as hard as possible to hit the "caps" without any slicing at all. With perfect resources and the (apparently) higher limit on tapes, some interesting things could happen...



-----
Master Weaponsmith, Phoenix City Mall, Theed, Valcyn
I'm looking for WS tapes

Hotrodg
Tue Apr 19, 2005 2:07 pm
#31






TheBobulus wrote:
I haven't tested the new slicing, so I'm going to ask: The last documention on it mentioned it would make the weapon deteriorate in a way other than condition. Is that still relevent?

Beceause if it is, that might just mean that master weaponsmiths will be working as hard as possible to hit the "caps" without any slicing at all. With perfect resources and the (apparently) higher limit on tapes, some interesting things could happen...





That is the concept for the slicing in the Smuggler revamp that may occur at some future date.



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inanboeginanboeginanboeginanboeginanboeginanboeginan}} Colonel
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Boeginan Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Smuggler
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
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boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Desiasre Hega
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Weaponsmith
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} RFury
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reininop
Tue Apr 19, 2005 10:40 pm
#32



Chumplestilskin wrote:
Hey, I'm gonna look like a bad guy, and maybe I'm missing something. However, I think that's good that the Krayt tissues don't enhance things that much. It puts the quality of the weapon into our hands rather than using junk and just hopping stuff up with loot and lucky slices.
in my opinion, this may be good for Weaponsmiths. It's up to YOU to craft the good item using your skills and select resources.
Or am I missing something?





I think you are missing something. What is really the difference between being a resource hound and a loot hound? Either you have been around forever or you pay a ton of credits for old resources, just as if they were loot. But this isn't really my problem with your post, just one of the things I think people overlook. My real problem is that we cannot differentiate ourselves from one another as well with the new hard cap, and having great resources and or tissues won't matter because of the slicing system in place. Almost every weapon becomes equal after all things are considered.

As everyone has posted, since the damage and speed is capped, there is no thrill in making weapons once you cap them. It won't matter if you get better loot or better resources, you already make it as good as it can be made. It essentially turns weaponsmithing into a dead end job that you do just as a service to the community. When I make weapons, I want to make amazing ones, I want to make ones that other people identify with me. If we are all capped, even before slicing, what's the point?

I am hoping the reports are wrong, and we will somehow find infinite variety in experiementing on speed when we are near the damage cap and vice versa. But I am afraid we will somehow find a way to cap all stats on the most popular weapons, and truly take away any sense of accomplishment we may recieve from it. Making loot worthless not only takes a way from the crafters, but also from everyone we craft for.
shilo2
Tue Apr 19, 2005 11:51 pm
#33

So basically i should stop spending my money on the best possible resources, because the crappy resources will get me the same quality gun, as if i used the great resources!!!! what a waste of time



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mindspat
Wed Apr 20, 2005 12:32 am
#34


I think the REASON they're changing the way loot and max/mins work is because the game was about how good your items were... I mean that's just ridiculous for a game to get to the point that you're uber because you looted uber. They're trying to actually turn this game into something that takes skill and strategy... I like that



The problem here is that the game ALREADY requires skill and strategy! If you doubt then ditch those panzies arse buffs and lamer uber comp armor and go out there and play the game.


This is totally lame. All that really needs to be done is remove buffs from the current sysytem as they are currently being used in live and alter armor. Combine that with shuffle mods and certs around amongst the professions and it's easy as pie.


I'm VERY sick of seeing players whine and cry that "....creating a game of skill and strategy" or "You suck 'cs I didn't have buffs" (the latter is a common /flame on Jedi forums).


Make it known that I grind Jedi with NO buffs!!! Yes, that's right. I grind on Lok with only depending on food and spice.


As for the "lack of skill", I agree although this is a problem with the panzies out there who only know that a macro is 'cs they have to resort to the spam while trying to play a game they lack understanding of.


Ditch the buffs and armor and lets play!


p.s. shagg, please dont take this as a /flame. It's just a generalization.




Pick me !!

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Bermag
Wed Apr 20, 2005 4:28 am
#35






Tautology wrote:


My guess (and I hope I am right) is this:


right now on TC you will only find and craft weapons in the upper limit range of quality to test high end balance issues, because high end weapons have a potential of imbalance.At launch though, the average unenhanced crafted weapon will have stats which are a lot lower.

If you balance the highend first everything lower should become easier to straighten up.

The caps we see now on TC will be the ones when CU hits us but hopefully they will be a lot more difficult to achieve




Message Edited by Tautology on 04-20-2005 01:08 AM




You might be right. I hope and believe that they will balance things better. But if this is the high-end then it will be even harder to survive in combat. In that case they need to balance creatures again.


However, I think they shoudl drop down base damage on weapons and instead increase the multiplier on specials. That way they don't need to rebalance all loot items and components (which not have less vlaues becuasea a) higher base damage make enhancement less valauable, b) caps on stats)





---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Emperor_Pimpati
Wed Apr 20, 2005 11:56 am
#36

All I can say is that with sliced weapons 'breaking' during combat and needing to be retuned by a smuggler (unless you yourself are a smuggler) you might be out of commission for a while waiting to get your weapon retuned. If you've got a high-end krayt weapon that already exceeds the max damage of a normal damage sliced weapon then not only are you ahead of the game, you won't need to get your weapon sliced...no slice means no breaking either, so you'll never have to worry about the possibility that your weapon might fail you when you need it the most.



I'm waiting til I'm drunk enough to create a cool sig

Bermag
Wed Apr 20, 2005 12:01 pm
#37






mindspat wrote:

I am capping out on weapons stats in the intial assembly of the weapons and reciving a system notice that I am attempting to craft an item beyond the allowable limit.


Upon each experiment I perform I get this systemMsgSpam stating something in the affect that the crafted limit is not allowed and is being readjutsed to the maximum allowed limit. The problem here is it effecitly removes the thrill of becoming a WS. It's almost as if a swordman or commando received a system notice stating "You have attempted to inflict damage above the accpeted limit and the damage will be adjusted to a maximum allowed level".


Just plain terrible! This is going to kill WS as a profession.


Oh, the High Velocity Barrels previously used for most pistols are now JUNK! They currently have no realy value post CU. The Form Fitted Weapon Stocks still appear to be pretty darned good along with previously crafted stocks.


I'll post a more detailed informationrelating to the system notice....






In which way are HVB junk? Are stats on crafted better or what?



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Tautology
Wed Apr 20, 2005 12:58 pm
#38


My guess (and I hope I am right) is this:


right now on TC you will only find and craft weapons in the upper limit range of quality to test high end balance issues, because high end weapons have a potential of imbalance.At launch though, the average unenhanced crafted weapon will have stats which are a lot lower.

If you balance the highend first everything lower should become easier to straighten up.

The caps we see now on TC will be the ones when CU hits us but hopefully they will be a lot more difficult to achieve



Message Edited by Tautology on 04-20-2005 01:08 AM



__________________________________________________________________________________
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(BRIA) sliced weapons by the force sensitive crafting fish Flossi with
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100% pure passionate Weaponsmith and not a respeced jedi alt.

TheBobulus
Wed Apr 20, 2005 9:12 pm
#39

I did a bit of carbineer crafting on TC-Valcyn. What I found:

- Weapons still coming out stun damage (meaning I was only hitting for like 1 point of damage in PvP, even with a DPS of 375)
- If the accuracy modifiers on the stocks do anyting, I don't see it. Made one with +20 accuracy, and I still ended up with a 0 on the final weapon. Maybe it does something, but the stat display is busted. No idea
- Advanced blaster rifle barrels were far superior to regular blaster rifle barrels, finally.
- I would need 20 points to craft a regular BRB as good as the BRB that was converted from pre-CU (10 points in either damage or speed basically made the stat match up)
- I used +59 damage krayt and I didn't hit any weapon damage caps, but I did hit the wound cap on the initial combine (I started at 25%, max is 18%)



-----
Master Weaponsmith, Phoenix City Mall, Theed, Valcyn
I'm looking for WS tapes

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