Weaponsmith Archive
Thread: TC-Bria 12PT Crafting Experience
hemispherezz wrote:
I love this game for it's crafting system like no other -- but you take away any sense of personalizationin theenhancements, then there is no drive to create any quality products.
So very very true. I wonder if they even realize what they are doingor if they really even care
haanoverfist
Master Smuggler / Master Weaponsmith
Scylla
they don't and they don't
what a waste of effort lo this past year. So much for any creativity or diversity, I so can't express my disappointment, disgust, and horror at the crafting system not to metion various other aspects. Don't suppose anyone knows of MMORPG with a sweet crafting system and interesting game mechanics? I am almost at that point
Willbaby wrote:
when u guys are comparing your old stock to the ones u can craft after CU , are u experimenting in damage then remaining into speed or vice versa ?
ive only played TC for a short time , but what i did make was 4 power hammers , i made 2 cores maxing damage then remaining into speed, and another 2 cores maxing speed then remaining into damage .
then crafted 4 unique hammers either using the damage core and maxing the speed first on the final build , or using a speed core and maxing the damage on the final build (after Shipwright i was curious to see if they achived a balance of sort )
what i found in the few tests i did , is that the Dps of a weapon is always best when using a core experimented for speed in a final build exp'd for damage ,
have u guys tried playing aroun like this to see if u can craft an equal dps weapon to one of your converted ones? or is the DPS always greater on weapons/components that u can make on TC compared to your converted stock?
Message Edited by Willbaby on 04-18-2005 05:42 PM
Hello Alita' *waves* glad to see you are back ![]()
I have also found out the same, experimentation on speed for the components and experimentation on dam on the final weapon seems to be the best ...
But all this doesnt matter with the new hardcap .... after crafting some weapons on the TC with medium - good ressources i always reached the hardcap for wound and range modifiers after using only 8 experimentation points ![]()
If this will still remaining when CU goes live, and the damage hardcap too, then i think after beiing nearly 2 years a weaponsmith its time for me to look for another game with better crafting system ![]()
Anka66 wrote:
Willbaby wrote:
when u guys are comparing your old stock to the ones u can craft after CU , are u experimenting in damage then remaining into speed or vice versa ?
ive only played TC for a short time , but what i did make was 4 power hammers , i made 2 cores maxing damage then remaining into speed, and another 2 cores maxing speed then remaining into damage .
then crafted 4 unique hammers either using the damage core and maxing the speed first on the final build , or using a speed core and maxing the damage on the final build (after Shipwright i was curious to see if they achived a balance of sort )
what i found in the few tests i did , is that the Dps of a weapon is always best when using a core experimented for speed in a final build exp'd for damage ,
have u guys tried playing aroun like this to see if u can craft an equal dps weapon to one of your converted ones? or is the DPS always greater on weapons/components that u can make on TC compared to your converted stock?
Message Edited by Willbaby on 04-18-2005 05:42 PM
Hello Alita' *waves* glad to see you are back
I have also found out the same, experimentation on speed for the components and experimentation on dam on the final weapon seems to be the best ...
But all this doesnt matter with the new hardcap .... after crafting some weapons on the TC with medium - good ressources i always reached the hardcap for wound and range modifiers after using only 8 experimentation points
If this will still remaining when CU goes live, and the damage hardcap too, then i think after beiing nearly 2 years a weaponsmith its time for me to look for another game with better crafting system
mindspat wrote:
I am capping out on weapons stats in the intial assembly of the weapons and reciving a system notice that I am attempting to craft an item beyond the allowable limit.
Upon each experiment I perform I get this systemMsgSpam stating something in the affect that the crafted limit is not allowed and is being readjutsed to the maximum allowed limit. The problem here is it effecitly removes the thrill of becoming a WS. It's almost as if a swordman or commando received a system notice stating "You have attempted to inflict damage above the accpeted limit and the damage will be adjusted to a maximum allowed level".