Weaponsmith Archive

Thread: TC-Bria 12PT Crafting Experience

Killuminati21
Mon Apr 18, 2005 7:18 pm
#14

First off, yes I can confirm its 5 APBH's now for the T21, may sound good but with only 3 APBH's the Advanced Laser Rifles are coming out with better damage & DPS stats. The T21 seems no long to be the rifle of choice.


As for experimenting between the speed and damage lines, I've found that maxing the damage line then using remaing points towards speed creates a much higher DPS value than attempting to balance between the two or filling the speed line then damage. But that IS an interesting point to experiment the components for speed, then the actual final product for damage -- will have to try that out.


So when I first posted this thread, I was pretty excited about the CU and all that it had to offer for us weaponsmiths -- but that has changed. Unless they truly change how the weapons are capping at certain damage amounts, I personallystand to lose millions invested in high damage tissues and acklay bones. Unfortunately it looks as if our true downfall will be in the new slicing system that they have created.


The following isa prime exampleI tested today:


Standard T21 Rifle (non-enhanced APBH's)

2.64spd 466-982max damage -- Damage sliced only 8% = 482-1010max (oddly enough 982 x 8% should be 1060max slicing math is broken for some reason)

2.63spd 468-984max damage -- Damage sliced only 6% = 478-1025max (again 984 x 6% should be 1043max)


Krayt T21 Rifle (using +70damage Tissues)

2.59spd 461-1048max damage -- Damage sliced only 3% = 495-1060max (again 1048 x 3%should be 1079max)


There is much speculation on the new slicing system, and how it may be "smart" to adjust according to how GOOD the weapon already is -- hence the 3% damage only on the Krayted T21.

My point is why in the world would you spend any more money (as a consumer) on a weapon that has extremely low slicing potential and is already close to its "max", when you can buy several much more inexpensive weapons and get a smuggler to slice them at a much higher % to reach that level anyway?


I currently own on live Bria a 6.9spd 623max Krayt T21 -- which is much higher than todays usual standards, and it got converted into a 1065max T21 on TC-Bria. This rifle, that used 11 x 99damage tissues, will in the future be obsolete by someone buying a 15k credit T21 and getting a simple 8% slice?


I have tried my best to stay positive about this whole situation, but in all honestly, have lost alot of faith in the system that will be implemented within a few weeks.


POST-CUthere will be no reason to enhance weapons with krayt tissue,all you need isa smuggler, and 10 cheap versions of that weapon to slice.


I love this game for it's crafting system like no other -- but you take away any sense of personalizationin theenhancements, then there is no drive to create any quality products.



IGN K'illuminati / K'iller

[K] K'iller 12Point Weaponry - Outside Theed WP -5091, 3395
Enhanced Weapons - Skill Tapes - Loot
Implementor
Mon Apr 18, 2005 8:56 pm
#15






hemispherezz wrote:






I love this game for it's crafting system like no other -- but you take away any sense of personalizationin theenhancements, then there is no drive to create any quality products.








So very very true. I wonder if they even realize what they are doingor if they really even care



haanoverfist


Master Smuggler / Master Weaponsmith


Scylla





they don't and they don't


what a waste of effort lo this past year. So much for any creativity or diversity, I so can't express my disappointment, disgust, and horror at the crafting system not to metion various other aspects. Don't suppose anyone knows of MMORPG with a sweet crafting system and interesting game mechanics? I am almost at that point





Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
Kregi
Mon Apr 18, 2005 9:27 pm
#16

Yep there is no reason to use loot anymore. All weapons have a damage and speed cap to them and there is nothing you can do to get them over or under that range. Cap on max damage of lightbowcasters is 97.75. My crafted one would have hit 280 with the components i used to make it, but damage is redcued to fall within correct range. My exceptional bowcaster 1485max has an even lower max of 94 then my first crafted one. Unless they fix this there will be no reason to do anything in this game. There will be no more "good" loot. Only thing left will be PVP. Unless the devs add ALOT more content to the game after this I think the game is done for. I have no reason to get any high end loot for crafting.......i can probably use alot worse resources and with a good slice get just as good a weapon alot more often than i used to.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
Anka66
Mon Apr 18, 2005 9:36 pm
#17






Willbaby wrote:
when u guys are comparing your old stock to the ones u can craft after CU , are u experimenting in damage then remaining into speed or vice versa ?
ive only played TC for a short time , but what i did make was 4 power hammers , i made 2 cores maxing damage then remaining into speed, and another 2 cores maxing speed then remaining into damage .
then crafted 4 unique hammers either using the damage core and maxing the speed first on the final build , or using a speed core and maxing the damage on the final build (after Shipwright i was curious to see if they achived a balance of sort )
what i found in the few tests i did , is that the Dps of a weapon is always best when using a core experimented for speed in a final build exp'd for damage ,
have u guys tried playing aroun like this to see if u can craft an equal dps weapon to one of your converted ones? or is the DPS always greater on weapons/components that u can make on TC compared to your converted stock?

Message Edited by Willbaby on 04-18-2005 05:42 PM




Hello Alita' *waves* glad to see you are back


I have also found out the same, experimentation on speed for the components and experimentation on dam on the final weapon seems to be the best ...


But all this doesnt matter with the new hardcap .... after crafting some weapons on the TC with medium - good ressources i always reached the hardcap for wound and range modifiers after using only 8 experimentation points


If this will still remaining when CU goes live, and the damage hardcap too, then i think after beiing nearly 2 years a weaponsmith its time for me to look for another game with better crafting system








Starla Na'dir .... Master Weaponsmith - Force Crafter
Vendor location -575 4067 in Heaven near Mos Entha Tatooine
Weaponsmith since server birth
Mor-Dan
Tue Apr 19, 2005 12:46 am
#18

you must be forgetting they are trying to make it so no one is uber because of the weapon they hold, but because they don't forget to attack because their auto-attack got broken.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Halvare
Tue Apr 19, 2005 1:20 am
#19

So,

Has the CU messed your resources around like they have with the Armour smiths?



MOO!
Bermag
Tue Apr 19, 2005 1:47 am
#20

Caps on weapon stats is really really bad news.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Implementor
Tue Apr 19, 2005 4:11 am
#21






Anka66 wrote:





Willbaby wrote:
when u guys are comparing your old stock to the ones u can craft after CU , are u experimenting in damage then remaining into speed or vice versa ?
ive only played TC for a short time , but what i did make was 4 power hammers , i made 2 cores maxing damage then remaining into speed, and another 2 cores maxing speed then remaining into damage .
then crafted 4 unique hammers either using the damage core and maxing the speed first on the final build , or using a speed core and maxing the damage on the final build (after Shipwright i was curious to see if they achived a balance of sort )
what i found in the few tests i did , is that the Dps of a weapon is always best when using a core experimented for speed in a final build exp'd for damage ,
have u guys tried playing aroun like this to see if u can craft an equal dps weapon to one of your converted ones? or is the DPS always greater on weapons/components that u can make on TC compared to your converted stock?

Message Edited by Willbaby on 04-18-2005 05:42 PM




Hello Alita' *waves* glad to see you are back


I have also found out the same, experimentation on speed for the components and experimentation on dam on the final weapon seems to be the best ...


But all this doesnt matter with the new hardcap .... after crafting some weapons on the TC with medium - good ressources i always reached the hardcap for wound and range modifiers after using only 8 experimentation points


If this will still remaining when CU goes live, and the damage hardcap too, then i think after beiing nearly 2 years a weaponsmith its time for me to look for another game with better crafting system











/agree

if ye find one/ know one let me know



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
mindspat
Tue Apr 19, 2005 10:34 am
#22

I am capping out on weapons stats in the intial assembly of the weapons and reciving a system notice that I am attempting to craft an item beyond the allowable limit.


Upon each experiment I perform I get this systemMsgSpam stating something in the affect that the crafted limit is not allowed and is being readjutsed to the maximum allowed limit. The problem here is it effecitly removes the thrill of becoming a WS. It's almost as if a swordman or commando received a system notice stating "You have attempted to inflict damage above the accpeted limit and the damage will be adjusted to a maximum allowed level".


Just plain terrible! This is going to kill WS as a profession.


Oh, the High Velocity Barrels previously used for most pistols are now JUNK! They currently have no realy value post CU. The Form Fitted Weapon Stocks still appear to be pretty darned good along with previously crafted stocks.


I'll post a more detailed informationrelating to the system notice....




Pick me !!

Brought to you by Mindspat®
ImaTwilek
Tue Apr 19, 2005 10:50 am
#23






mindspat wrote:

I am capping out on weapons stats in the intial assembly of the weapons and reciving a system notice that I am attempting to craft an item beyond the allowable limit.


Upon each experiment I perform I get this systemMsgSpam stating something in the affect that the crafted limit is not allowed and is being readjutsed to the maximum allowed limit. The problem here is it effecitly removes the thrill of becoming a WS. It's almost as if a swordman or commando received a system notice stating "You have attempted to inflict damage above the accpeted limit and the damage will be adjusted to a maximum allowed level".



When I tried this on TC3, it applied only to the wounding stat %



I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
Chumplestilskin
Tue Apr 19, 2005 11:06 am
#24

Hey, I'm gonna look like a bad guy, and maybe I'm missing something. However, I think that's good that the Krayt tissues don't enhance things that much. It puts the quality of the weapon into our hands rather than using junk and just hopping stuff up with loot and lucky slices.


in my opinion, this may be good for Weaponsmiths. It's up to YOU to craft the good item using your skills and select resources.



Or am I missing something?



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Chumplestilskin - CANCELLED DUE TO THE NGE
Chumplestilskin
Tue Apr 19, 2005 11:11 am
#25

that is if the control the slice on "junk"....which re-reading looks like it may be a bummer that they let slices on junk get a better percentage



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Chumplestilskin - CANCELLED DUE TO THE NGE
Accamim
Tue Apr 19, 2005 11:19 am
#26

Don't we have caps now? They're just resource dependent and really hard to get to? I'm guessing once they tweak the system, you won't be able to craft the system max. I'm confused.
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