Weaponsmith Archive
Thread: The Weaponsmith Top 5...
Ferrek wrote:
Again, I'm pretty sure this is due to invisible fractions. My own tests confirm this, and I've posted some numbers on the weaponsmith forum on SWGCraft.
EdOWar wrote:
The high DPS subcomponents had speeds of -1.9X, while the low SAC subcomponents had speeds of -1.2X. If you count the power handlers and the barrels combined, the difference between high DPS and low SAC versions was -1.4 speed. But in the final combines, the high DPS pistol was only 0.18 faster.
Interesting post on SWGCraft. I agree that there are hidden fractions, I noticed it myself on the SAC results. But hidden fractions alone won't explain a speed difference going from -1.4 to only 0.18 difference in the final combine. Also, if it were a misplaced decimal point then the difference should be 0.14, not 0.18. Even combined with hidden fractions that wouldn't account for the 0.04 difference, I don't think. Also note that speed goes out to 7 places, so there isn't much room for fractions to hide in that stat.
Slim Vargo, Corbantis
Mor-Dan wrote:
ShugFlurry wrote:
Hasn't changed since launch, doubt they're going to change it now
Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.
ok, here is my thing on that. is a TKM considered to be a CL54 weapon? if so, should weapons enhance their damage ability? if not, then this is defintely a bug, but question numbers 1 and 2 are what I am trying to get answers on to determine if this is, indeed, a bug.
Interesting comment there. Maybe TKM with fists is the equivalent of CL 54 Kinetic dmg, where Blaster Fist is CL40 Energy. It would make sense that you do less damage in order to do Energy damage instead *IF* that was inteded. However until we can see the resists on MOBs again I don't see why anyone would choose to do less damage but energy when they can do full damage/kinetic.
Ferrek wrote:
EdOWar wrote:
Ferrek wrote:
Only two actual bugs I can think of that are specific to weaponsmith.
1. Listed speed-modifier on components are off by a factor of 10 (-1.91 is actually -0.191 and so on)
I don't think this is a bug. Tests have shown that some attributes, like damage and speed, have dramatic diminishing returns in the final combine. It's no longer a one-to-one correlation.
Slim Vargo, Corbantis
What tests are these? Because my own research disagrees with that. Damage is translated directly - a PH with +41 damage and a PH with +49 damage will yield an 8 point difference on the final weapon, give or take 1 point in the listed value due to invisible fractions. The same goes for speed, SAC and accuracy, except that speed is divived by 10 before being added to the weapon, and since the speed stat has two decimals it's a 0.01 margin instead of a whole 1 point.
The bug isn't that the speed is divided by 10 (imagine how weapons would look if it wasn't), but that the displayed value on the component is wrong.
Well, there's this test I did here, and others have mentioned dimishing returns in their weapons as well. Diminishing returns also seems to be a big theme for the CU (see Armor Protection Ratings, for one example).
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=84146
Mor-Dan wrote:
Willbaby wrote:
Mor-Dan wrote:
HAWKE61 wrote:
I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons, but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......
roxby wrote:
My top complaint is that the only loots that are useful are Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.
Hauker
Shadowfire
i so wish boredom could be considered a bug, because that would mean it can be fixed... alas, it is not a bug.
come on mor-dan , bug or no bug , everyone here feels the same about this , true it should be in another thread , but it doesnt deserve a snotty/blunt remark
it was not meant to be snotty.. i am sorry you took it that way.
It depends how you define bug. Is it really working as intended that loot barrels and schems are useless? I understand that making, say, Geo Blasters low level was the original intention, but having High Caliber Pistol Barrels as useless looti suspect wasnot. There are therefore two issues
Not many weaponsare being made by Smiths, they are getting bored: This is a Validation problem. It is not meeting the organisations goals and user needs if part of the a games community is getting bored! (or maybe, perhaps, it is the organisations goals, in which case you really have your work cut out for you). Perhaps not a bug, but a fundamental design flaw. I think you should be representing us on this, but its not a true bug
Loot barrels are useless: Again a validation problem, but i suspect more of a "bug" than a design intention. Loot is mean to improve weapons, surely? In which case are the Devs intending to do something about it, and if they are, when? You might get futher with this problem.There is agood argument to push them on this one. At least argue that it will mean that smiths with Pre-CU components are not at such an advantage if loot was working as intended.
Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.
this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.
Mor-Dan wrote:
Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.
this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.
You do know everybody with merchant or artisan skills and a vendor wants this! I would delay the ws bugs for a month if i we could this feature. This will benifit so many people and not to mention the amout of time it will save everybody.
My first bug is that there is still no use for the chemical or heavy warheads.
My second bug is, as already stated, the non-conversion of loot barrels. They wouldn't even have to touch the stats if they just rated them as regular barrels for the low-end weapons, but we would really rather they give them stats usable on high-end weapons. For example, 30-60 damage, -1.0 speed, -3 AC sounds about right to me for pistol barrels..
Third, would be the balance on the Rocket Launcher. These are supposed to be complicated, hard hitting weapons, and so should me Master Commando level with appropriate stats. Otherwise they just cost way too much to make for what they do.
Message Edited by StrandedonEarth on 05-31-2005 01:57 PM
Maceey wrote:
Mor-Dan wrote:
Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.
this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.
You do know everybody with merchant or artisan skills and a vendor wants this! I would delay the ws bugs for a month if i we could this feature. This will benifit so many people and not to mention the amout of time it will save everybody.
omg, are you kidding? my kingdom for a relist button...