Weaponsmith Archive
Thread: The Weaponsmith Top 5...
HAWKE61
Sun May 29, 2005 5:55 pm
#14
I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons,but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......
roxby wrote:
My top complaint is that the only loots thatare usefulare Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.
Hauker
Shadowfire
Mor-Dan
Sun May 29, 2005 9:07 pm
#15
maRRsTu wrote:
1) Yup speed in components NEEDS to be fixed
2) also this is a issue simple quest reward items are to powerful, instead make them drop off a higher lvl mob. (if this is a bug, it is not a weaponsmith bug)
3) Unarmed weapons apear to be bugged. (unbalanced, probably, but i have yet to see a bug... please give more description)
Mor-Dan
Sun May 29, 2005 9:09 pm
#16
HAWKE61 wrote:
I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons,but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......
roxby wrote:
My top complaint is that the only loots thatare usefulare Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.
Hauker
Shadowfire
i so wish boredom could be considered a bug, because that would mean it can be fixed... alas, it is not a bug.
Samaw
Sun May 29, 2005 9:14 pm
#17
When I make T 21's the final product has a blaster pistol barrel pointing down on the end of the gun. Makes it look like it has a dangling tooth.
ShugFlurry
Mon May 30, 2005 2:30 am
#18
Hasn't changed since launch, doubt they're going to change it now 
Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.
Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.
Willbaby
Mon May 30, 2005 4:04 am
#19
Mor-Dan wrote:
HAWKE61 wrote:
I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons, but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......
roxby wrote:
My top complaint is that the only loots that are useful are Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.
Hauker
Shadowfire
i so wish boredom could be considered a bug, because that would mean it can be fixed... alas, it is not a bug.
come on mor-dan , bug or no bug , everyone here feels the same about this , true it should be in another thread , but it doesnt deserve a snotty/blunt remark
GrooperNugent
Mon May 30, 2005 4:33 am
#21
SEAkridge wrote:
The other really annoying bug (although thismay be a merchant problem more than a weaponsmith one) is the vendor database losing all the names of resources. This makes it very hard to find a specific resource on your vendor, or when trying to find some for sale somewhere else.
_______________________________________________________________________________________________
By far my biggest complaint...again, maybe not WS related, but since it affects all crafting classes and merchants, might it be high on the list?
Mor-Dan
Mon May 30, 2005 10:23 am
#22
Willbaby wrote:
Mor-Dan wrote:
HAWKE61 wrote:
I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons, but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......
roxby wrote:
My top complaint is that the only loots that are useful are Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.
Hauker
Shadowfire
i so wish boredom could be considered a bug, because that would mean it can be fixed... alas, it is not a bug.
come on mor-dan , bug or no bug , everyone here feels the same about this , true it should be in another thread , but it doesnt deserve a snotty/blunt remark
it was not meant to be snotty.. i am sorry you took it that way.
Mor-Dan
Mon May 30, 2005 10:26 am
#23
ShugFlurry wrote:
Hasn't changed since launch, doubt they're going to change it now
Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.
ok, here is my thing on that. is a TKM considered to be a CL54 weapon? if so, should weapons enhance their damage ability? if not, then this is defintely a bug, but question numbers 1 and 2 are what I am trying to get answers on to determine if this is, indeed, a bug.
Ferrek
Mon May 30, 2005 10:58 am
#24
Ferrek wrote:
Only two actual bugs I can think of that are specific to weaponsmith.
1. Listed speed-modifier on components are off by a factor of 10 (-1.91 is actually -0.191 and so on)
2. Barrels and scopes are sometimes made visible on a weapon just like they used to be, which looks really stupid since the affected weapons now already have these visible components by default, and the scope tends to be placed in the wrong spot. This happens when crafting a weapon manually and either using a component not from a crate or when taking the last component from a crate in the crafting-interface. It doesn't happen on all weapons, just like you couldn't get it to happen on all weapons before the CU.
I'll add to my list:
3. Many looted components are not converted to fit with the new system (High Velocity Blaster Pistol Barrels, High Caliber Projectile Pistol/Rifle Barrels, Form-Fitted Weapon Stock, etc). I'm assuming this is a bug and not intentional seeing as craftable looted components were converted.
Message Edited by Ferrek on 05-30-2005 02:01 PM
Ferrek
Mon May 30, 2005 3:22 pm
#25
Again, I'm pretty sure this is due to invisible fractions. My own tests confirm this, and I've posted some numbers on the weaponsmith forum on SWGCraft.
EdOWar wrote:
The high DPS subcomponents had speeds of -1.9X, while the low SAC subcomponents had speeds of -1.2X. If you count the power handlers and the barrels combined, the difference between high DPS and low SAC versions was -1.4 speed. But in the final combines, the high DPS pistol was only 0.18 faster.
ShugFlurry
Mon May 30, 2005 4:45 pm
#26
CorenLanra wrote:
Mor-Dan wrote:
ShugFlurry wrote:
Hasn't changed since launch, doubt they're going to change it now
Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.
ok, here is my thing on that. is a TKM considered to be a CL54 weapon? if so, should weapons enhance their damage ability? if not, then this is defintely a bug, but question numbers 1 and 2 are what I am trying to get answers on to determine if this is, indeed, a bug.
Interesting comment there. Maybe TKM with fists is the equivalent of CL 54 Kinetic dmg, where Blaster Fist is CL40 Energy. It would make sense that you do less damage in order to do Energy damage instead *IF* that was inteded. However until we can see the resists on MOBs again I don't see why anyone would choose to do less damage but energy when they can do full damage/kinetic.
Needs testing with the katarn knucklers.