Weaponsmith Archive

Thread: The Weaponsmith Top 5...

HAWKE61
Sun May 29, 2005 5:55 pm
#14







roxby wrote:

My top complaint is that the only loots thatare usefulare Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.




I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons,but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......


Hauker
Shadowfire
Mor-Dan
Sun May 29, 2005 9:07 pm
#15






maRRsTu wrote:
1) Yup speed in components NEEDS to be fixed
2) also this is a issue simple quest reward items are to powerful, instead make them drop off a higher lvl mob. (if this is a bug, it is not a weaponsmith bug)
3) Unarmed weapons apear to be bugged. (unbalanced, probably, but i have yet to see a bug... please give more description)







Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Mor-Dan
Sun May 29, 2005 9:09 pm
#16



HAWKE61 wrote:


roxby wrote:
My top complaint is that the only loots thatare usefulare Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.


I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons,but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......


Hauker
Shadowfire






i so wish boredom could be considered a bug, because that would mean it can be fixed... alas, it is not a bug.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Samaw
Sun May 29, 2005 9:14 pm
#17

When I make T 21's the final product has a blaster pistol barrel pointing down on the end of the gun. Makes it look like it has a dangling tooth.



Samaw Master Weaponsmith 12pt
Samaw's Weapons of Choice ( -3250 , 3750 ) Near Dragon's Lair on Naboo
Samaw's Weapons of Choice ( -1145, 1735) In New Thebes on Tatooine
ShugFlurry
Mon May 30, 2005 2:30 am
#18

Hasn't changed since launch, doubt they're going to change it now

Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Willbaby
Mon May 30, 2005 4:04 am
#19



Mor-Dan wrote:


HAWKE61 wrote:


roxby wrote:
My top complaint is that the only loots that are useful are Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.


I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons, but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......


Hauker
Shadowfire






i so wish boredom could be considered a bug, because that would mean it can be fixed... alas, it is not a bug.




come on mor-dan , bug or no bug , everyone here feels the same about this , true it should be in another thread , but it doesnt deserve a snotty/blunt remark




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Feistin
Mon May 30, 2005 4:18 am
#20

Elemental damage semms not to work..



IGN: Feistin, Weaponsmith to death, Kauri
GrooperNugent
Mon May 30, 2005 4:33 am
#21


SEAkridge wrote:


The other really annoying bug (although thismay be a merchant problem more than a weaponsmith one) is the vendor database losing all the names of resources. This makes it very hard to find a specific resource on your vendor, or when trying to find some for sale somewhere else.


_______________________________________________________________________________________________


By far my biggest complaint...again, maybe not WS related, but since it affects all crafting classes and merchants, might it be high on the list?




Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Mor-Dan
Mon May 30, 2005 10:23 am
#22



Willbaby wrote:


Mor-Dan wrote:


HAWKE61 wrote:


roxby wrote:
My top complaint is that the only loots that are useful are Krayt, Gorax, and Featherweight schems. Looted barrels, schems (including scythes) etc need to be worth crafting again. Its get boring just making the same few firearms time and time again.


I'll tell ya what. Two years making weapons and playing the game, i bitched over the cu but got used to it (sort of). I just plain find the game boring the hell out of me now. I used to get excited about making weapons, but now that there arent really many left worth crafting i just don't even enjoy playing.....That's my bug. Four accounts originally, two left atm but i really can't see spending the 30 bucks on something that doesnt give me pleasure anymore.......


Hauker
Shadowfire






i so wish boredom could be considered a bug, because that would mean it can be fixed... alas, it is not a bug.




come on mor-dan , bug or no bug , everyone here feels the same about this , true it should be in another thread , but it doesnt deserve a snotty/blunt remark





it was not meant to be snotty.. i am sorry you took it that way.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Mor-Dan
Mon May 30, 2005 10:26 am
#23



ShugFlurry wrote:
Hasn't changed since launch, doubt they're going to change it now

Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.





ok, here is my thing on that. is a TKM considered to be a CL54 weapon? if so, should weapons enhance their damage ability? if not, then this is defintely a bug, but question numbers 1 and 2 are what I am trying to get answers on to determine if this is, indeed, a bug.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Ferrek
Mon May 30, 2005 10:58 am
#24


Ferrek wrote:
Only two actual bugs I can think of that are specific to weaponsmith.

1. Listed speed-modifier on components are off by a factor of 10 (-1.91 is actually -0.191 and so on)

2. Barrels and scopes are sometimes made visible on a weapon just like they used to be, which looks really stupid since the affected weapons now already have these visible components by default, and the scope tends to be placed in the wrong spot. This happens when crafting a weapon manually and either using a component not from a crate or when taking the last component from a crate in the crafting-interface. It doesn't happen on all weapons, just like you couldn't get it to happen on all weapons before the CU.



I'll add to my list:

3. Many looted components are not converted to fit with the new system (High Velocity Blaster Pistol Barrels, High Caliber Projectile Pistol/Rifle Barrels, Form-Fitted Weapon Stock, etc). I'm assuming this is a bug and not intentional seeing as craftable looted components were converted.

Message Edited by Ferrek on 05-30-2005 02:01 PM







Arkel Kiran - Elder Weaponsmith (retired from crafting)
Kiran Arms Inc. - Clearance sale at -1291, 451 Temenos, Naboo (Kettemoor galaxy): Excellent resources and Weaponsmithing items

"Hokey religions and ancient weapons are no match for a good blaster at your side."
Ferrek
Mon May 30, 2005 3:22 pm
#25


EdOWar wrote:
The high DPS subcomponents had speeds of -1.9X, while the low SAC subcomponents had speeds of -1.2X. If you count the power handlers and the barrels combined, the difference between high DPS and low SAC versions was -1.4 speed. But in the final combines, the high DPS pistol was only 0.18 faster.
Again, I'm pretty sure this is due to invisible fractions. My own tests confirm this, and I've posted some numbers on the weaponsmith forum on SWGCraft.







Arkel Kiran - Elder Weaponsmith (retired from crafting)
Kiran Arms Inc. - Clearance sale at -1291, 451 Temenos, Naboo (Kettemoor galaxy): Excellent resources and Weaponsmithing items

"Hokey religions and ancient weapons are no match for a good blaster at your side."
ShugFlurry
Mon May 30, 2005 4:45 pm
#26



CorenLanra wrote:


Mor-Dan wrote:


ShugFlurry wrote:
Hasn't changed since launch, doubt they're going to change it now

Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.





ok, here is my thing on that. is a TKM considered to be a CL54 weapon? if so, should weapons enhance their damage ability? if not, then this is defintely a bug, but question numbers 1 and 2 are what I am trying to get answers on to determine if this is, indeed, a bug.




Interesting comment there. Maybe TKM with fists is the equivalent of CL 54 Kinetic dmg, where Blaster Fist is CL40 Energy. It would make sense that you do less damage in order to do Energy damage instead *IF* that was inteded. However until we can see the resists on MOBs again I don't see why anyone would choose to do less damage but energy when they can do full damage/kinetic.




Needs testing with the katarn knucklers. cl54 rotw weapon



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
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