Weaponsmith Archive

Thread: The Weaponsmith Top 5...

kiell_amor
Wed Jun 01, 2005 8:49 am
#40

Onlytwo specific WSbugs I've foundfor now.....

1. Red Geo Cubes converted with no stats for SAC, but newly looted have negative SAC same as preCU

2. Although they've sorted out the generating of 3 pools of XP (Weapons, Ranged & Melee) back into only 1 type of XP they havent converted the Ranged & Melee XP into Weapons, which leaves us with tons of useless XP (all from the 2x period too!)





Kiell Amor (ahazi)
Crimson Defence[RDN] Vendors at -5723 3315 naboo {theed}

Antillies (Bria)
Deadly Elete agents [DELTA] Vendors at 5210 6640 {restuss}
Maceey
Wed Jun 01, 2005 8:54 am
#41






Mor-Dan wrote:





Maceey wrote:





Mor-Dan wrote:





Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.







this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.




You do know everybody with merchant or artisan skills and a vendor wants this! I would delay the ws bugs for a month if i we could this feature. This will benifit so many people and not to mention the amout of time it will save everybody.







omg, are you kidding? my kingdom for a relist button...




Can't you bribe them i'll gladly pay 10mil lol or give away free weapons to noobies whatever it's basicly my number one thing and it will benefit so many people. It would be nice to see all the crafting professions team up and bump this really hard.




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Mor-Dan
Wed Jun 01, 2005 10:56 am
#42



Maceey wrote:


Mor-Dan wrote:


Maceey wrote:


Mor-Dan wrote:


Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.





this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.


You do know everybody with merchant or artisan skills and a vendor wants this! I would delay the ws bugs for a month if i we could this feature. This will benifit so many people and not to mention the amout of time it will save everybody.





omg, are you kidding? my kingdom for a relist button...


Can't you bribe them i'll gladly pay 10mil lol or give away free weapons to noobies whatever it's basicly my number one thing and it will benefit so many people. It would be nice to see all the crafting professions team up and bump this really hard.






lol.. free weapons to a dev... i am sure they can generate whatever weapon they want



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Munitionsmaster
Wed Jun 01, 2005 12:06 pm
#43

I only have one bug to complain about. I can not see what level a weapon will be until it is crafted. I have been refering more the the fourms then my datapad for even basic information like "What weapons can a CL 22 use?".



Ternel-

Former Master Weaponsmith for over 2 years
Citizen of the Tempest Server
"Think of how stupid the average person is, and realize that half of them are stupider than that." -George Carlin

Maceey
Wed Jun 01, 2005 2:30 pm
#44






Mor-Dan wrote:





Maceey wrote:





Mor-Dan wrote:





Maceey wrote:





Mor-Dan wrote:





Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.







this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.




You do know everybody with merchant or artisan skills and a vendor wants this! I would delay the ws bugs for a month if i we could this feature. This will benifit so many people and not to mention the amout of time it will save everybody.







omg, are you kidding? my kingdom for a relist button...




Can't you bribe them i'll gladly pay 10mil lol or give away free weapons to noobies whatever it's basicly my number one thing and it will benefit so many people. It would be nice to see all the crafting professions team up and bump this really hard.








lol.. free weapons to a dev... i am sure they can generate whatever weapon they want




Yes the CSR have tools for that and i'm guessing there are tools for that on testing servers. But the csr can only make "avarage" ones (read crappy) And they need an example for someitems as far as i know. Didn't have that much experiance. But isn't it a good idea trying to organise more crafting coro's to bump this up. You want it we all want it. I would almost say we need it with all the "upgrades" to vendors and the bazaar it's the only thing that's really missing in my eyes.




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Mor-Dan
Wed Jun 01, 2005 3:10 pm
#45



Maceey wrote:


Mor-Dan wrote:


Maceey wrote:


Mor-Dan wrote:


Maceey wrote:


Mor-Dan wrote:


Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.





this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.


You do know everybody with merchant or artisan skills and a vendor wants this! I would delay the ws bugs for a month if i we could this feature. This will benifit so many people and not to mention the amout of time it will save everybody.





omg, are you kidding? my kingdom for a relist button...


Can't you bribe them i'll gladly pay 10mil lol or give away free weapons to noobies whatever it's basicly my number one thing and it will benefit so many people. It would be nice to see all the crafting professions team up and bump this really hard.






lol.. free weapons to a dev... i am sure they can generate whatever weapon they want


Yes the CSR have tools for that and i'm guessing there are tools for that on testing servers. But the csr can only make "avarage" ones (read crappy) And they need an example for someitems as far as i know. Didn't have that much experiance. But isn't it a good idea trying to organise more crafting coro's to bump this up. You want it we all want it. I would almost say we need it with all the "upgrades" to vendors and the bazaar it's the only thing that's really missing in my eyes.






pretty much any coro that uses a vendor supports this. i don't think "support" is what we are lacking in getting this to happen...



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
CorenLanra
Wed Jun 01, 2005 6:52 pm
#46



ShugFlurry wrote:


CorenLanra wrote:


Mor-Dan wrote:


ShugFlurry wrote:
Hasn't changed since launch, doubt they're going to change it now

Mordan, the unarmed bug is that you do more damage without Blasterfist for example than with.





ok, here is my thing on that. is a TKM considered to be a CL54 weapon? if so, should weapons enhance their damage ability? if not, then this is defintely a bug, but question numbers 1 and 2 are what I am trying to get answers on to determine if this is, indeed, a bug.




Interesting comment there. Maybe TKM with fists is the equivalent of CL 54 Kinetic dmg, where Blaster Fist is CL40 Energy. It would make sense that you do less damage in order to do Energy damage instead *IF* that was inteded. However until we can see the resists on MOBs again I don't see why anyone would choose to do less damage but energy when they can do full damage/kinetic.




Needs testing with the katarn knucklers. cl54 rotw weapon




I'd love to, but I can't craft them, and my TKM Alt doesn't have RoTW.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

BigBadTuzzi
Wed Jun 01, 2005 9:13 pm
#47

MAKE ELEMENT DAMAGE MORE EFFECTIVE, I CURRENTLY SEE NO USE FOR ELEMENT DAMAGE ON ANY WEAPONS.
Solscraft
Thu Jun 02, 2005 9:13 am
#48

Top 5Problems IMO


1. pre-CU components converted to better stats than are currently craftable by even a 12pt weaponsmith. (even with respect to the addition of SAC experimentation, most of my converted components have negative SAC along with other better than craftable stats)

2. No craftable master-level Pike weapons (although I don't believe it's fair at this point to just slap a master level requirement on existing craftable pike weapons)

3. Unable to see Weapon CL or Skill requirements before actually crafting the item

4. Change stats on looted components that offer extra wound, this is usually capped easily and makes the components useless

5. -possibly non-ws related- the drink (can't remember its name) that offers +20 experimentation bonus for 5 minutes does not do anything; it should add to current experimentation values (which is what it sounds like it is intended to do).
Ferrek
Thu Jun 02, 2005 11:28 am
#49


Solscraft wrote:
5. -possibly non-ws related- the drink (can't remember its name) that offers +20 experimentation bonus for 5 minutes does not do anything; it should add to current experimentation values (which is what it sounds like it is intended to do).


It's Bespin Port. I haven't used it in ages, but it's not supposed to grant you more experimentation-points if that's what you mean. It's supposed to increase the chance of getting "Great Success" or "Amazing Success" when experimenting, just like the +15% bonus from crafting in a Research Center city or the +20% from Force-Sensitive Experimentation does.

Also, unless they've changed it (which I doubt), the bonus only lasts for one attempt. The listed duration of the buff only means you need to do the experimentation attempt before the buff runs out. Once you've done an experiment-roll, the buff disappears and you'll need to drink again to get a bonus on the next attempt.

As for components, I believe they've been re-converted into something with worse stats recently. Can anyone confirm this? The damage and SAC seems to be the same but the speed on them has been lowered by almost 1.5 if I remember correctly (which it's possible that I don't).

Message Edited by Ferrek on 06-02-2005 03:15 PM







Arkel Kiran - Elder Weaponsmith (retired from crafting)
Kiran Arms Inc. - Clearance sale at -1291, 451 Temenos, Naboo (Kettemoor galaxy): Excellent resources and Weaponsmithing items

"Hokey religions and ancient weapons are no match for a good blaster at your side."
Maceey
Thu Jun 02, 2005 12:21 pm
#50






Mor-Dan wrote:





Maceey wrote:






Mor-Dan wrote:





Maceey wrote:





Mor-Dan wrote:





Maceey wrote:





Mor-Dan wrote:





Kahnindustries wrote:
The resource name not showing in the vendor list in some cases is hugely annoying, please get em to fix it, or tell us they wont.







this is more of a merchant issue since it deals with vendors, but still rather annoying. i anticipate the answer will be the same as it always has: pull the item off the vendor and relist it. i am teaming with the merchant correspondent on this, as well as getting either a relist button or allowance to place mulitple items for sale at one time.




You do know everybody with merchant or artisan skills and a vendor wants this! I would delay the ws bugs for a month if i we could this feature. This will benifit so many people and not to mention the amout of time it will save everybody.







omg, are you kidding? my kingdom for a relist button...




Can't you bribe them i'll gladly pay 10mil lol or give away free weapons to noobies whatever it's basicly my number one thing and it will benefit so many people. It would be nice to see all the crafting professions team up and bump this really hard.








lol.. free weapons to a dev... i am sure they can generate whatever weapon they want




Yes the CSR have tools for that and i'm guessing there are tools for that on testing servers. But the csr can only make "avarage" ones (read crappy) And they need an example for someitems as far as i know. Didn't have that much experiance. But isn't it a good idea trying to organise more crafting coro's to bump this up. You want it we all want it. I would almost say we need it with all the "upgrades" to vendors and the bazaar it's the only thing that's really missing in my eyes.








pretty much any coro that uses a vendor supports this. i don't think "support" is what we are lacking in getting this to happen...




try to get it to every top5 crafting list if possible top number1 we should at least get a response if it's possible or if they will work on it etc.




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Solscraft
Thu Jun 02, 2005 2:17 pm
#51






Ferrek wrote:




Solscraft wrote:

5. -possibly non-ws related- the drink (can't remember its name) that offers +20 experimentation bonus for 5 minutes does not do anything; it should add to current experimentation values (which is what it sounds like it is intended to do).




It's Bespin Port. I haven't used it in ages, but it's not supposed to grant you more experimentation-points if that's what you mean. It's supposed to increase the chance of getting "Great Success" or "Amazing Success" when experimenting, just like the +15% bonus from crafting in a Research Center city or the +20% from Force-Sensitive Experimentation does.

Also, unless they've changed it (which I doubt), the bonus only lasts for one attempt. The listed duration of the buff only means you need to do the experimentation attempt before the buff runs out. Once you've done an experiment-roll, the buff disappears and you'll need to drink again to get a bonus on the next attempt.





I guess what confused me was that the pyvollian (i think its called) food is supposed to increase the crafting success by givingassembly bonus (which is related to crafting success) so if Bespin Port is supposed to improve the success rather than experimentation (which is what it actually lists) then its description should read that it increases assembly as wellI would think.
Issoxi
Thu Jun 02, 2005 2:34 pm
#52



Solscraft wrote:


Ferrek wrote:

Solscraft wrote:
5. -possibly non-ws related- the drink (can't remember its name) that offers +20 experimentation bonus for 5 minutes does not do anything; it should add to current experimentation values (which is what it sounds like it is intended to do).


It's Bespin Port. I haven't used it in ages, but it's not supposed to grant you more experimentation-points if that's what you mean. It's supposed to increase the chance of getting "Great Success" or "Amazing Success" when experimenting, just like the +15% bonus from crafting in a Research Center city or the +20% from Force-Sensitive Experimentation does.

Also, unless they've changed it (which I doubt), the bonus only lasts for one attempt. The listed duration of the buff only means you need to do the experimentation attempt before the buff runs out. Once you've done an experiment-roll, the buff disappears and you'll need to drink again to get a bonus on the next attempt.


I guess what confused me was that the pyvollian (i think its called) food is supposed to increase the crafting success by giving assembly bonus (which is related to crafting success) so if Bespin Port is supposed to improve the success rather than experimentation (which is what it actually lists) then its description should read that it increases assembly as well I would think.




Yea i was confused by that too. And i HATE how i spend 300k on a crate of Bespin Port and only get one use per experiment. Is that intended, because that seems kinda skilly to me.



Issoxi Owo
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Anuket Owo
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