Weaponsmith Archive
Thread: Possible exploit dealing with negative condition weapons
it seems a common problem, but if your in need of a piece of armor that has this bug ive got one in my house, screwed it up when i tried to repair it last night, and ill be on from 6pm GMT.
ockackies sternum on farstar.
RaiCella wrote:
Well, no luck so far.
I bought a few identical unsliced pistols (republic blasters) yesterday and proceded to grind one down with powerups and repairing everytime it lost condition. I finally failed the repair and ended up with a 1/1 condition gun.
My question: How do you gat a gun to 0 or negative condition anyway?
It might be a result of a specific repair result (blah blah item has lost maximum condition) and an item that's already in low condition. Easiest way to get weapons down into low condition is to get a couple buffed elite combat classes, give them CDEFs and powerups, and have them spam overcharge shot at each other. If you use terrible metals in the CDEFs they'll have low condition to start off with, overcharge shot uses 1 condition every two shots, and powerups might make it degrade even faster.
Reversed Float variable. Goes from 0 to 32767 NOT -1. This couldd be it. I have seen this in other games that I have tested as well as in code I have written. This means that a weapon would not be negative however.
I dunno, could be worth a look if you can see the code ![]()
Moy
I reccommend you simply destroy any weapon you recieve with a negative condition to protect yourself, plus you get anew customer for asale ![]()
or with negative condition armour......i broke my armour last night with 22k/32k, gone to 1/1, havent worn it again, wonder if it works with armour as well?
I am personally going to use it as a nice addition to my house as i have replaced it now, but there could be someone running around with broken armour and guns.......??
I hate the repairing failure, it always breaks on me....
, im just not gonna repair anything anymore!!!!