Weaponsmith Archive
Thread: Possible exploit dealing with negative condition weapons
I've seen armor like that before. I had about 4 pieces of -32000/32000 composite armor with resists like -1million or so. Not sure where the bug is, but it if you get a piece that is 0/32000 then try to repair it, sometimes it will go to -32000/32000. I think I have repaired it (luck) to a positive number after that. I think instead of taking it off of the max condition, it takes it off the current condition when you fail and it is suppose to bring it down to 1/1. I'm not a weaponsmith or an armorsmith when I tried this.
I haven't found any reason to do it though. From my view, it doesn't do anything. You will take the same damage with the armor on or with it off. The only thing that it is useful is to bring down your secondary stats. HAM is still calculated with it whether it is 0 or negative something. It just doesn't work as armor anymore.
My guess is they're hoping that it will be repaired to a positive condition.