Weaponsmith Archive
Thread: post-patch weapon repairs
Out of 40 attempts, 6 5% reductions, 33 20% reductions, 1 100% reduction.
Weapon
Original Condition | Worn Condition | Repaired Condition | % Reduction
CDEF
1016 1011 812 20.08
812 806 649 20.07
649 647 616 5.08
492 488 393 20.12
393 389 314 20.10
FGW5
1009 1007 807 20.02
807 806 645 20.07
645 643 516 20.00
516 515 412 20.16
412 411 329 20.15
329 326 263 20.06
263 261 210 20.15
210 208 199 5.24
199 195 159 20.10
159 156 151 5.03
151 149 120 20.53
120 118 96 20.00
MRB
747 508 597 20.08
DX2
760 518 608 20.00
FGW5 #2
1009 1006 807 20.02
807 804 645 20.07
645 641 516 20.00
516 515 490 5.04
490 489 323 34.08
323 318 258 20.12
258 256 206 20.16
206 203 164 20.39
164 158 131 20.12
131 130 104 20.61
104 102 0 100.00
CDEF #2
1060 1059 1007 5.00
1007 1004 805 20.06
805 804 644 20.00
644 641 515 20.03
515 514 489 5.05
489 486 391 20.04
391 389 312 20.20
312 311 249 20.19
249 247 199 20.08
199 198 159 20.10
Jascentia wrote:
I'm not the Weaponsmith Correspondent but I do happen to be a MWS on Starsider so this is important to me. I just wanted to stop by and say thatthe larger sample sizes of repairoutcomes we can get the better. While our personal experiences suggest that this is an issue, data is our best friend in making this case to the devs. I'll try to work on it a bit myself as well.
Jascentia -
Maybe you can clear up what matters when it comes to repair while you are at it.
I was under the impression that since there is no weapon repair skill in the WS tree, it had been widely assumed that they got no bonus to repair based on testing.
People are talking about having +15 weapons repair from SEA's, but I believe these are determined to be among the "bad beta loot" that was never removed from the game - like grenade experimentation - that no longer exist but the loot tables have never been fixed and are still dropping them.
Has something changed in the last few months that I'm unaware of? As far as I knew, the only thing that matters was the quality of the repair tool, and perhaps being near a highly-rated crafting station (though even that was in question).
AO
AudioOrgana wrote:
I was under the impression that since there is no weapon repair skill in the WS tree, it had been widely assumed that they got no bonus to repair based on testing.
People are talking about having +15 weapons repair from SEA's, but I believe these are determined to be among the "bad beta loot" that was never removed from the game - like grenade experimentation - that no longer exist but the loot tables have never been fixed and are still dropping them.
Well, I will tell you something: Not all players have only their own welfare in mind. I regret that you are not such a player.
amymik1016 wrote:
Im not sure why i would give a rats ass about this issue. seriously!! Im a MWS so i look at this as weapons beaking faster = more sales for me. i truely do not see the bad thing in this for MWS!!!
and just how many krayt tissues, acklay bones, Nym enhancers and gorax shards do you have laying around to sell these as fast as they break? Oh, I forgot, your a n00b who only makes starter level 10k weapons not the 1 million credit pricetag ones. Some people actually want to keep a weapon around they paid half a mil to a full mil for.