Weaponsmith Archive

Thread: Thoughts on the limited schematics

TeeBee
Thu Apr 15, 2004 6:47 pm
#27

I like the schematics when they are mine, when they are someone else's I have no interest. Some time back I stopped taking custom orders (specifically after making 2 scythes for a guy and both getting medium successes), the pain just isn't worth it. For the one guy who understands you have 100 who expect a perfect job and think that giving you a 5k tip more than covers the resources!


At the moment though what is making me reconsider my profession most of all is the increase in unique parts that take space on my storage vendor. I now have piles of cubes, schematics,barrels, vibro cores, stocks etc building up. I always build some for stock but I cant stop taking schematic/parts offers because if I do I know they will dry up at some point. After the theme park revamp my storage vendor jumped from 200 items to over 400, it has now climbed over 700, I may be forced out of the profession by unmanageable resources........




------------------------------------------------------------------
Final resouce sell out & cheap end of the line weapons
Vendors at Naboo, Theed -5460,3400
EX-Master Weaponsmith, Current Layabout
Enix_Dayspring
Thu Apr 15, 2004 7:20 pm
#28

I disagree with your complaints about "forgetting" how to make weapons. This isnt real life. Its a game mechanic to limit what are supposed to be high level items. It seems silly to complain about it be unrealistic.


However, I really dislike the loot schematics. The biggest problem weaponsmiths have is large amounts of customers wanting special attention and begging for the most l33t weapon. This has compounded it 10 fold. Same as with Krayt Tissue. Players get it and want a weapon made for themselves out of it and dont want to pay a weaponsmith extra for using "their" tissue.


Its the same with the loot schematics. Players find these and want all the weapons the schematic can make for themselves. Which is fine, except alot of people asking me to make them want me to make them for peanuts (after all they are supplying the rare part of it) so that they can sell it for millions.


This is BS. I am the weaponsmith, if anyone should be making money for making a rare and powerful weapon, it should be me.


Anymore I only make loot schematic weapons if I get to keep the remaining uses. 1 loot schem weapon in exchange for the rest of the uses of the schematic. Otherwise its not worth my time.



**************************************************************************
Pyrrhus
Sunrunner

cwhooks
Thu Apr 15, 2004 9:36 pm
#29

If the schematic only has 1 use... There isn't that much to share between the looter and the weaponsmith...



Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
AloraElon
Thu Apr 15, 2004 10:03 pm
#30



Limited run schematics aren't fun for the weaponsmith, though they may be fun for the person who found them as loot and gets the final weapon. There is very little difference between finding a complete weapon as loot and a limited run schematic to take to an "assembly monkey" who gets no benefit from it. Very limited run orsingle use looted schematics are an abomination!


Make looted schematics full 1000 use.Unlimited uselooted schematics are fun for the weaponsmtih. I did not enjoy making weapons from the low-run looted schematics. Customers would argue with me when I explained that I wished finished weapons as my payment. I enjoyed making and selling Modified Republic Blasters, etc.


Put the Weaponsmiths back in control, not the loot farmers.This isn't Everquest. Don't make dropped weaponsthat are better than crafted ones, and don't make short-run schematics that are better than normal crafted ones. I suppose that the devs think they are doing weaponsmiths a favor by getting them "involved" as an "assembly monkey"as part of getting the finished weapon to the person who found the schematic. We wish to be respected crafters, who design, create, and sell weapons, not "assembly monkies."





Alorra Elon
Alorra's Shop
Coronet, Corellia (-915 -3828)
Dodece
Thu Apr 15, 2004 10:53 pm
#31

Here here. The fun of smithing is createing not being a short order cook. Maybe we should ask for an assembly monkey title right after master. The fact that they are going to keep this ball rolling too is ridiculous. It is just a blatant attempt. To satisfy the extremes on both sides of the aisle. Crafter who refuse to be left out, and campers who want to camp insane profits.


Obviously they have overlooked the simple problem with the entire loot system. They were too cautious about the loots. They got mad because people camped the krayts so they made them near impossible for most to kill. Except for the right combinations of professions. When the real solution would have been to make a large class of weapons component loots. Some for the novices. Some for the midrange and so on.


Now we got a real pathetic system in the game. They crippled the galactic civil war by not balanceing the professions, and Unbalanceing the sides to a point that most do not even participate. Thus people started looking for things to do. Themeparks were lame and still are. So to give people something to do they added great rewards to these. That bought them a few weeks. Then to challenge the higher players they made a couple new dungeons which just as before get camped. It is all about collecting now really. As long as you keep giveing people stuff to collect they will be happy.


Maybe they will not notice the shear patheticness of the system. Run out kill something, bring someone back, or deliver something, when that got old they switched to doom clone dungeons. We the poor weaponsmiths are getting ground down by this mentality. They want to keep the collector fever going. To cover up the lack of quality, and we get drug in the middle of it because after all we cannot be left out, but we also cant have it made easy. Otherwise we will do our best to help all our customers.


A solution might be to up the content of the game so people will have a reason to play other then getting uber items made by assembly monkeys. A weaponsmiths roll should be to tweek weapons to a players fighting style and preference. Unfortunately even this is a system of junk. We cant even skew weapons favorably beyond the damage speed. Sadly all this will do is make the crafters and the combatants more adversarial.


Personally I am going to abstain from makeing these one go weapons with the next patch. No money will buy me into makeing one. Today its temp schems, and once that fad passes something else. Mounts vehicles cities. Just another form of emptiness. You know in a perfect world the devs might fix the weaponsmiths. So that they could give us a wider range of assembly and crafting options, and make some of the stats on our guns mean something. Like wound chance ham costs range modifiers. I would like to be able to experiment zero range on my scopes for one. Then they would not have to throw out new candy constantly, because the smiths could make any weapon that we now have in multiple variations.


Oh well i have to go find my organ grinder my cup is full of change.
Dodece
Thu Apr 15, 2004 10:57 pm
#32

another thing they can do is fix these forums. Are we really in such danger from outside influences that every other time you submit you get a fan club message or blank page or site may be down for regular maintanance. So you could assume maybe it got posted, or say heck with it hit back and do it again and again. sorry for the tripple post.


The message board thought I was an enemy agent from who knows where. SOE fears the dark side message board invaders.


Dodece
Thu Apr 15, 2004 11:48 pm
#33

Just reread an interesting point krayt tissues or nym motors. Why is doing these not being a manufacture monkey. The answer is simple enough. After you make it if ever someone brings back that same loot you can do it again, and again, and again. They are enhancements, and they do not require you to go do a ton of extra work to make like these temp schems.


Example tenloss rifle ditanium steel and duralumin aluminum. How many of us had duralumin on hand. I had two k left from grinding artisan. So I was lucky. Sadly it was garbage. The ditanium well I got real good ditanium. Unfortunately that was for melee weapons.


In other words everytime you make a baseline weapon you are working to make a better enhanced weapon. Wtih these temp schems. You cannot do that. They force you to start from scratch, and with every day that goes by it gets harder and harder to get the schematic for them. One time gets they are.


Why do all the hard work for no reward. I do not want to haggle out long winded contracts. To get one build from a schematic for myself. I do not want to be like a machine someone goes to use. To be frank its demeaning, This is a trend and not for the good people are starting to demand these weapons, and expect them. The reward dropped weapons are not much better if I hear about the slug thrower one more time I will puke.


If these schems are really a way for the weaponsmiths to self improve and make them more comunity oriented fine. Make the schematics what we have to go get , and the super campers have to get the loot. If weaponsmiths had to go through crafting ordeals to get new schematics. Then we would atleast be on equal footing.


In my oppinion the one build schematics arent too bad, because no smith is going to have them for sale on a vendor, I can refuse to have anything to do with these, and it wont really hurt my business.


Loriena
Fri Apr 16, 2004 6:00 am
#34

I also like to keep extra uses from the limited schematics as payment. When I don't have this option I will not make them. So I will make those stupid 1 use schematic weapons only for my guildmates who get my weapons for free anyway...

But for those other customers coming with it, well they have to find a second one of it to pay me. Or I advise them to start on working on master weaponsmith themselves.

Conclusion:
I can live with limited use schematics to a certain degree, but when they start to be 1 use this is insane.
Stratego
Fri Apr 16, 2004 6:04 am
#35

Dodece, the problem with 1 use schematics is that most weaponsmith, I feel, will have the same mentality. I know I probably will. This will only continue to escalate as long as they continue to add these limited schematics until it hurts the sales of our "regular" weapons and we're inundated with limited schematic weapon requests. There has to be a change in the near future.


That said, how about providing a series of quests or adventures for weaponsmiths, similar to the RIS quest and the upcoming Mandalorin (sp?) dungeon for armorsmiths. Heard through the grapevine that this upcoming new dungeon will involve Armorsmiths, DEs, and maybe a tailor to make their way inside the dungeon and craft the armor there! Obviously this will require some sort of protective force to watch their backs while they're crafting (they have to use the crafting machines inside the dungeon). Now that's what I'm talking about. If you want limited manufacturing of the item, this is a better way to do it. Make it difficult to craft where it involves the use of several professions. The crafters are crafting and the fighters are fighting and all are having a good time doing it. To get rid camping, which is a stupid and mind-numbing activity, give each group a time limit like the instanced dungeon of the Corvette. Of course, this should only be done for the more unique and items that need to be rare, like Mandalorin armor but it'd be nice if WSs got the capability of making something of legendary status now that the ASs have (or will have) 2 such items.


The issue here is that the Devs want to provide the loot that motivates the fighters. That, in a nutshell, is the equipment they use. Once a fighter prof. has obtained master status and exp. pts no longer matter, what else is there to motivate the fighter (especially with no GCW whatsever). What can be done to change this motivation and give back weapon smithing back to the Weaponsmiths?


There are a couple of solutions to this problem.


1) Motivation = Winning GCW. The first one that comes to mind is to fix GCW and make it the motivating force for most if not all professions. I keep saying, in a lot of different forums, fix GCW and you fix many, many problems. If folks are waging a meaningful war, they'll be focused on winning it and not on what kind of LOOT drops they get. This is, after all Star WARS.


2) Motivation = Character advancement. Another option is to make another branch in the fighting professions so exp. pts matter again but this is limited as they'll soon reach the top of that one as well. The new Jedi and force sensitivity may also play a role in this as it might divert the fighter's focus to advancing their character using the force rather than loot hunting.


3) Motivation = Personal content. Content that engages players personally. I'm not a game designer but there has to be a clever way to automate getting more personal quests and adventures into the game to motivate people to do adventures. How about creating mini-dungeons or something that require players to register themselves and their friends. They would register themselves as a prisoner and their friends they register would all receive an email describing how you have been taken prisoner and where to go to start the quest of freeing you. The more spontaneous and more unknowns in this quest, the better. How floored would you be to get an email saying your so and so buddy has been taken prisoner and you're needed to help rescue them!?! Anyway, these like this should be the motivating factor for fighters, not loot.


Obviously, these things are things for the Devs to think about possibly but something will have to change soon with these limited schematics. I think they're fine with only a few of them being available (i.e., now) but the more of them out there, the more of a problem they'll pose (i.e., the near future). Well, the Gorath serverhas finally loaded so I'm off to play This dang thing is long enough...





Mazor - Master Weaponsmith
Vinci Industries Inc. - Falcon Crest, Corellia
Weapons Division 6584, 5076
NisiDaca
Fri Apr 16, 2004 6:57 am
#36

a crafting monky is what we were BEFORE the limited use schematics. Yup yup, make el schematic, insert ell schematic into el factory, sit back and wait an hour or 2 and wallah instant profit!



omg we actually have to get involved in the crafting process again? *end sarcasm*.


For those of you who complain about cheap prices on custom stuff, start charging more. My minumum is 75k for a custom 1 handler gun and it goes up from theit. If the customer is serious about stuff then theyll recognize that it takes a little effort to make a one off product. if thier cheap, theyll go away, saving you the anguish of dealing with them. Money is so easy for non crafters to be had that to err on the cheap side is kinda rediculous.



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Nisi Daca Master Weaponsmith Merchant
Nisi daca INC mall outside Theed -6059 3392
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maximum power--ahazi
imperial warrant officer I
LordMaxx
Fri Apr 16, 2004 8:11 am
#37

Nice Point Nisi Daca getting involved again is a good outcome of this...I guess some weaponsmiths just want to factory run some weapons, throw them on the vendor and get rich while they run around with secondary characters/professions. When the game was 2 months old I still wasnt a master weaponsmith (I was taking the slow casual route ) but people came to my store because everything was personal, every weapon was hand made. My prices were good and my wares were pretty good even for a non-master because I mined the best resources. The game was personal and fun.


If you dont like people making such profits off your assembly skills ask to buy the schematic, or charge a higher price. If a guy says he'll give you 5k for the assembly laugh in his face and let some other MWS do it...there's plenty around now a days...





Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
NisiDaca
Fri Apr 16, 2004 8:38 am
#38






LordMaxx wrote:

If you dont like people making such profits off your assembly skills ask to buy the schematic, or charge a higher price. If a guy says he'll give you 5k for the assembly laugh in his face and let some other MWS do it...there's plenty around now a days...






omg i lost out on 5k! whatever will I do!!!!!!!!!!!!!! let them go to a cheap smith who cant make enough money to support themselves then. Ill keep my 3-5mil a day off my vendors and charge my "high prices" for custom stuff then, leaves me with customers who know whatsup and know what they want and are willing to pay for it. Hell people pay more for doctoir buffs then they do weapons soemtimes, its rediculouse!




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Nisi Daca Master Weaponsmith Merchant
Nisi daca INC mall outside Theed -6059 3392
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maximum power--ahazi
imperial warrant officer I
TrollWeapons
Fri Apr 16, 2004 8:41 am
#39

I don't mind the limited schematics a la Themepark.


I don't like the Schematics a la Scythe/DXR6 because they REQUIRE a looted item ON TOP of being loots themselves.


Sure - make looted Schematics (but for God's sake make them common and spread out, to avoid macro campers) but - make all extra components OPTIONAL. If you want to add a yellow cube - sure - you can - but it shouldn't be REQUIRED. Just like Krayt. If you want to purchase the gun - the crafter should be able to massproduce it. If you want an enhanced gun - certain looted components may be added.


The great thing about SWG is that you DON'T HAVE TO BE A FIGHTER TO PLAY! I've been a WS from day one and I don't have to be a tank to play. I'm successful anyhow! All other MMORPGs I've played (AC/EQ/AO) you have to be a fighter/looter to play. If you are not - delete your char (or keep the crafter-char on a mule-account).


In SWG you don't have to. Players make the best items. Players that are not fighters!(and camp the dungeon and kill the dragon 500 times). In SWG - being a good crafter means YOU make the best items.


Please do not change this. If SWG turns into EQ-loot-camp the game is going to suffer.






Troll's Guns & Ammo - Naritus
Great Weapons! Great Prices! Friendly Service! All Guns! All Melee!

+52 Weaponsmith, don't settle for less! (20 is 12pts)
Shop has everything in High Quality Weaponry. No half-empty vendors selling 2nd rate crap!
(-200 -5500 South of Coronet Starport - as close as you get. The highest Quality Weapons you'll find.
Other "Troll Shops" are bogus resellers - get it from the source!.)

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