Weaponsmith Archive

Thread: Thoughts on the limited schematics

Ananais2
Wed Apr 14, 2004 6:33 pm
#14






cwhooks wrote:
I don't have a problem with temp schematics... I actually like them... That aside... I dislike not having at least 5 uses per schem... If the new schems from the Corovet are only 1 use, then I'm gonna join on the complaint wagon about them!






to an extent i agree with you, i liked them when they came from quests as everyone could get them, since they started makeing them loot drops i really dislike them, looted components and enhancements i like, gives something to hunt for, components arnt usualy overly expensive so arnt a big problem, enhancements can be very expensive, but arnt required so arnt a problem... but currently theres a geno pistol on ahazi start 4 mill buyout 12 mill.... thats just over the top, if we all had to only get one schem, then the powercubes woud still be needed, but they wouldent go for quite this much...
Thunky
Thu Apr 15, 2004 5:07 am
#15

1 use absolutely sucks. last thing i want to be is someone's assembly monkey.

Message Edited by Thunky on 04-15-2004 09:08 PM



Thunky Bith'Thew
Master Weaponsmith
Teras Kasi Master
Thunky's Ye Olde Weapon Shoppe
Dunamis Leon, Flurry
Jedi_Titus
Thu Apr 15, 2004 7:45 am
#16






LordMaxx wrote:
The reason for 1 use is to just give that player one reward...but I guess it critical fails you are worried about, or bad experimentation results...Thats the downside, but if they just gave weapons as loot, people would end up getting good ones and bad ones so some people would getmessed overin that system






It seems your whole arguement and opinion is based on "they will either dolimited loot schematics or loot weapons." Let's call those options A and B. Do you realize A and B are not the only options? There are plenty of other ways things that can be done and good loot given.


You know, if they want to give 1 reward (and I suspect you are right) then any unique item would work just as well. There are more items in this game than just weapons. How many uber loot droids, armor, clothing, furnature, harvesters, houses do you see? How many components are looted for those?


In every big patch recently the weapons we have worked hard to produce get trumped. I'm getting a bit tired of it quite honestly. Why be a master weaponsmith when you can't make the great weapons unless some super loot fighter desided to give you the "privilege" of making him his next super weapon?


Oh, and btw good player crafted quality weapons DO in fact get looted. They are rare atm, but they do drop. But a constant trend that is seen in mmogs is... what is rare today will be comon place tomorrow.




Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Jedi_Titus
Thu Apr 15, 2004 7:50 am
#17



Oh and LordMaxx, thanks for givingcounter points in this thread! We really do need at least 1 person disagreeing in here. Otherwise we'll just desend into our favorite pass time..... mindless ranting Plus some good healthy debating will sharpen our arguements (both sides), help us see both sides, and maybe just maybe some possible way to help resolveour issues.



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Dodece
Thu Apr 15, 2004 8:26 am
#18

Is it just me or is the real fun in crafting. Say crafting a better weapon. These limeited schems really turn people into manufacture monkeys. There is also an easier solution for the weapons, and simple too. They are the loots. The loots are hard enough to get anyway and we are limited on how many guns we can make based on the loot.


Not to mention livelihood is based on selling weapons. If your a manufacture monkey then you have to be on alot more of the time. Otherwise you will miss out on the customers. It is not a great system, and as it is not trying to make a scapegoat at all, but it even more hobbles novice and beginner weaponsmiths.


Maxx its nice to hear that you are rich. Personally I am not I prefer to provide my customers with the best on price and quality, and I make a minimal profit on my weaponry. Your logic is that of the typical fat cat. Who is willing to spend a million to sell something at three million. I do not have the money to buy a new schematic every three days, or to spend 100000 a week on loots to provide for my customers. I am trying to keep the prices low.


Temp schems are an expense that can get very high. Loots are more manageable. This system is spiraling smiths into one form of service fat catting. Overchargeing the public at up to a thousand percent. So they can buy and stockpile schematics. This is just a rotten idea anyway you look at it. This can only limit the options that customers can have.


NisiDaca
Thu Apr 15, 2004 9:04 am
#19

Heres how i see it,


The limited use makes them that much more coveted by the customer. If everys mith could droll up 1000 of these, then thier would be no point in doing the new dungoens to get the new schematics or the components and a dxr6 or berzerker or scythe etc would be just another run of the mill weapon.


BY making them limited, you increase the "coolness" factor to the end user. They know they got a "one off weapon" which as you all know makes customers giddy, and it keeps the crafters int he lopp with the customer, not just hiding behind a vendor or factories. Gets you out thier dealing one on one with people and that generates new content/friendships/business etc. Not to mention aquiring the components is funner then waiting on your resource provider to drop off another mil of your latest order.



Being one of the oldest smiths on my server (started launch day), i find the new schematics breathe new life into what was increasingly becoming stale profession. I used to hid ebhind my vendors and deal with a bijillions pecial orders a day for krayt this or cust named e11 that etc.





--------------------------------------------------------------------
Nisi Daca Master Weaponsmith Merchant
Nisi daca INC mall outside Theed -6059 3392
--------------------------------------------------------------------
maximum power--ahazi
imperial warrant officer I
BoberFett
Thu Apr 15, 2004 9:14 am
#20

If you don't want to handle loot weapons then don't. There are thousands of weapons purchased weekly on any server. Loot weapons are a tiny fraction of those. Just because loot weapons make the big headlines and bring the highest prices for individual weapon sales doesn't mean that they're only viable sales items. The reason they do cost so much is because of their rarity. Be thankful for that rarity, otherwise we truly would just be loot assemblers.


Don't be too selfish and demand that loot weapons, schematics or components be removed. Without something interesting worth hunting for, fighters have little reason to fight and if they don't fight, then weaponsmiths make no sales at all. Zero, zip, zilch.


Besides, I would imagine that the hunt for loot components chews up more weapons through usage than they end up producing through schematics and components.


I for one think the system is perfect as is.
Jayce_J
Thu Apr 15, 2004 9:14 am
#21

I wouldn;t mind about the limited use 'power weapons' schematics...as long as it is a schematic you can keep going back and get again. If it is a one-time reward...no...


MSgt D'Maro Feldar - Bira - Master Aritsan, Merchant
Stratego
Thu Apr 15, 2004 11:05 am
#22

One thing to think about besides how things are now is where the current trend of limited schematics will take us if continued. It's always good to look ahead on the map before you hit that dead-end, and that's where I believe these limited schematics are leading our profession.


With each new mini-publish, they come out with 1-3 new limited schematic weapons. These are great rewards for the combat classes as there is hardly any better incentive than a new tool of their trade to strive for. However, the more of these out there, the more we turn into what was referred to as a "manufacturing monkey" (that's a great description, btw). This is no fun for the smiths, especially if the schematics are limited to 1. The payment is very limited too as we can not accept one of the uses as payment, as many smiths seem to like to do.


To tell you the truth, I hate criticizing without offering a solution but one hasn't come to me yet. That's one reason I've posted here to see if we can bring some attention before this becomes more problematic and possibly provide some solutions.


I would've thought that we would've been given some new permanent schematics by now but the modified/ehanced RB, FWG5, and E11 kinda act like this. But come on, it's the same weapon with specials on them. Interesting and challenging for Weaponsmiths? <yawn>... not in the least. My feeling is they're holding off for the new combat changes and with that, a revamp of the weapons will happen. But still, it's my understanding that the current weapons will be changed around a bit and not necessarily new permanent weapons will be added. Some things to think about maybe...



Mazor - Master Weaponsmith
Vinci Industries Inc. - Falcon Crest, Corellia
Weapons Division 6584, 5076
LordMaxx
Thu Apr 15, 2004 11:10 am
#23

The "Im an assembly monkey" argument doesnt stand in very good water...how Long have Krayt Tissues and Nym Vibro units been in this game? when a character loots those and comes to you to assemble them your still an assembly monkey, AND only have one shot at getting it right usually, but we warn the customer and try our best anyway. I would be more peeved at being tracked down to fix someones weapon (especially if its not one I made hehe) then I would be if someone wanted me to make a weapon with +100 tissues I LOVED doing stuff like that... (except of course when I had to tell one guy I got only one great success hehe)


Its part of the game of crafting and it made it interesting instead of the mindless endless get the best resources, make a schematic run off a 1000, stock vendor. woop dee doo.


Glad I can be a devil's advocate here, but there has to be others that share my opinion that these loot drops are good ideas...There's a thread in here Screaming that uber loot weapon drop is back and that SOE is finally trying to shaft us blah blah blah...



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Stratego
Thu Apr 15, 2004 11:16 am
#24






BoberFett wrote:

If you don't want to handle loot weapons then don't. There are thousands of weapons purchased weekly on any server. Loot weapons are a tiny fraction of those. Just because loot weapons make the big headlines and bring the highest prices for individual weapon sales doesn't mean that they're only viable sales items. The reason they do cost so much is because of their rarity. Be thankful for that rarity, otherwise we truly would just be loot assemblers.


Don't be too selfish and demand that loot weapons, schematics or components be removed. Without something interesting worth hunting for, fighters have little reason to fight and if they don't fight, then weaponsmiths make no sales at all. Zero, zip, zilch.


Besides, I would imagine that the hunt for loot components chews up more weapons through usage than they end up producing through schematics and components.


I for one think the system is perfect as is.







Do you see my point though? As the types of limited schematic weapons grow in numbers, they will soon outnumber the regular types and its quite possible their demand will outweigh the demand of the weapons we can mass produce. Well, we have to supply the masses with weapons and lots of them. If what they want are the limited kind, we will be completely turned in "manufacturing monkeys" and our factories will start collecting dust besides make the unlootable components. I believe that most of us sell enough weapons that money is not the driving force for much of what we post here. So, we don't really need additional incentives or motives for folks to wear their guns down any faster than the current rate.


Sooo, I don't see it as being selfish to ask for folks to see where this current trend of limited schematics is taking us and what those implications are. Nor am I saying that loot weapons, schematics, or components be removed. Just bringing up some points that I think should be thought about before we drive off any bridges that are out...


p.s. no system is perfect




Mazor - Master Weaponsmith
Vinci Industries Inc. - Falcon Crest, Corellia
Weapons Division 6584, 5076
BoberFett
Thu Apr 15, 2004 1:23 pm
#25

I disagree. While there may be many more different schematics as time goes on, the number of each schematic dropped per player will remain constant. Say there are 5 different schematics which are looted by 1 in 100 players each week. On a server of 5000 players there will be10 of each schematic looted.


If you up the number of schematics to 10, they're still looted by 1 in 100 players. Only now there are 5 of each schematic looted each week.


The number of NPCs killed per player remains roughly constant, so upping the number of possible drops doesn't increase the total number of drops. I won't complain about variety, I'd only complain about increasing drop frequency. If they started creeping drop frequency up then we do lose control of the market and fighters become the ones in charge of weapon creation.
cwhooks
Thu Apr 15, 2004 6:11 pm
#26






Ananais2 wrote:





cwhooks wrote:
I don't have a problem with temp schematics... I actually like them... That aside... I dislike not having at least 5 uses per schem... If the new schems from the Corovet are only 1 use, then I'm gonna join on the complaint wagon about them!






to an extent i agree with you, i liked them when they came from quests as everyone could get them, since they started makeing them loot drops i really dislike them, looted components and enhancements i like, gives something to hunt for, components arnt usualy overly expensive so arnt a big problem, enhancements can be very expensive, but arnt required so arnt a problem... but currently theres a geno pistol on ahazi start 4 mill buyout 12 mill.... thats just over the top, if we all had to only get one schem, then the powercubes woud still be needed, but they wouldent go for quite this much...



To be honest, I like the idea of loot components (themepark barrels, form-fitted stocks, etc) more than I like the idea of loot schematics. I also really like the idea of loot component enhancers best! Still, I think loot schematics are good too, I just REALLY REALLY hate the 1 and 2 use schems. I also hate losing components when you get a crit or cancel a crafting session (network loss, client dies, ro you jsut canceling it).

Message Edited by cwhooks on 04-15-2004 09:33 PM



Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
Page 2 of 5