Weaponsmith Archive
Thread: Resources soon to all be the same:(
ShugFlurry wrote:
If SOE seriously want to stop hoarding whats the point in being a WS? The only advantage the high end WS have is that they have been around for a long time, sure 30k kits can get you close but its time that makes you a better smith, those spawns from long ago harvested, bought or wangled... I didn't spend a year and so much time just to be screwed over. Someone have the url to ebay? I might as well sell my toon and cash for a few hundred quid and start over and get to the same spot in bout say... a month? oooh why not?
FriedSquid wrote:
Unfortunately, shug, the point is to make High-End resources un-necessary. SOE is unhappy with/incapable of handling a database for resources with enough power to keep track of all the thousands and thousands and thousands of resources and piles of resources we keep.... They want to slow down hoarding. So they see the options as a: nerf the use ofhigh end resources that spawned FOREVER ago, or b: initiate resource decay. A nerf will definitely come one way or another.... The only question is how. At least they aren't screwing around with the spawn equations - THAT would be a nightmare.
Can you please provide a link to any post by a Dev that has ever said anything about introducing, or the possibility of introducing, resource decay? Where is this talk of resource decay coming from? As far as I know, no Dev has ever talked about resource decay. The only person I know of who broached the subject of resource decay is the Arch correspondent...but that's hardly the same thing as a Dev saying it.
And if the devs wanted to nerf ancient high-end resources, then why did they put in resource kit veteran rewards? Theyonly make the problem worse.
If the Devs want to limit resource hoarding, I can think of a lot of better ways to do it.
Slim Vargo, Corbantis
Mor-Dan wrote:
agreed.
EdOWar wrote:
If the Devs want to limit resource hoarding, I can think of a lot of better ways to do it.
Mor-Dan, is this change inevitable? On the Dancer forums, Panthu is talking about it, but isnt even discussing the issues, I haven't seen any Dev post anything about this.
Is this the great Armorsmith dumbing down all over again? Its going to happend despite any discussion anywhere with the Devs?
Muzz wrote:
ShugFlurry wrote:
If SOE seriously want to stop hoarding whats the point in being a WS? The only advantage the high end WS have is that they have been around for a long time, sure 30k kits can get you close but its time that makes you a better smith, those spawns from long ago harvested, bought or wangled... I didn't spend a year and so much time just to be screwed over. Someone have the url to ebay? I might as well sell my toon and cash for a few hundred quid and start over and get to the same spot in bout say... a month? oooh why not?
Now why did I always think you were American?
Dunno
Heorot wrote:
Mor-Dan wrote:
agreed.
EdOWar wrote:
If the Devs want to limit resource hoarding, I can think of a lot of better ways to do it.
Mor-Dan, is this change inevitable? On the Dancer forums, Panthu is talking about it, but isnt even discussing the issues, I haven't seen any Dev post anything about this.
Is this the great Armorsmith dumbing down all over again? Its going to happend despite any discussion anywhere with the Devs?
all i can say is that my post about it in the cor forums received the response "thanks for the info, passed this along" from a dev, which means they have at least read it. here was my post:
are you sure you are ready for the community backlash on this? this yet another slap in the face to veteran players. if i weren't already leaving, id' b raising cane about this myself. this is a 100% totally unfair change that breaks every crafting profession taht relies on high resources by levelling the playing field to make almost every crafter exactly the same.
this is a BAD change unless you WANT people to quit over something. they will, and in droves (well, as far as percentage of crafters anyway). this game is quickly turning into something where the only factor that counts is your skill level as far as how well you use the skillset acquired by the template you have chosen. armour won't matter because it is all the same. weapons won't matter because they are all the same. food won't matter because it is all the same. if it's all going to be the same, why have a crafting community? you aren't allowing them to do anything other than be a source of where to obtain items.
if you are hellbent on putting in this change, then you need to award crafters a CL of 80. why? because you have taken every ounce of guess work out of being a crafter now. it is no longer something requires any level of skill, just a pulse and $15 a month for the character. ther is n joy in your new crafting system. there is no way to separate yourself from other crafters in this system. the only people who now enjoy risk/reward/chance are combatants.
This change is AWFUL, if I understand it correctly. I have spent close to 2 years gathering the best I can get and harvest, getten myself my 12 point suit and spent an absolutely rediculous amount of time, resources and money doing the FS crafting mastery to ever stand for this.
I understand wanting to give the up and coming smiths a bit more of an edge, but screwing those of us that have put the time and effort to become the best by knocking us down is rediculous. There are other ways to give them an edge and still make the entertainer buffs useful. This is not it.
To look around and see other longtime smiths like Shug, Summer, Stettin and Slim saying they may make en exit over this, tells me I'm not alone. I just can't see punnishing the vets efforts to get the newbs a leg up ever having good results.
I unlocked so I could have a 2nd slot. Not much interest in Jedi, but if this goes through, I might pull the robes out of the bank and light up the saber. This quite simply sucks.
Heorot wrote:
Mor-Dan wrote:
agreed.
EdOWar wrote:
If the Devs want to limit resource hoarding, I can think of a lot of better ways to do it.
Mor-Dan, is this change inevitable? On the Dancer forums, Panthu is talking about it, but isnt even discussing the issues, I haven't seen any Dev post anything about this.
Is this the great Armorsmith dumbing down all over again? Its going to happend despite any discussion anywhere with the Devs?
In my opinion Panthu's posts aren't worth reading or responding to. They are inflammatory and are only concerned with that fact that it is benficial to them. The fact it's harmful to quite a large section of other players is of no concern.
Message Edited by Lotok on 08-25-2005 01:27 PM