Weaponsmith Archive

Thread: Quarterly Top 5

PeakDantu
Mon Nov 29, 2004 12:15 pm
#27

I say give Smuggers the chioice at master but the slice caps at 25% if they choose. If you want to go for the glory you have to take your chances.



nnlgnnnnnnW9gggggggggggggggggggggggg)

Peak Dantu - Level 90 Elder Jedi
-VF-
Kyyrbacca - Master Shipwright KMW Shipyards
Tevas Nysro - Spy
Mor-Dan
Fri Dec 31, 2004 3:14 pm
#28

**edited**

Message Edited by Mor-Dan on 12-31-2004 04:16 PM



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SeaRaptor
Sat Jan 01, 2005 10:22 am
#29






BlasTech_Ahazi wrote:

What about why someweapons are getting - ideal range mods?


This really only occurs on a few popular weapons, namely the flamer, Republic, and LVA. I admit that on the first two it's kind of silly, but the LVA has always been negative (and in fact, used to be worse than it is now). I think it's safe to assume that the LVA is supposed to have huge negative to-hit numbers -- not that this makes sense, but that if the developers had intended it otherwise, they would have fixed it so when they lessened the penalties. As for the flamer and Republic, your guess is as good as mine. I can add it to the overall concerns list if you like, but it's a fairly trivial thing that I don't think constitutes a top 5 issue.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Scythykins
Wed Jan 05, 2005 12:11 am
#30

What I find regarding sliced weaponry is that doing so hurts my overhead severely. By doing so, I end up with the cream of the crop selling fast, the 30+% slices for both speed and damage...then the other damage slices slowly go leaving me with 1/4 of the weapons I initially started with that fail to sell. Recently I dropped smuggler for Shipwright...and my weapons sales almost doubled. Let the customer get the slice him or herself.



Scythykins - Starsider
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Trean
Wed Jan 05, 2005 9:36 pm
#31

Not to be a pain in the ass but...


When is the next Top 5 due? I mean 4 out of 5 of things are great, but slicing 101 is not ours to gripe about, and things like stock experimentation should have been in the top 5 instead.





Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

stupidbink
Wed Jan 05, 2005 10:56 pm
#32

I agree with u epidemic have a 5 spot, specially bout the pistols only two i have ever sold xept to grindin guildies(not sold so much as given in trade for the many times the guild has hooked me up) is the Scatter and Geo, all in all was a good post



Stupid'Bink 12Pt. WS Master ART/ Master Mer, Vendor at 36,1307 dantooine
Pronged Bint MBH/MSmuggler
SeaRaptor
Thu Jan 06, 2005 11:08 am
#33






Trean wrote:

Not to be a pain in the ass but...


When is the next Top 5 due? I mean 4 out of 5 of things are great, but slicing 101 is not ours to gripe about, and things like stock experimentation should have been in the top 5 instead.



It is my understanding that it's a quarterly thing. However, since the last round of Top 5 submissions I don't know of any issues on any of the profession lists that got resolved, so I think it's safe to assume that the devs won't ask us for another list until at least some of the stuff on this one gets addressed.


I don't know that for certain, but that's the assumption I'm operating under.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
RedSpawnBravado
Thu Jan 20, 2005 12:15 pm
#34






Logix wrote:

Polls are in, these are your Top 5 issues:


Redundant/Useless Weapons/Loot - 20 votes

Included in this:


  • Loot is unbalanced across the board, some items (Rancor Teeth) worthless and unused. - You may not use rancor teeth, but i use them all the time to slightly enhance some of my weapons.

  • Weapon schematics (warhead, etc) not being used in any schematics. - Not really that important... we already have enough nade's to sell at it is. It's time will come.

  • Tangle, DL44 .. etc, never being bought/crafted. - Sell them on the bazaar then... i sell them @ 6k on the bazaar and they still go like hot cakes!

  • Beam Rifle cert still broken (thus useless). - Agreed.

  • Lack of weapons/weapon variety (honestly, if all of these useless weapons/items worked, nobody would be complaining about variety.) - I personally like the selection of weapons and most of my customers to too... Plus, doing alot of them by hand, u can change their apperance, which tends to extend their interest in that particular weapon just a little longer till we get some new weapons.

Beserker Rifle - 18 votes



  • Enough said. - Fixed

Storage - 14 votes



  • Resources not stacking beyond 100k - not a big deal again... got like 6 crafting machines in my house alone for storage. Probably going to add more.

  • Loot components not stacking - Again, same as above... sounds like you are just complaining to complain.

  • A myriad of other issues that force us to waste space - How much space are u wasting? Come check out my house sometime... I only have one, plenty of space that isn't wasted.

Looted Weapons Too Common - 13 votes



  • Most notably, polearms/DOT weapons. - Not a big deal as i still get orders for regular one's.

Slicing 101: Prerequisite to Weaponsmith - 10 votes


  • Too difficult to sell anything unsliced nowadays. - ROTFL









- RedSpawn Bravado -
Elder Master Bounty Hunter ~ Scylla - Guildleader, Underground Connection
Trekso, Elder Weaponsmith ~ Tempest +12 - Tempest 296 -3538 Corellia 1.2k North of Coronet
Macallan, Shipwright ~ Scylla
"Run! Run like the wind, run like crazy... Hell, I don't care how you run, just run. It makes killing you that much sweeter!."
Trean
Thu Jan 20, 2005 10:15 pm
#35






SeaRaptor wrote:





Trean wrote:

Not to be a pain in the ass but...


When is the next Top 5 due? I mean 4 out of 5 of things are great, but slicing 101 is not ours to gripe about, and things like stock experimentation should have been in the top 5 instead.



It is my understanding that it's a quarterly thing. However, since the last round of Top 5 submissions I don't know of any issues on any of the profession lists that got resolved, so I think it's safe to assume that the devs won't ask us for another list until at least some of the stuff on this one gets addressed.


I don't know that for certain, but that's the assumption I'm operating under.







I am hoping that the combat balance will address some of the uncerted weapons issues. The berserker has been fixed. I know you aren't allowed to state what the heck the combat balance does to weaponsmith at the moment due to NDAs and stuff, that is if alpha started yet. Anyways seems like alot is riding on the CB to me, kinda important for them to get it right, so give them hell Felton.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

SlaserX
Fri Jan 21, 2005 12:33 am
#36


I agree with the original list and epidimick. I'm a newer crafter around Kauri, and I find it hard to be competitive or take any kind of hold on the market because I'm trying to sell unsliced weapons as a 10 point crafter. It's even worse with enhanced weapondry, no one wants to buy a nym's vk and get a speed slice on it... this hurts my wallet *alot*. As it is, I get very little business because the big popular weaponsmiths out there are taking the whole pie. It's almost impossible for me to be competitive against established, "legendary" crafters such as epidimick (big guy on campus on Kauri really) I mean it's understandable that novices wont be able to be as competitive as masters, if at all, because *everyone* needs good weapons, but it is hard to justify keeping the race, pouring millions into attempting to establish yourself as a weaponsmith when you're only going to be beaten out by a 12 pointer. </end gripe>


Oh, and if the weaponsmith tool is changed to a belt, for the sake of the sanity of all my fellow wook crafters, dont screw us.



May the CU not destroy you all! (screw the force)



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
Trean
Fri Jan 21, 2005 1:38 pm
#37






SlaserX wrote:


I agree with the original list and epidimick. I'm a newer crafter around Kauri, and I find it hard to be competitive or take any kind of hold on the market because I'm trying to sell unsliced weapons as a 10 point crafter. It's even worse with enhanced weapondry, no one wants to buy a nym's vk and get a speed slice on it... this hurts my wallet *alot*. As it is, I get very little business because the big popular weaponsmiths out there are taking the whole pie. It's almost impossible for me to be competitive against established, "legendary" crafters such as epidimick (big guy on campus on Kauri really) I mean it's understandable that novices wont be able to be as competitive as masters, if at all, because *everyone* needs good weapons, but it is hard to justify keeping the race, pouring millions into attempting to establish yourself as a weaponsmith when you're only going to be beaten out by a 12 pointer.






First of all, you are a newer weaponsmith so I won't rip you to pieces but here is some constructive criticism. All crafting businesses are oligarchy in orient, as you must spend a ton of money to get your piece of the pie from the top group at the moment, but if you can get your piece its yours until someone else tries to take it and you don't fight back. Oligarchy economics is basicly a group of dominant enterprises which makes it very hard to get in past the fringe and sell without spending a ton of money or hashing prices. Its just how it is, and how it always will be, its a direct reflection of real life economics, look at car companies or beer brewers in the United States. Anyways on to your 10pt v 12pt gripe. You advertise your weapons and don't attempt to sell them at "12pt" prices you will get a piece of the pie so to speak. All 12pt crafters were at one point in time 10pt crafters. More importantly, resources resources resources, all 12pts gets you if you have top resources and a 10pt'er also has the same resources is more condition, range, or less special action costs. So you can actually get the same damage / speed for the most part as a 10pt'er and out compete a 12pt'er, I know, I was a 10pt weaponsmith for close to a year if not a year, and was probably the second or third best on my server at the end of that year despite the obvious differences in condition between my weapons and a 12pt'ers weapons. So here are the basics...


1) You don't need to slice in order to sell. Its a stupid thing to think, in fact you WILL make more money selling singles, 5,10,25 packs of weapons and having the buyer attempt to slice usually more so than you slicing the weapon and trying to sell it.


2) Price your weapons accordingly. Don't try to drain all the money out of the economy, price them at a good profit so you can keep your business running that is all that is needed. Unless your in it for the money, then get out of weaponsmithing.


3) Survey survey survey. Harvest all your own resources to cut out the middle man and cut down on pricing. .5-1cpu beats 5-10cpu every day of the week Try and harvest on 70%+ waypoints which will give you like 13,000 units harvested per 24 hours.


4) Cultivate a customer base. Yes you need a base, how to do this varies by server. You can offer low prices, enough for you to get by but cheap compared to other's standards. You could do a ton of custom orders and offer good rates on customs where the buyer provides all the parts. Offer weapons that the big dogs don't normally stock, I know they can't be stocking everything under the sun, they wouldn't be big dogs, they would be burnt out dogs. Find your niche market and milk it till you can get through #3 enough to make a great amount of stuff and sell it all.


5) Time. Patience.Don't expect immediate return on your investment, like all good investments they pay off in the long run. If you want quick money go run missions, sell flavor of the month crafting goods, or become a resource dealer. Each of these will get you less return rate on resources or time in comparison to the eventual profits of weaponsmith or armorsmith for that matter, but if you don't have the time to wait for the above 4 then you probably shouldn't be trying to publicly sell at large.





Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

player-xyz
Wed Jan 26, 2005 9:01 am
#38

I am NOT a new Weaponsmith, and I MUST slice weapons on my server for them to sell. So I guess I'm stupid.


This discussion about slicing is very disappointing. If some servers can sell unsliced weapons, or some Weaponsmiths on Flurry can sell unsliced weapons, great.


On the flurry auction board: Unsliced VK with 172 dmg: 5K 32% dmg slice: 3 million! Yep, that sure is stupid.


Frankly, I cannot understand how a useless Beam rifle is a bigger issue than a Weaponsmith needing Master Smuggler to have high quality weapons.


Requiring Master Smuggler, Merchant, Survey, and Master Weaponsmith is a huge drain on skill points.Now try and get some FS crafting! I assume an Armorsmith has the same issue, but no other crafting profession has this issue. The truth is that many, many Weaponsmiths BUY another character simply to provide support, such as slicing and merchant.


It is a poor design that a single character does not have enough skill points to be proficient in a single profession. Given the choice of freeing up my Master Smuggler skill points or having a Beam rifle to make, is there any choice to be made??????







Serit Eimion, Weaponsmith/Armorsmith

Vendor located outside Theed on Naboo: -5220,3437
AriesMercwar
Thu Feb 03, 2005 7:04 pm
#39

This might seem harsh but I'm going to go there.... Get rid of Weapon Repair kits. Not enough people's weapons are falling apart. Get rid of looted DOT weapons too, If we can't add DOT's to most weapons, then DOT weapons should not be lootable.



Pre CU or BUST!!

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