Weaponsmith Archive
Thread: Quarterly Top 5
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Grisbilen
Thu Feb 03, 2005 7:32 pm
#40
RedSpawnBravado wrote:
Logix wrote:Polls are in, these are your Top 5 issues:Redundant/Useless Weapons/Loot - 20 votesIncluded in this:
- Loot is unbalanced across the board, some items (Rancor Teeth) worthless and unused. - You may not use rancor teeth, but i use them all the time to slightly enhance some of my weapons.
- Weapon schematics (warhead, etc) not being used in any schematics. - Not really that important... we already have enough nade's to sell at it is. It's time will come.
- Tangle, DL44 .. etc, never being bought/crafted. - Sell them on the bazaar then... i sell them @ 6k on the bazaar and they still go like hot cakes!
- Beam Rifle cert still broken (thus useless). - Agreed.
- Lack of weapons/weapon variety (honestly, if all of these useless weapons/items worked, nobody would be complaining about variety.) - I personally like the selection of weapons and most of my customers to too... Plus, doing alot of them by hand, u can change their apperance, which tends to extend their interest in that particular weapon just a little longer till we get some new weapons.
Beserker Rifle - 18 votes
- Enough said. - Fixed
Storage - 14 votes
- Resources not stacking beyond 100k - not a big deal again... got like 6 crafting machines in my house alone for storage. Probably going to add more.
- Loot components not stacking - Again, same as above... sounds like you are just complaining to complain.
- A myriad of other issues that force us to waste space - How much space are u wasting? Come check out my house sometime... I only have one, plenty of space that isn't wasted.
Looted Weapons Too Common - 13 votes
- Most notably, polearms/DOT weapons. - Not a big deal as i still get orders for regular one's.
Slicing 101: Prerequisite to Weaponsmith - 10 votes
- Too difficult to sell anything unsliced nowadays. - ROTFL
That is a bug/exploit... crafting station hoppers should add to house item limit, otherwise you could theoretically store 15000 items in a small house.
RED_AlERT
Fri Feb 04, 2005 2:26 pm
#41
Ok I agree with epidemic i am on the same server and all i sell is unsliced weapons. This about to change though since i bought a second account for smuggler but its not because i lack sales its mainly because its so hard to find a smuggler sometimes and im doing it for my guilds benifit. If you are a WS and want to slice your own weapons buy a second account a WS cant afford to spend skill points on smuggler Merchent is too important this is another sugestion if you want to sell stuff spend youe SP on merchent you will reap much greater rewards. As for the range mods I sugest doing some studying there are loots aout there to solve this problem. Im not going to give up my secret but it is possible, because of this knowledge i am able to compete with the 12 point WS on my server. I would sugest a increase on skill tape drops though. Ive been A MWS for over a year and am only a 10pt ws because i cant find the tapes not because i cant afford them. My greatest concern atm though is the Krayt Dragon spawn increase, what is dev trying to do make enhanced weapons worthless.
RED_AlERT
MWS Kauri Kainus Labs Weapons
LlamaOnDrugs
Wed Feb 09, 2005 3:33 pm
#42
In response to the statement of imperial patrols giving harsher punishments for sliced weapons, i think if they upped the detectability of the sliced weapons they could also introduce Smuggler content.
At the moment a smugglers WUK's and AUK's do not rely on quality to any understandable amount (That i am aware of, i get 30%+ damage slices with low experimented WUK's). However, if the WUK's and AUK's were given a rating, like doctor buffs, that :
a.) Adjusted the chances of getting good slices.
b.) Changed how discrete a smuggler can make a slice so the patrols do not notice it. This will not only encourage smugglers to buy good WUK's / AUK's but also encourage the WS / AS of servers to have a reason to craft them to a good quality, like Powerups.
Also, if smugglers could recieve skill enhancing attatchments to affect the discreteness of their slices, you could get (for example) a +12 Smuggler slicing Weapons for X amount. Both to change the quality of the slice and lower the detectability of the slice, so the weapon in question is less detectable by the imperial patrols.
(I know some of this should be in the smuggler forum, but that would be a way that the devs could implement a way for people to NOT want to slice their weapons.)
At the moment a smugglers WUK's and AUK's do not rely on quality to any understandable amount (That i am aware of, i get 30%+ damage slices with low experimented WUK's). However, if the WUK's and AUK's were given a rating, like doctor buffs, that :
a.) Adjusted the chances of getting good slices.
b.) Changed how discrete a smuggler can make a slice so the patrols do not notice it. This will not only encourage smugglers to buy good WUK's / AUK's but also encourage the WS / AS of servers to have a reason to craft them to a good quality, like Powerups.
Also, if smugglers could recieve skill enhancing attatchments to affect the discreteness of their slices, you could get (for example) a +12 Smuggler slicing Weapons for X amount. Both to change the quality of the slice and lower the detectability of the slice, so the weapon in question is less detectable by the imperial patrols.
(I know some of this should be in the smuggler forum, but that would be a way that the devs could implement a way for people to NOT want to slice their weapons.)
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