Weaponsmith Archive

Thread: Quarterly Top 5

ShugFlurry
Tue Nov 09, 2004 5:42 pm
#14

/agree

But 2 could be a part of 1, its a useless loot until fixed.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
papajedi
Wed Nov 10, 2004 9:06 am
#15

I like the list, except I'm not sure about the slicing thing.


(The following is about smugglers, but it seems that WS and Smugglers share a symbiotic relationship)


Here's a thought....what if the slicers could choose the slice? Speed or Damage (same for armor slices). It could be done with the addition of a second weapon upgrade kit and a second armor upgrade kit.


I'm pretty sure both slices would be used (speed for the hammer as mentioned above....and VKs for up and coming TKMs for instance and other weapons used on the journey to master a profession...and damage slices for most other weapons that the masters are using). Personally, I'd have two sets of armor - one sliced each way - ubese for example, sliced for HAM and composite sliced for damage.


To offset the ability to choose the type of slice, the slice effectiveness could be weighted to be lower than it currently is, with highest slices (35% ??) becoming extremely rare, but 10%-15% being very very common.


I think this will accomplish a few things:The consumer will now buy unsliced weapons. Slicing stays with the smuggler (where it belongs). Smugglers get some love. WS professionals can remain focused on weaponsmithing.


Any other thoughts about this?
JoleneArcher
Wed Nov 10, 2004 11:40 am
#16

I would like it if Smugglers could choose before Damage and Speed before slicing.



NGE satisfaction meter.

Give it a shot [--------------------------------------|] SOE should be shot

2 Accounts cancelled - Thanks for ruining this once great game.


d0qtrX
Wed Nov 10, 2004 12:18 pm
#17

Why have a quarterly report when the devs only throw us a bone every 8 months or so.


How long has the berzerker been busted? Going on what, 4 months now?


But make sure to nerf solo groups and re-institute clone/starport camping.


Shoot, while they're at it, maybe they could make items decay 10% on incap and 25% on death.
fgetce
Thu Nov 11, 2004 1:11 am
#18

What about the fact it is still a Masters market?



Proud Member of the Level 1 Club
Logix
Fri Nov 12, 2004 7:44 am
#19






d0qtrX wrote:

Why have a quarterly report when the devs only throw us a bone every 8 months or so.




This time, they're actually rounding up the issues. I sent in my final spreadsheet and detailed descriptions of every issue to TH. So, the reason for this Report is more than just to have one; it was drafted because the team has asked us to turn them in.


However, based on general feedback from these forums and this thread, I opted to alter the Slicing thing. Instead, I changed it to a general issue with the Weaponsmith barrier to entry, encompassing all the issues like lack of Novice Market, having a Slicer, 12 points, etc. I think that even if some of us don't agree specifically on sliced weapons, most of us can agree that the barrier to entry is really a bit steep on the whole.


Before you fret, I didn't suggest that any nerfs should take place, nor that well-established Weaponsmiths shouldn't be rewarded for their hard efforts into their business. Instead, it's simply that Weaponsmith competition is far too fierce and demand only scales across a handful of items. If we had more specialization, customization, versatility and a wider range of goodweapons to offer (even for the little guys, without taking away from the market of name-brand smiths), the market wouldn't be so cutthroat and the barrier to entry wouldn't be so much of an issue. I think we can all agree on that.

SeaRaptor
Fri Nov 12, 2004 10:39 am
#20






Logix wrote:


If we had more specialization, customization, versatility and a wider range of goodweapons to offer (even for the little guys, without taking away from the market of name-brand smiths), the market wouldn't be so cutthroat and the barrier to entry wouldn't be so much of an issue. I think we can all agree on that.



I, for one, absolutely agree with this assessment.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
StrandedonEarth
Sat Nov 13, 2004 6:49 pm
#21

Hmm, everything's submitted, so I suppose it may be too late for my 2 credits worth, but here goes:


1. Under storage, could you include the WS toolkit? Having it take up the backpack slot while not having any storage itself makes it something to avoid using if at all possible.


2. As for slicing, if the scans would actually find things, then those items should simply be confiscated. Then thecheap stuff wouldget sliced, but not that multi-million-credit weapon. Although then the loot would have to be good enough to better a regular sliced weapon. Or perhaps the vendors themselves could be scanned and sliced weapons confiscated, that would cut down on the pre-slice market.


The one time a scan actually found something on me, it found that I was a Rebel. With a squad of Stormtroopers around andInot buffed, it amounted to me being summarily executed.



Bornov Erthumoi, 12pt (was FS) maker of Fine Melee and Ranged Weaponry
Gone on Hiatus, Clearance sale at:
Bornov's Implements of Destruction, -1130, -3050 NW of Coronet, Tempest

"Duct Tape is like The Force. It has a Light side and a Dark side and binds the Universe together"
evil_gnome
Sun Nov 14, 2004 7:15 am
#22

lol if i had multi million sliced wepon id just kill the imp and run away with my lovely wepon



Benson floppyfeet - Jedi padawan
Sovereign Stiffankle - Master whiner
Amana
Sun Nov 14, 2004 8:52 am
#23

I have to agree about the WS toolset being in adequate being in the back pack slot. It makes it very difficult and almost un practical to use because of that. It should really be moved to a belt item and be able to equip it in that slot. As for the slicing part i'm un easy on it. Sometimes i'm able to sell tons of weapons and hardly any of them are sliced but yet I have been asked if my weapons are sliced and I probably loose deals because of it. The one thing that has got me interested is the new loot concept stuff were we can put filters in to make different colored blaster bolts and stuff.



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
epidimick
Mon Nov 15, 2004 10:23 am
#24






Logix wrote:

Polls are in, these are your Top 5 issues:


Redundant/Useless Weapons/Loot - 20 votes

Included in this:


  • Loot is unbalanced across the board, some items (Rancor Teeth) worthless and unused.

  • (should state that the balance of low end looted items needs to be looked at. I have some 150 max damage rancor teeth that made some awesome swords)

  • Weapon schematics (warhead, etc) not being used in any schematics.

  • Tangle, DL44 .. etc, never being bought/crafted.

  • ( the majority of these only pertain to pistols. This is due to the addition of two many high end pistols and no balance of the lower ones)

  • Beam Rifle cert still broken (thus useless).

  • Lack of weapons/weapon variety (honestly, if all of these useless weapons/items worked, nobody would be complaining about variety.)

Beserker Rifle - 18 votes



  • Enough said.

Storage - 14 votes



  • Resources not stacking beyond 100k

  • Loot components not stacking

  • A myriad of other issues that force us to waste space

Looted Weapons Too Common - 13 votes



  • Most notably, polearms/DOT weapons.

Slicing 101: Prerequisite to Weaponsmith - 10 votes


  • Too difficult to sell anything unsliced nowadays.

  • (all i sell is unsliced weapons, and i am one of the top sellers on my server. The main complaint should be there are no slicers for customers. Smugglers are a rare bread now. So basically i disagree with this statement.)






Message Edited by epidimick on 11-15-2004 12:24 PM





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Zarny
Wed Nov 17, 2004 10:37 pm
#25

On the sliced weapons:

I have 8 vendors in my mall that I run.

4 are Unsliced weapons, 2 are sliced weapons. (then one resource and one nade vendor) I make roughly the same profit daily on each.

Unsliced high end (Krayt/Acklay) weapons sell great. Sliced T21s and Hammers sell great as well.

Certain weapons have strenghts for sell rates presliced and some postsliced.

I'm not really religious about this last point but I think doing something like increasing decay on sliced weapons would be really nice for us... if anything it:
- Increases the rate at which customers come back for new weapons
- Puts emphasis on Weaponsmiths who are 12 point and can do extra condition
- Puts more emphasis on using the resources that might not change min/max/speed but will affect condition
- Keeps customers coming back to your for repairs. (Chatting with your customers always creates a larger buisiness so thats a good thing too)



ZarnKano
nogoodnamesareleft
Tue Nov 23, 2004 3:20 pm
#26






papajedi wrote:

I like the list, except I'm not sure about the slicing thing.


(The following is about smugglers, but it seems that WS and Smugglers share a symbiotic relationship)


Here's a thought....what if the slicers could choose the slice? Speed or Damage (same for armor slices). It could be done with the addition of a second weapon upgrade kit and a second armor upgrade kit.


I'm pretty sure both slices would be used (speed for the hammer as mentioned above....and VKs for up and coming TKMs for instance and other weapons used on the journey to master a profession...and damage slices for most other weapons that the masters are using). Personally, I'd have two sets of armor - one sliced each way - ubese for example, sliced for HAM and composite sliced for damage.


To offset the ability to choose the type of slice, the slice effectiveness could be weighted to be lower than it currently is, with highest slices (35% ??) becoming extremely rare, but 10%-15% being very very common.


I think this will accomplish a few things:The consumer will now buy unsliced weapons. Slicing stays with the smuggler (where it belongs). Smugglers get some love. WS professionals can remain focused on weaponsmithing.


Any other thoughts about this?




I agree, perhaps if they wanted to make a WS able to slice weapons he would have a max of say 20%, that way he could slice, but smugglers would still be the prefered choice, smugglers kinda get the poo end of the stick as far as a primary proff, they have no weapons mods, cant make very much money from crafting, underworld is pretty useless, and they take more skill points then mastering WS does! it is an all around character, but a jack of all trades and master of none, all they reallyhave thats special is slicing, I say give hem the choice at master of what type of slice...






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