Weaponsmith Archive

Thread: Krayt Tissue hindering weapons? 12pt test shows results. DEV please comment.

StrandedonEarth
Mon May 02, 2005 11:03 am
#27

The speed mods are only a tenth of what they claim, so -1 sec is actually -0.1 sec.... is how it appears to me.



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Blackmoore
Mon May 02, 2005 11:06 am
#28

Methinks crafting got more complex.


Perhaps the reason there are caps is to limit the use of high end tissues to high end guns if all the caps are different for each weapon? Until we know all the caps it will be hard to know. I am still curious if you can exceed adamage/speed cap with a great tissue. For instance if I use a +100 tissue will it exceed the cap? Or will it use only +50 of the tissue in the ABPHand bark the "you hit the cap" message before you even experiment on the weapon itself. If that is the case, then you must rethink the entire crafting process when using a tissue. Meaning you have to know the cap, the damage/speed value of the tissue, and then put the points into other exp. lines as youhit the damage/speedcaps. Otherwise you are wasting stats of a tissue.Point being, you will have maxed out a couple of the lines (IE damage/speed) and have the luxuary of making a better weapon due to SAC reduction and accuracy increase.


Is there a cap for ABPH with tissues or not?



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Pohacca
Mon May 02, 2005 12:02 pm
#29






XobNoics wrote:





Pohacca wrote:




Hmmm. When did you make this weapon? I made a 357 DPS HC Scatter yesterday. Today I can't get those result no matter how what tissue I use.







Just right now. All post-CU components.



Are you putting all exp points into damage then the rest into speed? If so, that might not lead to the best DPS. I got 309 DPS for my Intimidator Pistol without a shard.






I did the exp on speed till it was -1.73 and then put the last 4 points into damage. The difference could be in the resources.






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HarkoVT
Mon May 02, 2005 12:21 pm
#30

I was just wondering, you guys are talkin about a cap for each weapon, does anyone know where I can see the caps for different stats for each weapon, or maybe someone that has them would mind posting them, im sure it would end up being sticky..... that type of information is huge and holds the key to getting the best weapon possible for the resources and exp points you have to make the weapon with.



Thanks





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laodamas
Mon May 02, 2005 12:27 pm
#31

I was crafting a DL-44 XT with some 163 tissue. On the second one got damage to 958 but when I went to finish the last crafting step I got the message I had exceeded the max damage cap of 948. It was at the last step so I had no warning to switch to speed. On the second one I made I experimented damage up to 946 max then had 5 points to put in speed. After a magical -7% damage slice(which actually increased the DPS) my pistoleer/bh has a 555 modified dps DL-44 XT.



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Ragnaat
Tue May 03, 2005 8:15 am
#32

So has anyone worked enough with tissues yet to be able to sum two things up for me (and if not, beyond figuring out any bugs I think being able answer these would be a worthy goal, or perhaps a worthy friday feature / dev response):

(1) Is there some rule of thumb for translating the stats on a set of tissues into how much real differenec they're going to make in a weapon? Pre-CU math was direct, this doesn't seem to be, or at least the listings on the enhancent (direct change to max damage/speed) don't seem to apply 1:1 anymore.

(2) How can you tell a genuine post-CU crafted Krayt/Gorax/enhanced (well stick to Krayt for now I guess) weapon from a non Krayt weapon other then having to rely on name (which either can be faked or rendered obsolete by bad pre_CU wep conversions)? Is there some DPS threshold that can't be passed unenahced weps of each type (post slice)? by damage or speed?



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Blackmoore
Tue May 03, 2005 3:06 pm
#33

/bump for knowledge



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mindspat
Tue May 03, 2005 4:07 pm
#34

While I would like to commend everyone for the hard work and determination in clearing up SOooo many question the CU has forced upon us I would also like to add that YOU NEED TO LIST YOUR SERVER TOO!


Each server has comepletly different stat ranges depending on the resoruces that have spawned for that particular server. If the best resources for a specific iron was Con 40 and OQ 900 and you happened to be using that exact resource it would appear as a FULL green bar in the crafting window while showing otherwise in the % fields.


You must take into consideration these effects while posting your stats.


Keep up the hard work!




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Faqual
Tue May 03, 2005 4:56 pm
#35






Pohacca wrote:

I this test just now:


Stats on a Non-Krayt High Cap Scatter:


Damage range: 318-722

Speed: 1.73

Estimated DPS: 300.58


Stats on a Base Krayt High Cap Scatter:


Damage range: 268-703

Speed: 1.73

Estimated DPS: 280.35


The handlers for both weapons were experimented with 8 pts in speed and 4 in damage. Both pistols were experimented with 8 pts in speed and 4 in damage. I got great and amazing results across the board and niether weapon is sliced.


Needless to say, I hope this is going to be fixed soon. I did the test in the first place because a 164 max Krayt weapon came out way worse than a base one.


I took screenies too but imagedump says they are too big. I'll try figuing out how to post them here.






not sure if this has been brought up. but i did some small runs using same tissue dmg wise. and got same thing your getting. but what i noticed. you can use the krayt tissue now without even making it into a power handler. for example its like acklay bones now. This is with the new stacked tissue not checked if old tissue is same or not. but you can load the tissue into the power handler slot on the crafting grid no power handler needed.


Now. notice you lost 19pts dmg using a 30dmg tissue. well do the math and subtract the dmg the power handler comes out to withotu krayt.tissue..


Example.!


say ya got a 49dmg power handler.


with tissue of 30dmg it would rougly be 79dmg.


take the 79dmg power handler and subtract the original 49dmg and ya get?. 30dmg


so instead of you enhancing the weapon by 30dmg per tissue you actually losing 49dmg. and only using a 30dmg power handler. "I HOPE THIS MAKES AS MUCH SENSE TO YOU AS IT DOES ME"


Now i know these aint exact but any ws using tissue knows tissue just isnt adding the full effec tof the strenght of the tissue to begin with. like a 900dmg carbine with 103dmg tissue should be 1003dmg but yet you get say "EG" 989dmg carbine..


now why is this happening?. easy devs are removing low end tissue which would make this happen alot. and making high base dmg now. with 50dmg "MAYBE" being the lowest tissue lootable now. or soon. and you will most likly no longer need to craft the tissue into the power handler. For all the weaponsmiths. out there the tissue is becoming and acklay bone of ranged weapons.


What im wondering is what will be of pspider fangs and gorax shards now. they see to be the only enhancment that gives you the full enhancment of the dmg stats displayed.


I did this small "very small" test using3 30dmg tissue and making 3 scatter with them and 4 without. with full experimental point to dmg only didnt play with spd or anything else.


And if it hasnt been mentioned yet unstack all stacked tissue when inserting in factory i found out hard way the factory eats the whole stack and spits out one power handle and a email saying ran ut of component krayt tissue. "imagine that"



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Implementor
Tue May 03, 2005 10:57 pm
#36






Faqual wrote:






Pohacca wrote:

I this test just now:


Stats on a Non-Krayt High Cap Scatter:


Damage range: 318-722

Speed: 1.73

Estimated DPS: 300.58


Stats on a Base Krayt High Cap Scatter:


Damage range: 268-703

Speed: 1.73

Estimated DPS: 280.35


The handlers for both weapons were experimented with 8 pts in speed and 4 in damage. Both pistols were experimented with 8 pts in speed and 4 in damage. I got great and amazing results across the board and niether weapon is sliced.


Needless to say, I hope this is going to be fixed soon. I did the test in the first place because a 164 max Krayt weapon came out way worse than a base one.


I took screenies too but imagedump says they are too big. I'll try figuing out how to post them here.






not sure if this has been brought up. but i did some small runs using same tissue dmg wise. and got same thing your getting. but what i noticed. you can use the krayt tissue now without even making it into a power handler. for example its like acklay bones now. This is with the new stacked tissue not checked if old tissue is same or not. but you can load the tissue into the power handler slot on the crafting grid no power handler needed.


Now. notice you lost 19pts dmg using a 30dmg tissue. well do the math and subtract the dmg the power handler comes out to withotu krayt.tissue..


Example.!


say ya got a 49dmg power handler.


with tissue of 30dmg it would rougly be 79dmg.


take the 79dmg power handler and subtract the original 49dmg and ya get?. 30dmg


so instead of you enhancing the weapon by 30dmg per tissue you actually losing 49dmg. and only using a 30dmg power handler. "I HOPE THIS MAKES AS MUCH SENSE TO YOU AS IT DOES ME"


Now i know these aint exact but any ws using tissue knows tissue just isnt adding the full effec tof the strenght of the tissue to begin with. like a 900dmg carbine with 103dmg tissue should be 1003dmg but yet you get say "EG" 989dmg carbine..


now why is this happening?. easy devs are removing low end tissue which would make this happen alot. and making high base dmg now. with 50dmg "MAYBE" being the lowest tissue lootable now. or soon. and you will most likly no longer need to craft the tissue into the power handler. For all the weaponsmiths. out there the tissue is becoming and acklay bone of ranged weapons.


What im wondering is what will be of pspider fangs and gorax shards now. they see to be the only enhancment that gives you the full enhancment of the dmg stats displayed.


I did this small "very small" test using3 30dmg tissue and making 3 scatter with them and 4 without. with full experimental point to dmg only didnt play with spd or anything else.


And if it hasnt been mentioned yet unstack all stacked tissue when inserting in factory i found out hard way the factory eats the whole stack and spits out one power handle and a email saying ran ut of component krayt tissue. "imagine that"





not sure what is being said here...is the tissue not adding into the handler and it's calcuting the +30 of the tissue only and not the +30 on top of the ABPH?


i know it's not correlated as it once was, but i made a krayt t21 for someone last night and it did come out higher than a standard one...gah it was on the fly and i had tells and people in the shop, it was crazy, so i didn't keep proper notes





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IonovTeutonian
Wed May 04, 2005 1:50 am
#37

Great test dude...but thats not a sizable pre-cu loot boost. I can't see charging a hell of a lot for a boost like that. Especially if some people are gonna still charge pre-cu loot prices for the loot itself.



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MarlonB
Wed May 04, 2005 3:34 am
#38

Ok, i know nothing about crafting weapons....but i usually go around looting weapon components.
I noticed that many of the components now drop with much higher stats and speed ....but it kindah makes sense to me, as also many weapons now have a much higher min/max damage ....

Message Edited by MarlonB on 05-04-2005 01:15 PM



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Faqual
Wed May 04, 2005 4:09 am
#39






Implementor wrote:





Faqual wrote:






Pohacca wrote:

I this test just now:


Stats on a Non-Krayt High Cap Scatter:


Damage range: 318-722

Speed: 1.73

Estimated DPS: 300.58


Stats on a Base Krayt High Cap Scatter:


Damage range: 268-703

Speed: 1.73

Estimated DPS: 280.35


The handlers for both weapons were experimented with 8 pts in speed and 4 in damage. Both pistols were experimented with 8 pts in speed and 4 in damage. I got great and amazing results across the board and niether weapon is sliced.


Needless to say, I hope this is going to be fixed soon. I did the test in the first place because a 164 max Krayt weapon came out way worse than a base one.


I took screenies too but imagedump says they are too big. I'll try figuing out how to post them here.






not sure if this has been brought up. but i did some small runs using same tissue dmg wise. and got same thing your getting. but what i noticed. you can use the krayt tissue now without even making it into a power handler. for example its like acklay bones now. This is with the new stacked tissue not checked if old tissue is same or not. but you can load the tissue into the power handler slot on the crafting grid no power handler needed.


Now. notice you lost 19pts dmg using a 30dmg tissue. well do the math and subtract the dmg the power handler comes out to withotu krayt.tissue..


Example.!


say ya got a 49dmg power handler.


with tissue of 30dmg it would rougly be 79dmg.


take the 79dmg power handler and subtract the original 49dmg and ya get?. 30dmg


so instead of you enhancing the weapon by 30dmg per tissue you actually losing 49dmg. and only using a 30dmg power handler. "I HOPE THIS MAKES AS MUCH SENSE TO YOU AS IT DOES ME"


Now i know these aint exact but any ws using tissue knows tissue just isnt adding the full effec tof the strenght of the tissue to begin with. like a 900dmg carbine with 103dmg tissue should be 1003dmg but yet you get say "EG" 989dmg carbine..


now why is this happening?. easy devs are removing low end tissue which would make this happen alot. and making high base dmg now. with 50dmg "MAYBE" being the lowest tissue lootable now. or soon. and you will most likly no longer need to craft the tissue into the power handler. For all the weaponsmiths. out there the tissue is becoming and acklay bone of ranged weapons.


What im wondering is what will be of pspider fangs and gorax shards now. they see to be the only enhancment that gives you the full enhancment of the dmg stats displayed.


I did this small "very small" test using3 30dmg tissue and making 3 scatter with them and 4 without. with full experimental point to dmg only didnt play with spd or anything else.


And if it hasnt been mentioned yet unstack all stacked tissue when inserting in factory i found out hard way the factory eats the whole stack and spits out one power handle and a email saying ran ut of component krayt tissue. "imagine that"





not sure what is being said here...is the tissue not adding into the handler and it's calcuting the +30 of the tissue only and not the +30 on top of the ABPH?


i know it's not correlated as it once was, but i made a krayt t21 for someone last night and it did come out higher than a standard one...gah it was on the fly and i had tells and people in the shop, it was crazy, so i didn't keep proper notes








when inserting a ABPH with krayt in it the original dmg on the handle itself is being ignored. Only the tissue is being added. Im still doing some test with this. And checking the way other loot it working. But so far. seem 30dmg tissue is gonne be deleted. And 50dmg tissue wont do much good unless used on a non advanced handle.



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